I've read Legends of Earthsea and so I knew a little bit who the characters were and what the story was supposed to be. And still I got confused on what exactly had Tales from Earthsea in common with the books I remember. First of all it is a loose adaptation of the third book, so if you don't know who Sparrowhawk or Tenar are, you are out of luck. Also the Nipponification of the characters makes things a bit lame; for example Tenar is a kind and spirited woman, but completely helpless and always in need of a male to come rescue her. Even Sparrowhawk, the greatest mage in existence, is easily captured or fooled. Then there is the repetition of the same bullshit that without death there can be no life, the reason that Cob needs to be defeated. It's such a Japanese way of accepting fate that has nothing to do with the Le Guin books.

Basically Goro Miyazaki turned this beautiful fantasy into a moralizing piece of crap, where the biggest sin is that one wants to avoid death. The anime is missing the point of the books, it's completely unintelligible without reading those books, and finally does nothing for the viewer. Just read the books and enjoy the story. Or at least see the mini series ecranization of the first three books, with Shawn Ashmore as Sparrowhawk and the beautiful Kristin Kreuk as Tenar. This anime, unfortunately, had nothing working for it except the excellent animation.

Just to understand how bad this film is, I went to Imdb to rate it and I noticed that I had already rated it before. So I have seen it already, but forgotten about it. That's how unmemorable it is.

A lot of the political discourse these days relates to the difference between democratic and non-democratic systems. More close to home, the amount of choice a government allows and - do not forget that part - demands from the individual. The usual path of such discourse is either "We let you do what you want!" or "We won't allow people do what you don't want!". I am telling you here that there is only a difference of nuance here, both systems are essentially doing the same thing, with top-to-bottom approaches or bottom-to-top. Like with the Borg in Star Trek, there is a point where both meet and make definition impossible.

My first argument is that the ideal democracy encourages personal freedom as long as it doesn't bother anyone else. That makes a lot of sense, like not allowing someone to kill you because they feel you're an asshole. Many people today live solely because of this side of democratic society. But it also means something else, something you are less prone to notice: you are demanded to know what everybody affected by your actions would feel about them. Forget the legal system, which in its annoying cumbersome way is only a shortcut to the principle described before. This is what it means, people: know your friends, know your enemies, join up! Otherwise you will just offend hard enough somebody who is important enough to make it illegal.

The non-democratic societies function like the all mighty parent of all. Under such governorship, all individual are children, incapable of making their own choices, unless supported by the whole of society or at least a large part of it. That's terribly oppressive, as it lets you do only what is communally permissible. But it also allows you the freedom of ignoring the personal choices of others. You don't need to know anything about anybody, just adhere to a set of rules that defines what you are allowed to do. It's that easy! That's why the system is so popular with uneducated people. Or maybe I should say lazy, to involve also those super educated people who end up supporting one radical view or another because it is inconvenient to find a middle ground compromise.

I am a techie, as you may know, so I will reduce all this human complexity to computer systems. Yes, I can! The first computer systems, created by scientists and highly technical people, were almost impossible to use. Not because they didn't let you do stuff, but because they let you do anything you wanted, assuming you were smart enough to understand what you were playing with. Obviously, few of us are really that smart. Even fewer want to make the effort. This is an important point: it's not that you are stupid, that you didn't read the manual, or anything like that. It's a rather aristocratic reason: you don't want to, don't need to, you expect comfort from the people who give you a complicated piece of machinery to operate. I mean, if they are smart to build one, why can't they make it so easy to use that a child could do it? (child sold separately, of course)

The answer to these complex UNIX systems was DOS, then Windows, then IOS. Operating systems increasingly dumbed down for the average user. Now everybody has a computer, whether a desktop, a laptop, a tablet, a smartphone or a combination of these. Children have at their fingertips computers thousands of times more powerful that what I was using as a desktop in my childhood, and it is all because they have operating systems that allow them to quickly "get it" and do what they feel like. They are empowered by them to do... well.. incredibly idiotic things, but that is what children do. That's how they learn.

You get where I am getting at, I guess. We are all children now, with tools that empower us to get all the information and disinformation we could possibly want. And here is where it gets fuzzy. The totalitarian systems of yesterday are failing to constrain people to conform to the rules because of the freedom technology brought. But at the same time the democratic systems are also failing, because the complicated legal systems that were created as a shortcut for human stupidity and lack of understanding of the needs of others completely break down in front of the onslaught of technology, empowering people to evolve, change, find solutions faster than antiquated laws can possibly advance. The "parents" are in shock, whether biological ones or just people who think they know better for some reason.

Forget parents, older brothers can hardly understand what the youth of today is talking about. Laws that applied to your grandparents are hardly applicable to you, but they are incomprehensible to your children. The world is slowly reaching an equilibrium, not that of democracy and not that of totalitarianism, but the one in between, where people are not doing what they are allowed to, but what they can get away with! And that includes (if not first and foremost) our governors.

