and has 0 comments
Meet my new puppy dog, Tyrion! The name is, of course, taken from A Song of Ice and Fire, where it is the name of a dwarf who is kind, intelligent and, when needed, ruthless. Of course, if it were a female puppy, she would have been named Arya.

The dog is a West Highland White Terrier, a breed that is known for a lot of sturdiness for their size, curiosity and intellect and also a strong personality which pushes them to claim leadership of the house, even over their owners. Even if the owners are assertive and consistent, only one of them is likely to be considered "leader of the pack", with the other a peer at max. He is supposed to be very stubborn.

That being said, Tyrion is a small lovable little puppy of only three months who so far liked every person that came into the house and was likewise liked in return. He seems to love us even if we do evil things to him like vaccinations or shouting at him when he poops all over the place. On the other hand, a Lannister always pays his debts, so you never know. In all fairness the vet warned us that he might need a few weeks to adjust to the house and learn to relieve himself in a single spot, but he is well on the way there. In only a week he learned to excrete on the Pampers like sheet we placed on the floor. More or less. Also, until we vaccinate him, he is not allowed outside, and that means he will stay indoors for at least another month.

And before you think I am in that "Ya gotta see the baby!" mood, let me tell you I am not. I am quite attached to the affectionate little fur ball, and he to me, but that's the extent of it. This is an informative post, just so you know why instead of blogging cool stuff, I put out puppy pictures.

and has 3 comments
As I mentioned in previous posts, I've started a chess learning program with a professional, so I can increase my understanding of the game. I was tired of watching Dennis Monokroussos' videos and understanding little of them. Why was he able to breeze through openings and only start explaining from move 20 or so? Why are the chess masters that I watch on videos able to say "this cannot be taken because of..." followed by a four move scheme that makes obvious the mistake, but that I couldn't see it?

And so I got this Romanian dude, Catalin Carmaciu, as an instructor. He may be a bit off putting at first, as it seems he is willing to teach you for free and show you everything he knows, give you any material you ask for and even take time to analyse your games, with any sort of payment as your choice. So, if you don't like open generous guys who are also very smart, I don't recommend him. Otherwise, he is great! His chess site is in Romanian. Anyway, he looked at the deplorable state of my chess understanding and said "What do you want to do? Win games or learn to be better?" I said I wanted both, of course, as any decent Neo who would swallow both pills. Of course, it is not easy. You might want to ask about the difference between the two. Isn't it obvious that if you play the game better you will also win more games? What kind of choice is that? And the answer is that for winning games you acquire a repertoire of openings and defences which you learn and exercise repeatedly, while for playing better you read and exercise tactics and strategy books.

My first reaction was disappointment. Here there was this brilliant chess player telling me I had to mechanically learn a series of openings, while I wanted to understand the concept of chess as a whole. But I was wrong to feel that way. You see, since then we've decided on four openings: two defences for standard White openings (e4 and d4) and two replies to defences by Black to my opening with e4 (e5 and c5). While at first it seems you learn some moves in a mechanical way and your only advantage is previous knowledge of a situation that you set up, the reality of it is that you choose the setup and for each you have a long term plan! In the middle game and end game you have a clear vision of what you want, where the attack goes, where to hinder the enemy's movements and what are the triggers for each. It would have been easy to say "for any possible game, you must make a strategic plan before you play", but unless you know what you are doing, that plan would suck. So, while playing these apparently memorized openings, I've developed a practice and an understanding of strategic planning in chess. I have also found answers to other, less common, openings. For example White might move Nf3, but that prohibits me playing e5, so I go with the d5 plan which was originally designed to stop White's d4. And behold, White then plays d4, transposing into a standard d4 opening.

Wait a minute, you jump, but you said the other "learning branch" was the one where you learned tactics and strategy! It is true: strategic thinking is exercised in both situations, only the first is somehow more adult: you learn by doing. Oh, I do have some tactics books that I am looking through and some general strategy books that are supposed to be awesome, but until I find the time and disposition to focus on them and read carefully and understand what is written there, I have the option of playing chess and learning as I go.