This brings me to the burden of choice, the thing that really none of us wants. We want to be able to choose when we want to be able to choose. And before you attack my tautology, think about it. It's true. We want to have the choice in specific contexts, while most of the time we want that choice removed from us, or better said: we want to be protected from choice, when that choice is either obvious, difficult to make or requiring skills we don't have. That is why you pay an accountant to hold the financial reins of your company, even if it is your lifeblood, and you trust that that person will make the right choices for you. If he doesn't, your life is pretty much forfeit, but you want it like that. The alternative is you would understand and perform accounting. Death is preferable.

You know that there are still operating systems that allow a high level of choice, like Linux. They are preferable to the "childish" operating systems because they give you all the options you want (except user friendliness, but that bit has changed too in the last decade). The most used mobile operating system nowadays is probably Android and if it not, it will be soon. It swept the market that Apple's IPhone was thought to master because it gave everybody (users and developers) The Choice. But the off the shelf Android phone doesn't allow that choice to the average user. You have to be technically adept first and emotionally certain second that you want to enable that option on your own phone! It's like a coming of age ritual, if you will, the first "jailbreak" or "root" of your smartphone.

How does that translate to real life? Right now, not much, but it's coming. It should be, I mean. Maybe I am overly optimistic. You get the accountants that find loopholes to pay less taxes, the lawyers that find the path to getting away with what normally would be illegal, the businessmen that eskew the rules that apply to any others. They are the hackers of the system, one that is so mindbogglingly complex that computer science seems a child's game in comparison. If you mess with them, they quickly give you the RTFM answer, like the Linuxers of old, though.

The answer: make the system user friendly. Technology can certainly help now. There will be hackers of the system no matter what you do, but if the system is easy to use, everyone will have the choice, when they want it, and will not be burdened by it, when they don't want it. People talking to find a solution to a problem? When did that ever work? We need government, law, business, social services, everyday life to work "on Android". We need the hurdles that stop us from enabling the "Pro" options, but they must not be impossible to get through. Bring back the guilds - without the monopoly - when people were helping each other to get through a problem together. Liberalize the banking and governmental systems. Forget about borders: just "subscribe" to a government, "like" a bank, "share" a life.

You think this is hard, but it is not. You can survive in an old fashioned system just as much and as well as you can survive in real life without using a computer. You can't! You can dream of a perfect house in the middle of nowhere with the white picket fence, where you will be happy with your spouse, children, dog, but really, that doesn't exist anymore. Maybe in a virtual world. Where the spouse will not nag, the children will actually love you instead of doing things you don't even begin to understand and the dog will never wake you up when you need to sleep. Use the tools you have to make your life simpler, better, depth first!

I assume some people would give me the attitude that is prevalent in some movies that try to explore this situation: "you want to escape reality!" - Yes! Who doesn't? Have you seen reality lately? "you want to play God!" - Yes! I like playing and I would like being God: win-win! And if I cannot, I will get real serious and not play, just be! Is that OK? "this is fantasy, this cannot be!" - Join the billions of dead people who thought the same about what you are doing daily without thinking about it. "You are an anarchist! The government as it is today knows what to do!" or "Allah/Jesus/Dawkings know best!" - no, they don't! And if they knew, they wouldn't tell you, so there.

It all comes to dynamical systems versus static ones. You don't go to the web to search for things and find what you were actually looking for because there is a law against sites hijacking your searches. It is because people want it enough so that a service like Google appeared. You can still find your porn and your torrents, though.

Consider every option you may possible have as a service. You need the service to be discoverable, but not mandatory or oppressive in its design, it has to be easy to use. You want to be able to find and use it, but not for it to be imposed on you. A good example for this is copyright. A small community of producers and a significantly larger one of intermediaries trying to leach on them are attempting to force a huge community of consumers abide to the (otherwise moral and reasonable) laws of paying for what you want and others worked for. The procedure is so annoying that people spontaneously organize to create the framework that democratizes theft. Someone is risking jail to film the movie in the cinema so you can download it free. Why is that? Because technology increases the dynamicity of the system with orders of magnitude. Another service is sex. Porn be damned, prostitutes don't stay on street corners anymore, they wait on the web for you to need them. Supply and demand. So the important point is what are you really demanding?

You know what you won't find on the web? Easy to use government sites. Services that would make it simple to interact with laws, lawmakers, local authorities, country officials. All similar attempts are notoriously bad, if at all present. Why is that? Because the system itself is obsolete, incapable of adapting. Built from centuries of posturing and politicking, it has as little connection to reality as a session of Angry Birds. And you may be enjoying the latter. They survived as long as they have because they were the best at one thing: limiting your choices. Even if you hated it, you enjoyed other people being as limited as you. But the dam is breaking, the water is sipping through, it will all vanish in a deluge of water and debris. It's already started, with peer to peer banks and online cryptographic currencies and what not. Why wait for it? Join the nation of your choice; if there isn't one you like, create one. Be God, be Adam, Eve, the serpent or any combination thereof - whatever you do, just don't be yourself, no one likes that.


I leave you with the beautiful words and music of Perfect Circle: Pet. Something so awesome an entire corporation was created to offer the ability for people to share the song with you, for free, even if theoretically it's illegal.

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I can't emphasize enough how cool the video courses from The Teaching CompanyThe Great Courses are. They are in the format of a university course, but no one is there to take notes so the pace of presentation is natural, it is all recorded on video. No black or white boards, either, as the visualizations of what the presenter is saying are added later via computer. Most courses have from 10 to 40 lectures, all in an easy to understand language, but no trace of the ridiculous tricks and populist stupidities in TV documentaries.

This course - Mysteries of the Microscopic World, presented by Bruce E. Fleury - in particular is very interesting, as it discusses microorganisms in relation to human culture. Especially interesting are lectures 11 to 13, discussing the hideous pandemic of 1918, of which nobody seems to be talking or making heroic movies about or even remember, even if it killed from 50 to 100 million people. In comparison, first world war killed a measly 8.5 million. Why is that? Is it as Dr. Fleury suggests, that the pandemic was a horrible and completely unstoppable phenomenon from which no one felt they had escaped or in face of which there were no heroes? I find this almost as disgusting as the disease itself, that people would only want to document their triumphs.

Anyway, for an old guy, Bruce is a funny man. He is very eloquent and not at all boring, despite his fears. The course goes from explaining what microorganisms are, how they evolved, the perpetual arms race against other organisms, including us, how they influenced history and even how they were used in biological warfare, AIDS and even allergies, all in 24 lectures. I think a lot of information in this course is something unlikely for you to have accidentally overheard or to have been exposed to, therefore of high quality.

As an additional bonus, you get to understand not only the evolution of medicine, but of all the quack snake oil ideas that are periodically emerging in "naive populations", truly epidemics in their own right, and even the source of some of the most common sayings and symbols. For example the symbol of medicine has little to do with the wisdom of snakes, but more with the procedure to remove nematode worms from someone's flesh by wrapping them slowly around a stick.

All in all a wonderful course, created and presented by a guy who is clearly adverse to bullshit and who has read and has worked quite a bit to make it. Give it a try!

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I read about Dark Universe online, in a "best" sci-fi book list from somewhere. Richard Dawkins recommended it as a very good book and one of his favourites. I can see why the book would appeal to Dawkins, perhaps he even read it when he was a child. The idea is that the book is classical pulp fiction; the characters are simple and undeveloped, the logic strained and the science only consistent with the times in which it was written. At first, when I started reading, I was captivated by the world of people living underground after a nuclear apocalypse, but then I started getting more and more annoyed with the leaps of logic and superficial characterisation. I thought it was a book written by a teenager, like Eragon maybe, but instead it was written by a grown man in the 50s. When I learned about this I understood more of why the book existed at all and why people seemed so... stupid and onetracked. The ending, something that almost offended me, not by its quality - which wasn't good to begin with, but by its implications, is classic 1950 "scientific" thinking. The hope of humanity as small minded arrogant assholes.

Bottom line, it is a simple and easy to read book, in a bad way. The science for it is lacking, the characters are simplistic and the plot classic pulp (prince and princess kind of crap). Too bad that a good initial concept was wasted by a mediocre writer in a mediocre time.

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I have not read any of China Miéville's works, but I have received a positive recommendation from a friend and decided to read The City and The City, thinking that I would read a science-fiction story. Instead, it is a fiction filled police procedural - a detective story - placed in a city that is, at the same time, part of two different countries. There is a detective, set on finding the murderers of a young girl, who during his investigations takes the reader through the internal workings of this weird place and leaves us with the concept that we all, as city dwellers, are silently and cooperatively complicit in the evil perpetrated around us. Interesting, indeed, but quite a shallow concept to be transformed into a book, even one written by such an obvious talent as Miéville. There is also a sad reason why he wrote the book such, as a present to his terminally ill mother who enjoyed detective stories.

But back to the book. It is fascinating to observe a place where an establishment, a person or even an object are part of one city or another based on physical characteristics such as certain colours, a certain gait or a certain way to make a common gesture. This idea is the soul of the book and the rest just a pretext to explore it. Anyone breaking the boundaries between the two cities is immediately and absolutely punished by a shadow entity called Breach, which appears next to anyone even focusing too long on a place from the other city and maintains the "skin" between the two different nations. Miéville does not explain, really, what caused such a split, why Breach was formed and even how it does what it does (and indeed, how it did the same thing for thousands of years). The point of the book is not to root into reality the concept of this shattered place, only to explore its possibility. And it does this skilfully. The issue I had with the book is that, except for this brilliant and original idea, you are reading a police procedural, plain and simple. I was in the mood for something else, perhaps.

My conclusion is that it is a very well written book, one that is worth reading, but not something that could be considered brilliant except for the seed idea. Outside that idea, which has been pretty much detailed in this post, the plot is a standard detective story.

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I was first directed to Esther Friesner by the excellent audio reading of The Shunned Trailer, a short story which humorously and skilfully combines Ivy League competitiveness with Lovecraftian mythos. You can (and should) listen to it on the also excellent podcast site EscapePod, which together with its sister sites Pseudopod and Podcastle provide free weekly audio stories from the genres of sci-fi, horror and fantasy, respectively. The story itself was so amusing to me that I actually laughed out loud, which - for those so blissfully unaware of it - is not the same thing as LOLing. I made a short foiree into some Lovecraft stories, then proceeded on reading something of Friesner's.