Another thing about getting a chess instructor is that he isn't doing much. There is no magical method that he can wield that improves your chess. Instead he instructs you on what is good to do and you must do it. The effort is yours. The bonus comes from his filtering the chess materials so you get the ones that actually help you. The rest is up to you. After a week of playing, he may look at your chess games and quickly tell you where you went wrong, but they have to be your games.

One thing that my instructor is adamant about is not to use chess engines to analyse your games. That's right! He is telling a computer programmer to not use computer programs for chess. I know, a bit off putting, but he finally convinced me completely when he said that after a (simulated) rating of 2000 ELO, the computers don't move anything like a human. As a 2500 player himself, he cannot prepare for chess championships or games with other players by playing with a computer. His method of analysis is personal: take your game, think of what you thought when you made the moves, see what went wrong with your plans, see what better moves you could have done. It makes sense, after all, to not use computer programs to analyse your strategic plans, since they don't have any.

So, in order to summarize, my solution for learning to play better chess is to find the opening repertoire that you want to use for most chess games. You don't do that in order to trap the other into little known situations, as I did for a while, but in order to set up a game where you are aware of the strategic plans that you and your opponent are prone to use. In the end the order of the moves might be different, the situation may change one way or another, but as long as you follow the plan, you should be OK.

Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai (lit: We Still Don't Know the Name of the Flower We Saw That Day) has only 11 episodes and the last episode finishes up the story completely, so it wasn't something larger that just got cancelled. Better known as "Anohana: The Flower We Saw That Day", it is the story of very close childhood friends that pass through a deep trauma when one of them dies in an accident. A few years later, they all have drifted apart and each of them blames him or herself for the way things ended up. And here comes the ghost of the dead girl Menma, showing itself to only one of the group and asking him to fulfil her final wish so she can get to Heaven. The five friends get together to fulfil that wish, even if no one, including Menma, remember what it was.

At times it got annoyingly emotional with everybody crying and cringing and getting angry and stuff like that, but overall it was a nice anime, exploring the deep feelings of childhood that we don't really get over. So overall I liked it and, being short enough, I can easily recommend it to everybody, even if at times it feels like a soap opera. Perhaps making it a movie or a small series would have made it better.

This 6 episode long anime can by all rights be considered a single movie segmented into 6 small stories. The story is not extraordinary and the animation not great, but the quiet way it is told makes it nostalgic and generates a lot of kind feelings. What's it about? There are these two (highschool, of course) guys in a not far away future where robots and androids are common place. Some of them are advanced enough to obey complex commands and to look human and they all follow the Three Rules of Robotics, as coined by Asimov. One of the guys notices in the logs of his house android that it goes out from the house, occasionally, to places where it hasn't been instructed to go. The two friends follow the logs and find a weird bar where androids and humans must obey a single rule: all customers are to treat each other the same and not discriminate against robots. This makes the two understand the complex feelings that robots can have and discover their own difficulty in relating to said robots under the weight of society expectations. There is even an "Ethics Committee" that hates robots and wants to limit the interactions between man and machine, but just before they make any move the show ends.

Eve no Jikan was an interesting concept, something that reminded me of some of the quieter episodes from Ghost in the Machine or Denou Coil, which says a lot considering that GiTS is my favourite anime ever. However, the sixth episode felt like one of the others and then it suddenly says the story is finished, so its production must have ended prematurely. Maybe with a little more backing, it could have become a cult anime, as well.

and has 0 comments
Finally, it is all over! The Dark One is defeated and all the character stories have come to an end. Funny enough, having Brandon Sanderson write the last two books made me want to read more. You may have noticed that in the title I give no credit to Robert Jordan; I know it's his story and that he left a lot of notes on how the book would continue before he died, but Sanderson has made it a lot better and it feels a waste to end it just when it got good.