Druid's Blood is an alternate universe Sherlock Holmes story. The "alternate" in the universe is an England where the druids repelled the Romans by using magic and then went on protecting the British isles with a magical shield that prohibits the entry of - for lack of a better word - contraband. This includes, for example, steel. It is an interesting modern bronze age world in which the druids are the highest religious order, everything is run by magic, technology is pretty much forbidden, but the Brits still have their high ideals, the monarchy and Sherlock Holmes. The irony is thick when the work comes from an American author.

Anyway, I don't want to spoil the story; you have to read it for yourself, but I recommend it highly. The first chapter is not so good, so I suggest you go through it even if you are not terribly enthusiastic about it. The rest, though, made me not let the book out of my hands - to my wife's chagrin. Not as funny as The Shunned Trailer (after all, it was not intended as a parody) it combines several famous ideas and characters with this twisted history of a magical Britain. The book is not meant as an exploration of history, though, as the characters and references are not really meant to have been contemporary or explainable by small tweaks in the time stream. I liked the book, although I don't know if I want to read more of the author right now. She is certainly smart and funny, but even if I enjoyed the book tremendously, it couldn't reach the level of good fun and concentrated smarts that The Shunned Trailer seemed to be. As such, I recommend reading the book first, then listen to the podcast of The Shunned Trailer. Perhaps in this order, the pleasure level will be higher.

There has been a lot of discussion on the changing of the names of Sherlock Holmes and doctor Watson. Whether it was a form of respect to the original characters to change their names if you change their entire world or whether it was a copyrighting issue or some other motive, I see no reason to dwell on the matter. After all, the epilogue is a tip of the hat to doctor Sir Arthur Conan Doyle, who invented a character of such incredible skill and intelligence, only to relegate his own role to the faithful sidekick. Enjoy the book.

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It is difficult for me to not admire Lovecraft and at the same time just as difficult to fully enjoy his stories. He was admirable because he was a true horror writer, haunted by his dark visions so completely that a lot of his stories are set in the same world, undoubtedly filling his mind at all times. And it is difficult to enjoy his stories because the horror feeling in his books comes from a very subjective and I dare say outdated place in the human mind. Most of his characters attribute adjectives like "abhorrent" or "grotesque" to mere shapes or smells and they actively attempt to filter out anything that might challenge their peace of mind and established world order. That's a silly and disgusting thing to do, I think, and perhaps this is what repels me most from writings of "the master".

But let me tell you of At the Mountains of Madness. The first thing that came into mind when I started reading it was "The Thing". It is placed in Antarctica where an expedition finds some frozen aliens who then defrost. There is even mention of shapeless things that can assume any form or function. Of course, this is as much as the similarities go. First and foremost the story is told by a scientist, in the pompous and highly descriptive manner in which most Lovecraftian work is written. This geologist, one of the few survivors, decides to write a more detailed account of what happened in view of a new expedition organized to go in the same region. His motive, and here is where I scoff the most, is to dissuade people to ever go there again, as some things are too horrible and evil to be explored by man. Say what? How is that guy a scientist? Anyway, he writes this as to fill in the gaps that he consciously and deliberately left out when he returned from the expedition, all of its members sworn to secrecy on some aspects of the trip. He sounds more like the leader of a cult than a member of a scientific group, doesn't he?

The end is more satisfying, though, where even Lovecraft's roundabout and subjective exposition has to give when describing the things they actually discover, explore then run away from. Even if I cannot abide the motivations of his characters or enjoy the way things are made more or less horrible or grotesque by their close minded whims, I have to declare some affection to the universe Lovecraft describes and perhaps some lingering interest on what one could make of it.

And indeed, people have been trying to resurrect Lovecraft's work in various ways: board games, graphic novels, sequels and prequels, movies. I seem to remember a 2005 movie that I liked, made after The Call of Cthulhu, but even that was made as a silent black and white film using the exact text from the story. And even if it achieved its goals of bringing Lovecraft's work to the screen, it did nothing to make it less dated or more accessible to a modern audience. Guillermo del Toro wanted to make a movie after At the Mountains of Madness, but he was deflected by film studios and his other work, mainly Prometheus. Del Toro even said that he would not make the ATMOM adaptation because it would have the same premise and twist as Prometheus. I am not so sure they should have been similar, but hey, that's how he saw it. What I am trying to say here is that modernizing Lovecraft for the present audience takes most of the love out of the craft :) Even this novella, which was a little bit longer than a short story, had so much roundabout storytelling and filler descriptions that if you took them away you would remain with a skeleton idea that could mould over anything.

So, my conclusion is that At the Mountains of Madness is one of the most accessible Lovecraft writings. It seems less dated than others and actually brings some clear descriptions of what is going on, not just randomly used adjectives testifying to the bizarre mental state of the characters. I can see no way to modernize or take the story and bring it to a modern audience without breaking the plot and turning it into something else, so if you want to experience it, you need to read the novella. It's relatively short so it shouldn't take much, unless you find it hard to go past the most descriptive parts without falling asleep, as I have.

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Ripper Street appeared at the same approximate moment with another similar series, Copper, also a historical series about policemen made by the BBC. The Ripper Street inspector is a man of justice, but also one that believes in the process of finding proof and sending the guilty to trial, which is relatively the same with the guy in Copper, who was a little more violent, but basically good stock. He employs (not unlike Copper) a doctor that is using scientific methods to determine the cause of death and other details that help in the investigation. His love life is in shambles as he mourns the death of his daughter, just like in Copper. A lot of the script also revolves around a female brothel owner, beset by financial troubles, but that ultimately proves ruthless. And also both series have ended abruptly, just before the second season's finale. This similarity can't be coincidental and it bothers me to no end that they used the same scheme for two different markets, just to see how it will work, with TV viewers as lab rats for their experiment.

But there are also differences. While the Five Points violent stage for Copper was more appropriate for the genre than East London after Jack the Ripper's case, the lead was never terribly charismatic. He seemed like a nice good looking Irish boy who was way over his head as a policeman. Instead, in Ripper Street Matthew Macfadyen uses his deep baritone voice and intimidating presence to portray perfectly the driven inspector Edmund Reid. Also, while the support cast for Copper did their job rather well, none seem to reach the height of theatrical performance that Jerome Flynn brings to Ripper Street while playing the violent but good willing police sergeant. And the final nail in the coffin for Copper is that most of the issues of the lead character are personal in nature, while the inspector in Ripper Street is tortured by his personal life failings, but is loyal to his job as a policeman.

Perhaps Ripper Street started with a promise of bringing light on the good of people in a hellish corner of the world, but in the end managed to do the opposite. In truth, the last scene of the series (and you might want to skip this slight spoiler if you plan to watch the series) is with the woman who loved the inspector turning in disgust when she sees him order his sergeant to kill a man in order to bring justice outside the system. In fact the last scene shows him betray all at once everything he stood for during the entire series. It's a slip up, of course, driven by desperation and something that would have probably been thoroughly explored in the third season. Alas, there is no third season to be had, for reasons of decreasing audience. It is difficult to pretend to be the best television producer in the world and then only care about audiences, like the assholes across the ocean, BBC!

The inconsistency in the show's quality can be blamed for the cancellation of the show, as well, but overall Ripper Street was entertaining and thought provoking. It could have been better, but not by much, I think. Good cast, good atmosphere of the old East End, some pretty compelling scripts. I believe it a shame to stop the show now. It was clearly better than Copper and that show had two seasons as well. Ripper Street deserved better, as well as all the viewers hooked on it.

I've just finished the eighth episode of the fifth season of Misfits, the last in the series, as the show finally reached its end. I am convinced that most of the people reading this post don't really know what Misfits is and I mean to rectify that. Be warned, this is not the epitome of television and the last seasons were rather disappointing compared with the first few, but those few were pretty refreshing for a TV show.

Misfits is a British TV show about superheroes. Unlike American heroes, who are all beautiful and good and perfect, the first batch of Misfits superheroes is a bunch of losers on community service that get caught in a freak storm that gives them "powers". They use those powers in the most outrageous ways, completely out of control and with a tendency to think only of themselves and accidentally kill probation workers. Unfortunately it is the most consistent trend through the series, as actors change from season to season and the mood and quality of the show oscillates wildly.

My point, though, is that the show has a very nice premise and its worst problem was that instead of focusing on character development, they tried to ramp it up, adding more people with powers and gradually increasing the danger and weirdness of the situations in which they were involved until it just became ridiculous.

I don't know (or care) about ratings, but for me a nice show would have pitted these few guys against the real world, not a weird (and ultimately meaningless) version of itself where a lot of people have superpowers, but nobody notices. I repeat myself, but the idea of normal blokes and girls having superpowers and acting like normal people while they have them was a great one and the show creators should have followed it through. Too bad they didn't.

To wrap this out, I highly recommend to sci-fi fans watching the first two seasons of Misfits. Its... britishness... brings a refreshing perspective to an already overloaded and tired genre of the superhero and not getting exposed, even a little, to Misfits makes you miss out on a nice and unfortunately shortlived slice of the mythos.

I really wanted to give you a compilation of the best moment in Misfits, but apparently YouTube is infested by "Best funny moments of Nathan" which is the rude Irish pretty boy from the first season. Instead I leave you with the trailer for the series:

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You have to appreciate The Witcher for at least two major reasons: one is that it is based on a series of books by a Polish author and second is that it is made almost exclusively by Polish programmers and software managers. It is basically Polish software, and for that the quality is really great. Not that I disconsider software coming from the country, but I imagine they have a lot less resources than major American game studios, for example.

The story is that of a witcher, a monster slayer. He has tremendous physical strength and can use magic thanks to magical and genetic changes that have transformed him into a sterile mutant. He is basically the Caucazian version of Blade, if you want. I have not read the stories, but from what I've heard they are rather morally ambiguous, featuring the witcher drinking and whoring like a madman in between monster slaying bouts. The game attempts to do the same thing, of course with the sex and foul language removed, as it would have been too gruesome among all the blood, gore and violence. (I was sarcastic there, in case you didn't see it, people in charge with the moral development of our society!)