The last book of the Wheel of Time saga, A Memory of Light, continues where Towers of Midnight left off, pits everyone against everyone and ends all threads. The battle of the end is epic and, except some slight miscalculations, is pretty much consistent with the other books. No Nynaeve braid pulling or needless spanking or otherwise humiliating women in this one, instead a lot of characters blooming from the dried up husks that they were becoming in the last Jordan books. As before, I loved Mat's character, but also Perrin is now a lot more involved, intrigues abound, people die (even important ones) and the ending is... let us say intriguing. One may still hope some offshoots of the story. There were some unexplained or otherwise inconclusive bits. For example there is a scene where Mat sends a lot of villagers to die protecting a river, then, when it matters most, the same villagers return through a gateway. I have no idea what that was about. Also there was a little bit of a story with some soldiers that had all their metal turned to something squishy. It just went and gone without much continuation. Then some ideas of the battle seem brilliant at the end of it, but not used during it, making the entire "Mat's strategical genius" idea a bit flimsy. Also, Demandred almost kicked his ass (and a lot of others as well) before he got killed. If there is something that felt a bit off, it was the women. Robert Jordan was obsessed with the women and he often wrote the story from their point of view. Sanderson is clearly a man's man :) Women had pretty small roles and little introspection.

Bottom line: a fourteen book saga is a lot to read. As much it pains me that it is over, it makes me even more glad that it is over. Sometime you just have to learn to let it go. The quality of the writing is very good and I dare say that this is probably the best book of them all, which makes it a fitting finale. It is also very long, the third in length from the entire series, at approximately 360000 words. If you have read The Wheel of Time so far, there is absolutely no reason to not read the last book. If you haven't started to read the series, you might want to think it over if you want to spend so much time doing it, but I don't think you will regret it. And lastly, if you have started to read it and then abandoned it for whatever reason, the last two books are a level higher than the rest of them and should provide motivation to carry on.

Oh, and you if you wonder if I am going to read the prequel and the companion books: no, I won't! If you do, though, please make the effort to comment on one of the Wheel of Time posts. Thank you!

Macross Frontier is a 2008 anime series of 25 episodes set in the Macross universe, itself 25 years old at the time. Humanity is expanding in the galaxy using huge self contained colony fleets that are defended by the ubiquitous Mecha humanoid robots. Their enemies, a strange race of space bugs that seem to have no mind of their own, but whose method of communication or reason for doing anything is a mystery. Enter Alto, a beautiful guy - and when I say beautiful I mean it, as he is cute as a girl and many times in the series people address him as one, to his chagrin - that wants to be a pilot. He accidentally joins up with an elite piloting force and there the story seems to become interesting: space battles, interesting aliens, amazing tech, even political machinations. But wait! In Japan there has to be more. And there is! Alto is 17 years old, that means he is also in high school. Two of his pilot buddies are his colleagues. Then there is this galactic idol pop star singer that is very beautiful and somehow falls for Alto and subsequently becomes a student in the same class! And there is another girl who also wants to be a singer and she becomes one rivalling the first, only to fall for Alto and... join the same high school class! And all the time they need to act on their feelings, without actually expressing them in an articulate way, and trying to protect one thing or the other. And if you thought the two singers are just a filler device, not at all connected to the main story, you are wrong. The singing of one of them seems to affect the alien bugs!

To quote a friend, WTF is wrong with the Japanese? Why would you mix space battles with j-pop and high school? Why hasn't there appeared a service that strips the annoying 2 minute singing at the beginning and then at the end of every episode and lets you watch everything start to end? It would be perfect if it would also remove in separate streams the fighting plus the sci-fi from the ridiculous fascination with high school puppy love!