In fact the concept of the game is marvelous: have a character that can make choices that affect the overall story in a fantasy game of feudal monsters and courtly intrigue. However, in order to do so, you must go on endless quests gathering this and that, running around like a marathoner on steroids (which I guess you are, with all the genetic alterations and potions). The poor guy runs so much that one gets tired just watching him move. That was the major issue I had with the game, over 70% of it is running around (and 10% animations).

The fighting style was intriguing, but ultimately annoying. You had to click on the monster you wanted to kill, then wait for a specific moment when the cursor changed in order to click again and perform a combo. Up to six clicks can build a combo, which gives the player a lot of opportunity to click on somebody else, click next to the monster or move the camera in a way in which it is temporarily impossible to fight. Also Gerald does not have automatic fighting, so unless you tell him to attack, he just sits there and takes it. The damn clicks make you feel you are doing something, though, which I guess is a plus.

You get to meet a lot of damsels in distress which you have the option of helping. Once you do that they are remarkably willing to discard their clothes for you. In that situation you get to see... a nicely drawn card of a partially naked woman representing the sexual act. Then you return to where you were... at the same hour... dressed... which makes one think of a problem with the witcher's endurance, so to speak.

The changes in storyline are interesting, and some of them don't seem to happen until they have had time to propagate. This means you cannot just save, make a choice, see what happens and load, as there is a long time between choice and effect. This also means you will have to play the game a lot just to see only one story line. You will probably have to Google for all the outcomes. I, as always, was a perfect gentleman. No matter how ugly that Adda chick was, I still slept next to her... twice... and of course we remained best friends. No, really, there is something seriously wrong with me.

Overall it is a pretty entertaining and captivating game. The end chapter (the fifth, if you are wondering) is fraught with animations and it seems you have nothing else to do but move a bit, see a movie, move a little bit, kill some guy, another movie and so on. The fight with Javed was the most difficult, I think, with the rest a complete breeze once I had upgraded the Igni spell to the maximum power.

I have, however, the certainty that with a simple hack to allow a person to click on the map and get there at warp speed (maybe stop if there is a monster on the road or something) this game would have been three times shorter and a lot more fun. I started with a lot of expectations about it, though, and maybe that is why I felt a little disappointed, especially with the "boss" fights which seemed to involve a lot of talking and hiding behind minions until I got to them and very easily kicked their ass.

Time to play The Witcher II, I guess! I leave you with a video review of the game.



Also, for more information about the Witcher, like the choices you can make and the consequences or the quests you never got around to finishing, go to the Witcher Wiki

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  Oh, what a wonderful book this was. A cross between a William Gibson and a Peter F. Hamilton book, Accelerando was like a cyberpunk's wet dream. Not only it describes the deep transformations of our culture caused by the increasing power and speed of computation, but it goes further, years, decades, centuries and millennia more. You know the feeling you get when you get close to the end of a book and you sigh "Oh, I wish it would continue to tell the story"? It happens at the end of every chapter. It's like Stross could have ended the book at any point, but he chose to continue the story until its satisfyingly circular end. What is it with writers and the return to origins, anyway? There is an explanation for the structure of the book, as the author originally published each chapter as a separate story.

  What is even nicer is that the story doesn't skim the details, showing only superficial bits that further the story, but it goes into everything: cybernetics, economy, ethics, law, the nature of consciousness. It gets frightening at some points when you realize that in the situations depicted in the book reality would be even more carnivorous and that your own individuality (held coherent in the book for the benefit of the reader) is just an illusion we cling to, ready to dispel when we muster the courage (or the insanity) to let it go.

  I also liked how, while it was human-centric, the book did not limit itself to one species, nor did it go the way of accelerating (pardon the pun) until the whole story becomes meaningless in some encounter with a God like alien or by complete transcendence. I have to say I appreciate Stross immensely for not doing so, which is the normal and easiest way for a geek to end such a story: by generalizing the hell out of the situation until no particulars make sense. In that, the writer showed real restraint and mature wisdom. It makes me want to read all of his books.

  If you want to know what the plot is, you will have to read the book, as I can't really do it justice here. I can tell you that it made me believe in an explosive evolution of the human race in my lifetime more than any Kurzweil discourse and it did it easily, by simple measuring MIPS/gram on the scale of the entire Solar System. If we will run Moore's Law for a few more decades, it will make enormous sense that "dumb matter" is done for. It is a fantastic vision of computation as a devourer of mass, a frightening equation akin to Einstein's matter to energy conversion. Did I mention that it also - convincingly - explains Fermi's paradox, much more so than "we get to build androids for sex", which was the most believable for me so far?

  Needless to say it, but I will anyway: go read it, read it now! It is an amazing book. It is a little too pretentious in some parts, when it bombards your brain with technobabble just so it gets you "future-shocked" enough to understand the characters, but what cyberpunk fan doesn't eat that up, anyway? Also the familial connections in the book are a bit too overdone, but then again, they provide the generational point of view necessary to describe centuries of human evolution. There is a page - surprisingly Web 0.9 for such a plot :) - for the book, with an extract from the first chapter, but I don't think it is representative for the entire work.

You can actually read the book online for free, from the author's site: Accelerando

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We is a classic book, written by Russian author Yevgeny Zamyatin, who envisioned how the future in the hands of the Bolsheviks will work against the individual. He imagined a world in which all people shave their head, wear the same uniform and have numbers instead of names and live in completely transparent buildings, with no privacy. As the preface of the book there are three commentaries on Zamiatin's genius, history as a writer in Russia, then his voluntary exile and the interdiction of his works in Russia.

So did I like the book? No. To say that is dated is an understatement, but it's not only that. The style is that of a diary, but one in which dialogues between people are described verbatim. The way they speak is emotional, hysterical, they interrupt each other and words are incoherent, so contradictory to the premise of the book. Even the inner thoughts of the main character are chaotic, childish, delirious, with wild mood swings. It was so horrible that, after deciding that 200 PDF pages were not going to be a lot of reading, I stopped at 50 and started skipping ahead. The entire book is like that.

Maybe Zamiatin was a great writer, but I don't see it. Just because he was Russian is no excuse for his incoherence. It felt like he wrote the book while intoxicated; with too much coffee. Even if he starts his book with Dear readers, you must think, at least a little. It helps, I believe that it was his duty as a writer to communicate his ideas in a digestible form. Maybe thinking is different from person to person, Zamiatin. If I think about it, the story within is similar to the movie Equilibrium, only that was more action based, as any American movie is prone to be, and watchable. The same champion of the system being seduced (through a woman, how else?) by the emotions that he was sworn to fight against.

About the subject of the book, I can say that stories about rebels fighting Utopian regimes are making me feel conflicted. I care about the personal desires of the individual, but I also care about the overall system. One must understand that a centralized and overall controlled system is as disturbing to a person that experienced individual freedom as is a decentralized system based on individuals is for someone that lived in a different environment. To assume that one or the other knows better is just arrogant and stupid. The worse thing that can happen, in my view, is to only have one acceptable system that, even if we could leave one country for another, would be the same all over the world.

On the other hand, once you, as an individual, decide that something is right and something is wrong, you have a responsibility to act. I just remember that quote Slaves dream not of freedom, but of becoming masters. It would be a lot easier for me to accept people rebelling against systems if they would stop attempting to change the world for everybody, not just themselves.

Well, I will leave you with a quote from the book, one that seemed eerily contemporary: If human liberty is equal to zero, man does not commit any crime.

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I will go forth immediately and say that this book is hard to read. It's not just that it uses English names of fruits and plants not often met in normal conversation or movies, it's not only that it uses the English measurements units that most Europeans have no understanding of and it's not even the author's apparent obsession with Angostura bitters :). It's because the book is filled with information and it is better suited to be used as a reference than a one-off read. It is obvious that in The Drunken Botanist the author, Amy Stewart, put a great deal of research; such an amount, in fact, that it would be impossible to be able to absorb all of it in one read. You realize that a book is great when you see affecting you in your every day life. No, I did not get drunk every day on strange cocktails, even if the temptation certainly existed, but I found myself looking at plants everywhere and wondering how they would taste in a drink. "Is that fruit edible? Probably not, it's red and the fruit of a decorative tree, so probably it is poisonous. But surely there is a way to destroy the poison and enjoy the taste in an alcoholic drink." That sort of thing.

And what I find even nicer is that the author is ready to continue the conversation started in the book on a special website called DrunkenBotanist.com

The book is split into very little chapters, each on a certain plant, a little bit of history - the degree of details varying wildly, but described with great humor and passion, the way they are used in drinks, cocktail recipes, some botanical or chemical info - although not too much. There are organized by themes, like leaves or fruits, grasses or trees, and so on, but essentially it's an enumeration of plants and their uses. This is something I didn't like that much. My issue is that I expected to see more botanical information, like how plants are related and how the drinks made from them are related. As such, you only get a few words at the beginning of a chapter about the plant's family, but no connection is made. Of course, no one stops you for researching and doing it yourself.
Another thing that bothered me a little was the images. I agree that full color and size images of the plants described would have printed as a huge book, but the e-book version I read had no such limitations. Instead of seeing a simplistic representation of some plants, I would have liked to see the plant itself. That would have helped me understand what each plant was in my language, as well.

I have to conclude that the book is a very interesting one, albeit difficult to finish reading. I understand the need to earn money and thus sell it as a book, but for me it seems that the book's format would have been a lot more appropriate for a web site and that some features should have been different in the electronic version than the printed one. Instead, the Drunken Botanist site is actually a blog, in a blog format, which is unusable as a reference, really. I recommend browsing the book and certainly have it available. Some information in it is great at parties and the botanical insight into the common drinks and their ingredients is fascinating. But think of it as something to have ready for when you need to know what you are mixing. I would say it's a mandatory read for any bartender, though.

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It's difficult to remember that in the original Dishonored storyline there were two people carrying the mark of the Outsider. There was Corvo, but then there was Daud. The Knife of Dunwall and Brigmore Witches extended missions of the game both come as Dishonored downloadable content and both star Daud as the lead. He first has to fight an army of whale butchers then the overseers who come to destroy his army of assassins, then he goes to find the Brigmore Witches and foil their plans. It was a nice touch that they changed characters. Someone who either killed everything that moved or took great care to finish up Dishonored the non-lethal way would probably have issues with changing their game style in the continuation. Having a different character frees our conscience and lets us play this game as we wish at that moment. It also hints that the story is not in the characters, but in the island universe created in the game.