To conclude, it wasn't great by any means, and the insistence of showing every space battle in the context of a pop song was really annoying. The story was OK, although I could spoil it for you in about 5 minutes. The animation was standard, I didn't think there were any issues with it. If you love the kind of "oh, oh, poor me, I am in a love triangle and can't get out" story, this is the one for you. The sci-fi was, really, taking the backseat in this one. I have to admit, though, that the highschool theme was not exaggerated much, nor was it absurd to the point of annoyance like in Elfen Lied, for example.

and has 0 comments
Yes, yet another chess blog post. Don't worry, soon there will be a ton of rants about the programming world, just wait a bit.

This puzzle is from Chess Tactics for Champions, by four times women chess champion Susan Polgar. Here is a review of the book, much better than I could do it. So, on to the puzzle:

White to move.


[SetUp "1"]
[FEN "1k1r4/pP2q3/8/Q5pP/5bP1/5P1K/P1R5/8 w - - 0 1"]
1. Rc8+ Rxc8 2. Qxa7+ Kxa7 3. bxc8=N+ *

and has 0 comments
I have started a more formal chess training program, something that would possibly improve my skills as a chess player and finally getting me into that place where I can fully appreciate the beauty of the game. As part of this program I've watched the Daniel King Power Play DVD Part 1: Mating Patterns, in ChessBase format. It was a well presented material that made for very interesting time. The information contained is aimed at beginners such as myself and presents several chess mating themes, with some puzzles at the end, to test the knowledge gain. I can say that I liked it and I recommend it to other learning chess players as well. However, this post is aimed at summarizing the information, for future reference.

    Themes:
  1. Greek Gift
  2. Lasker Double Bishop sacrifice
  3. Lawnmower (Double Shotgun) mate
  4. Bishop See-saw
  5. H-file Rook distraction
  6. Knight mate
  7. Queen in on the pin
  8. Back rank mate

And then are the Puzzles.

For each theme I will post pictures with a position, let you think, then give you the opportunity to see the entire PGN. Same with the puzzles. Try to think things through before looking for the solution.

1. Greek Gift

The opposing king is castled short and you sack a bishop by taking the pawn in front of the enemy king. The king is forced to take, and then a knight check comes, followed by the arrival of the queen.

Netzer, Jean - Guezennec, Franck, 2000 (FRA-chT U20)

White to move. Click here to see the game.

Hartl, Rainer - Hecht, Christoph, 2000 (Landesliga Sued 0001)

White to move. Click here to see the game.

Langrock, Hannes - Gaede, Derek, 2000 (JBLN West 0001)

White to move. Click here to see the game.

Polugaevsky, Lev - Tal, Mihail,1969 (URS-ch37)

White to move. Click here to see the game.

Colle, Edgar - O'Hanlon, John,1930 (Nice)

White to move. Click here to see the game.

Thesing, Matthias - Borngaesser, Rene,1984 (NRW-ch)

Black to move. Click here to see the game.

Toulzac, Pierre Yves - Sokolov, Andrei,2000 (Mulhouse IM)

White to move. Click here to see the game.


2. Lasker Double Bishop Sacrifice

The light bishop is sacrificed just like in the Greek Gift, the queen comes around to check, then the dark bishop is sacrificed as well for the pawn in front of the enemy king. The mate is achieved by a rook lift.

Lasker, Emanuel - Bauer, Johann Hermann, 1889 (Amsterdam)

White to move. Click here to see the game.

Koenig - Cornforth, 1952 (London)

White to move. Click here to see the game.

Dizdarevic, Emir - Miles, Anthony , 1985 (Biel MTO op)

Black to move. Click here to see the game.

Jonkman, Harmen - Espig, Lutz, 1998 (Chemnitz op)

White to move. Click here to see the game.

3. Lawnmower (Double Shotgun) mate

Two rooks or a rook and a queen push the enemy king to the margin of the board, taking rank after rank or file after file until the king is mated

King, Daniel J - Krasenkow, Michal, 1989 (GMA Baleares op)

White to move. Click here to see the game.

Tkachiev, Vladislav - Watson, William N, 1993 (London Lloyds)

White to move. Click here to see the game.

Watson, William N - Merriman, John, 1993 (London Lloyds)

Black to move. Click here to see the game.

Bologan, V. - Van Haastert, E., 2005 (21st ECC)

Black moves h5, White to move. Click here to see the game.

4. Bishop See-saw

The queen has caught the enemy king at the corner of the board, his only escape blocked and continuously harassed by a bishop that gobbles all the pieces on its color and then gives mate.

From Nimzowitsch's book My System

White to move. Click here to see the game.

King, Daniel J - Kuijf, Marinus, 1982 (Amsterdam)

White to move. Click here to see the game.

5. H-file Rook Distraction

The enemy king seems safe, as your pieces appear uncoordinated, but here comes a suicidal rook bringing the king into the open and ready to be slaughtered.

Polgar, J. - Berkes, F., 2003 (Hunguest Hotels)

White to move. Click here to see the game.

Kuemin, Simon - Cebalo, Miso, 2003 (Biel MTO)

White to move. Click here to see the game.

Kudrin, Sergey - King, Daniel J, 1988 (London NWYM)

White to move. Click here to see the game.

Sorensen, Arne - Marciano, David, 1988 (Tecklenburg op)

White to move. Click here to see the game.

Kuzmin, Gennadi P - Zhuravliov, Valerij, 1992 (St Petersburg)

White to move. Click here to see the game.

6. Knight Mate

Mates with the knights, whether in conjunction with other pieces or with other knights.

Kotronias, Vasilios - King, Daniel J, 1990 (New York WFW)

White to move. Click here to see the game.

Wheeler, G. - Povah, N., 1977 (London)

White to move. Click here to see the game.

De Musset, A. - study

White to move. Click here to see the game.

Clemenz - Eisenschmidt, 1862 (Dorpat)

White to move. Click here to see the game.

Dumpor, Atif - Kosic, Dragan, 2001 (Ajvatovica IM)

Black to move. Click here to see the game.

Kortschnoj, Viktor - Karpov, Anatoly, 1978 (World Championship 29th)

White to move. Click here to see the game.

7. Queen in on the pin

The queen comes right next to the enemy king, where the poor protecting pieces are pinned by some other piece. The opposing king is stuck between his pieces and the troublesome queen.

Tatai, Stefano - Kortschnoj, Viktor, 1978 (Beersheba)

Black to move. Click here to see the game.

King, Daniel J - Costa, Jean Luc, 1987 (Bern)

From here, Black will move Ne4, then White to move. Click here to see the game.

Fazekas - Spielmann, 1938 (Prague)

White to move. Click here to see the game.

Peredy - Malanca, 2003 (Budapest)

Black to move. Click here to see the game.

8. Back rank mate

The poor enemy king is attacked and there is nowhere to go because of his own protectors.

Wolff, Patrick G - King, Daniel J, 1989 (London WFW)

White moves Rab1, Black to move. Click here to see the game.

Rovner - Kamyshev, 1947 (Moscow)

White to move. Click here to see the game.

Capablanca - Fonaroff, 1918 (New York - casual)

White to move. Click here to see the game.

Alden - Nilsson, 1972 (Sweden)

Black to move. Click here to see the game.

Adams, Michael - Giorgadze, Giorgi, 1997 (FIDE-Wch k.o.)

White to move. Click here to see the game.

Alekhine, Alexander - Colle, Edgar, 1925 (Paris)

White to move. Click here to see the game.

Bazan, Osvaldo - Fischer, Robert James, 1960 (Mar del Plata)

Black to move. Click here to see the game.

Puzzles

Think it through, prepare your moves in your head and only then look at the games.

Cinak, Nilufer - Novak, Ksenija, 2002 (Bled ol (Women))

White to move. Click here to see the game.