The story here is that the Outsider tips Daud, who is already conflicted about his choice to murder the empress and kidnap her daughter, about a mysterious woman called Delilah. It soon becomes evident that she is aware of Daud's interests when she seeks the Overseers on Daud's hidden base. She apparently is the leader of a coven of witches based in Brigmore Manor. Rumors about them appeared in the main Corvo story, as well. Delilah, originally a servant in Dunwall Tower and a talented painter, is attempting to take over Emily Kaldwin, the young daughter of the empress, and by defeating her you become a hero that, just as Corvo but unbeknownst to anyone but the Outsider, saves Emily. That was a nice twist, also, binding the two stories together. Events in Daud's story also parallel Corvo's, as NPCs talking to each other often reveal.

It is interesting that, besides Blink and Dark Vision which seem to be essential to playing the game, Daud has different magical powers as well as different weaponry. That annoying power that he used to overpower Corvo at the beginning of the main story is available to you and very handy. As with Dishonored, you can choose your level of mayhem which in turn, I suppose, changes the story. I tried to play it as non-lethal as I could, but having the reputation of a renowned assassin for hire really made me itch for bloodthirsty apocalypse. It felt great to know that I can kill everybody, even when I chose not to, I guess.

An intriguing idea came to me. Besides Corvo and Daud there were other people involved with Outsider powers: Delilah and Granny Rags. If they make more downloadable content for the game (which I really really hope they will) it could be interesting to play Delilah, or even Granny, as prequels to these stories. It would serve multiple purposes, as it would probably appeal to female players more, as well as changing the weaponry and magic almost entirely. Witches in this game use magic arrows and use dead animals and plants to do their bidding, while Granny Rags uses hordes of rats and an amulet that makes her immortal until you destroy it. There are neat tricks that would be a waste not to be used by the player. Both Corvo and Daud actually survive in the end and don't forget that the Dishonored universe is placed in an archipelago of islands, only one of them having been explored in any detail, with a lot of rumors and information about the others and a lot more opportunities. A story on the whaling ships, perhaps? Something in a wide open space, as demonstrated by the Brigmore Witches manor grounds, maybe? Dishonored may have started like something that seemed to clone Assassin's Creed, but it has a lot more potential. Knowing the guys at Arkane Studios, that potential is going to be used, even if the wiki on The Brigmore Witches says it is the last DLC for Dishonored. Perhaps Dishonored II will be made soon.

As a conclusion, I really enjoyed the game, even if Daud's voice was Michael Madsen's, who I usually dislike at first glance. It's good he wasn't visually in the game, then :)


[youtube:Rp6hY003tKs]

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After playing the second campaign in the Starcraft II game, the Zerg one, I have to say that I wasn't terribly impressed. 27 missions in all, nothing very fancy, and a linear script that involves only Kerrigan getting stronger and going after Mengsk. The only delight here was the character of Abathur, the Zerg "scientist", who speaks like that Korean doctor in Monday Mornings and his only concern is to find new strands of evolution for the swarm. Kerrigan, even if her voice was that of Tricia Helfer, is a cardboard character who acts arrogantly like a queen (well, she is one) taking about vision and cunning, but acting impulsively and in a direct manner most of the time. She is the character I was playing, so that is probably why I didn't really enjoy the story so much. Mark my words, if you want to find the funny moments in the game, just click on Abathur whenever you can.

There were some nice surprises in the game, though, like when destroying a neutral vehicle on a map and receiving a communication from a human soldier complaining he just paid for that car. A huge game, made with people from three continents, SCII must appease the masses to pay for itself, therefore the script could not have been too complex. They also concentrated on the multiplayer action, not on the storymode one plays on Casual difficulty in order to see the "movie", but still... a good script and a captivating story could have brought millions more into the fold, so to speak. The Starcraft universe is, after all, a very interesting one, describing the interactions between three interstellar cultures (four, if you consider the Xel'Naga). The potential here is immense, with books and movies to keep people interested for generations.

I liked the concept of evolution missions. You see, Abathur had the ability to alter strains of units and gave you two choices which were mutually exclusive. But before you chose, you had to play two mini-missions that showed the different strains in action. You usually had to kill some indigenous lifeform, absorb its essence and integrate it into your creatures. Also in the game there was a creature called an Infestor, which, judging by how the Terran campaign went, you will not see it in the multiplayer game. It allowed you to capture any enemy unit, except the heroic ones. Pretty fun. One of the evolution missions gave you the ability to morph hydralisks to lurkers, one of my favourite units from the old Starcraft game.

Overall I enjoyed playing the campaign, even if I felt that it could have been a lot greater. Finished it in about 10 hours, too. Of course, it would have taken a lot longer if I hadn't played on the easiest difficulty, but I didn't have a mouse and I really was only interested in the story. Unfortunately, I didn't feel like I gained much by playing the campaign as opposed to watching all the cinematics one after the other on YouTube, and that is, probably, what bothered me most.

So here is a compilation of Abathur dialogs.