Bareev, Evgeny - Akopian, Vladimir, 2000 (Dortmund SuperGM)

White to move. Click here to see the game.

Sveshnikov, Evgeny - Sherbakov, Ruslan, 991 (URS-ch58)

Black will move g6, White to move. Click here to see the game.

Hillarp-Persson, Tiger - Hansen, Sune Berg, 2005 (Sigeman Chess Tournament 2005)

White to move. Click here to see the game.

Marin, Mihail - Kiselev, Sergey, 1997 (Ciocaltea mem)

Black to move. Click here to see the game.

Yates, Frederick - Reti, Richard, 1924 (New York)

White to move. Click here to see the game.

Jussupow, Artur - Ivanchuk, Vassily, 1991 (Candidates qf3)

White to move. Click here to see the game.

Bruzon, Lazaro - Jobava, Baadur, 2005 (Capablanca Memorial Elite)

White to move. Click here to see the game.

Vidmar - Euwe, 1929 (Karlsbad)

White to move. Click here to see the game.

Rozentalis, Eduardas - Kozul, Zdenko

White to move. Click here to see the game.

Azmaiparashvili, Zurab - Shirov, Alexei, 2002 (FIDE GP)

Black to move. Click here to see the game.

I know it has been a long read, but imagine how long it took me to write it! This is not something you read once, but a post that you return to again and again to rehearse the games and maintain the feel for these interesting mates.

Also, there are some inconsistencies between the start of the game and the pictures, also the puzzles are not very clear. It should have a text that explains what you are to try to do. And there are comments in German in the PGNs, as well. I am going to address this.

and has 0 comments
I was waiting for the moment when I would be reading a new sci-fi book. Based on a suggestion from some source I have long forgotten, I chose David Brin's Existence, a futuristic hard science fiction book.

And at first it felt good. It described a cyberpunk near future, after some sobering disasters that rallied the world against nuclear war and global warming. It was dialog based, like the books of Asimov. It delved into the political, economical, technical and personal aspects of the world. It even started with the discovery of an alien artefact and started an exploration into the Fermi paradox, the philosophical conundrum that asks: "if there are many civilisation in the galaxy and they all reach the sophistication to go to space, where are they?".

But soon it started to feel all wrong. The different stories were fragmented, in some parts badly written, in some parts conflicting, some never connecting to one another, like Brin got some texts he had worked on and mashed them all into the book. Then the "chapters" all starting with a little media announcement or quote that explained bits of the world, but in a reporter editorial style that said nothing and brought nothing new to the table. And then it started with the goading: an idea was forming, the characters were reaching a realization or another, and before the reader got to see what it was, another chapter was starting.

My conclusion after finishing the book is that, while filled with interesting ideas and also having a main plot that is, indeed, ingenious, this was not a good book! I've spent the time to read the acknowledgements at the end only to find I was right: Brin did publish a lot of the stuff in the book in short stories here and there. And after finishing all that material, he speeded things up to show the "future", because he really had been disconnected from all the stories he started, reaching that annoying fast-forward effect one often finds in the works of writing amateurs. And the thing is, David Brin is not an amateur - at least he shouldn't be after all the books he has written and prizes he has won. One possible reason is that it is the first book after a hiatus of 10 years. I hate to say it, but it looks like he needed some money and this is the way he chose to do it: frame a couple short stories, a couple essays and an old Usenet into a longer novella that feels like the patched mess it actually is.

The bottom line is that I can't recommend this book. The main idea is interesting, but it can be summarized in a few words, which I won't do for fear of spoiling it for you in case you do decide to read Existence.

and has 0 comments

Recently Microsoft released a tool that checks your site for web design issues, with focus on Internet Explorer 10. So I've added a few things, like more thorough gradients for the important quotes, touch behaviour for Microsoft Touch APIs and a color and logo for the tile that you guys will be placing on your Windows 8 desktop!

But even more importantly, I've found a bug in the chess board algorithm in IE: some of the boards would just show an ugly dialog error and not display anything. I fixed the bug and also made the boards appear only when the screen is scrolled on the PGNs. That means you will be able to open chess posts or even the chess category, even in IE, with the caveat that you will experience slower scrolling as each PGN becomes visible. On Chrome and Firefox and probably IE9 and IE10 there will be no visible delays, but I am still using Internet Explorer 8, so for you Windows XP guys, there is a huge usability increase!

and has 1 comment
As you may have guessed from my previous chess posts, I am a chess beginner and a gambiteer. I like to play the strange moves and see my opponents squirm in positions that they were not expecting and were not prepared for. That is why the proposition in this post is gambit galore and also to be taken with a grain of salt.

My idea is that there could be common themes for the three Gambits in the title, since they start almost the same way. You have the Smith-Morra Gambit, where White answers Black's Sicilian Defence with d4 and then c3 in the accepted version:1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Nxc3 * then you have the Danish Gambit, where White's move order is the same in response to King's pawn defence: 1. e4 e5 2. d4 exd4 3. c3 dxc3 4. Nxc3 * and then there is the similar response from Black to the King's pawn opening, called the Elephant gambit: 1. e4 e5 2. Nf3 d5 3. exd5 *

You might notice that in the Elephant, I did not offer up a second pawn on c6. This is because the main line is pawn to e4 and also White has the opportunity to take e5 with the knight, which is the computer recommendation as well. The problem is that after Black's response Qe2 to the main line or the Bd6 computer recommendation after Nxe5, the Elephant doesn't appear at all like the Danish/Morra and, instead, threads into its own territory, somewhere closer to the Latvian gambit, but not by much. However, in this post I will be stretching the imagination and will be trying to squish the big Elephant into the Morra mold and see where it takes me.

I have just finished watching a two hour video presentation of the Morra accepted line, by IM Andrew Martin, and there are also a lot of tutorials for the Danish, from beginner to very advanced levels. Not so for the Elephant, which seems to be even less favoured than the Latvian, to which GM Roman Dzindzichashvili answered with a refutation and some very rude words to its efficacity. All that I could find about it are lines that have no connection with the Danish/Morra style and that is because of that pesky White knight on f3.

If my thesis holds ground, then I will be talking here about a chess system that has some similar ideas and theory for at least three major openings: The Sicilian Defence and King's pawn for both White and Black! Also, threading on less travelled ground, there is a good chance online and club players will be unnerved by it.

So let's get into it. I will start with the Smith-Morra main line. This means the most played version in database games, by players who know theory and open that way because it was proven to be the best way. There is little chance you will see the same moves in club level games.

1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Nxc3 Nc6 5. Nf3 d6 6. Bc4 e6 7. O-O Nf6 8. Qe2 Be7 9. Rd1 e5 10. h3 O-O 11. Be3 a6 12. Rac1 *

This is the position in which White wants to get. I tweaked a little the game so that at move 11. Black moved to the second most used line in the database, the a6 system, rather than Be6 and exchange light bishops. What I want to evidence here is the position of the White pieces: both rooks are connected and on open or semi-open files, cramping Black's development, the bishops are out and about, aiming at the Black king, the knights are developed and the queen is on a very crucial square, controlling yet another file and the essential e2-c4 diagonal.Black has not finished development, has pinned pawns and weaknesses like b6 where a knight may find outpost. There is a lot of potential for attack and, even before reaching this position, a lot of possible traps in which Black could fall. Even the main line has only about 100 games in the database at this point, so it is not very common, even if it is a pretty solid opening.

Let's move to the Danish and compare.

1. e4 e5 2. d4 exd4 3. c3 dxc3 4. Nxc3 Nc6 5. Bc4 Nf6 6. Nf3 d6 7. Qb3 (7. O-O Be7 8. Qe2 O-O 9. h3 a6 10. Rd1 b5 11. Bb3) 7... Qd7 8. Ng5 Ne5 9. Bb5 c6 10. f4 cxb5 11. fxe5 *

Seems to be a different beast altogether. I've added a variation that plays like the Morra, the single game in the database like that (Sipek-Urbanec 1995). The b5 push is also found in the Morra. So, what are the differences here? The most important to me seems the absence of the Black pawn on e6. That means White can attack much quicker and Black must defend more aggressively, too. The e4 pawn is unopposed and, in some games, that proves decisive for White. The pawn on c7 is still there, so the Black queen will have to maneuver on light squares instead of dark.

A possible conclusion would be that, even if they seem similar, the Danish and Morra gambits are quite different. But are they?

A White queen on e2 would support the e4 pawn in its push forward and make room for a rook on d1, just like in the Morra. The dark bishop can pin or eventually trade with the knight on f6 or even move to e3 or f4, supporting the e4 pawn as it moves to e5 and making room for a rook on c1. A computer analysis on a Danish game played in the Morra fashion shows equality when Black still has an extra pawn.

Now, some of the readers may scoff and conclude that I am trying to fit the proverbial triangle shape into the round hole using brute force, that attempting to take one opening and play it like another is an imperfect chimera, destined to be an abomination. However, I must remind you that I am not a master player, nor a professional one. I have no time to learn tons of theory just to win a game. My purpose for this research (which may still fail to achieve anything) is to find a gambit based system that uses the same principles for any opponent response. In time, each variation can be improved and branched off from the main system, but at the start all I need is for it to work.

Let's get back, then. How about playing a Morra game in the Danish way? Well, the Danish gambit is even rarer than the Smith-Morra and the games in my database are primarily focused on the exposed f7 square. It could work, I guess, but it would seem even more unnatural and, lacking proper theory, a beginner like me could easily mess it up. I will, therefore, use the Morra as the template to which all others must conform.

Besides, if you think fitting the Danish to the Morra was difficult, the Elephant comes next!

In the database there are only two games that start like a Morra Elephant and they both are won by White, which is not good for us. Only when it gets to the standard position of knight protecting the single center pawn, the transposed games suddenly reach 73! It seems this position can be more easily achieved by playing the Scandinavian defence! In the next board I will present the main line for the Elephant, then the Morra Elephant and at the same time the way to reach the same position from the Scandinavian. The rest will continue from the Elephant line, but, actually, it will be based more on Scandinavian games.

1. e4 e5 (1... d5 {The Scandinavian Defence} 2. exd5 c6 3. dxc6 Nxc6 4. Nf3 e5 {And we reach the position would would have liked from the Morra Elephant.}) 2. Nf3 d5 3. exd5 e4 (3... c6 {And here is a Morrafication of the Elephant} 4. dxc6 Nxc6 5. Bb5 Bd6 6. O-O Nge7 7. d4 e4 8. Ne5 Bxe5 9. dxe5 O-O 10. Qxd8 Rxd8 11. Nc3 Nxe5) 4. Qe2 {This is how the Elephant is mainly played.} Nf6 5. Nc3 Be7 6. Nxe4 O-O 7. d3 Nxd5 8. Qd1 Nc6 9. Be2 Bf5 10. O-O Qd7 *

Ooh! This seems completely different. White still has that extra tempo and he uses it to pin the Black knight on c6, which leaves e5 undefended. Black's bishop on f8 did not have time to get out, so moving the queen on e7 like in the Morra would block it and the entire king side. The move Bd6 is the only one that can defend the pawn and this gives White at least the opportunity to swap the bishop with the knight and mess up the Black pawn structure on the queen side. If White does not take, as in the example above, then the only possible move to protect the knight is to use the other knight on e7, thus forever altering the structure of the game.

It seems no amount of force will twist the Elephant into a Morra gambit a tempo behind. A Morra with a lost tempo doesn't even appear to work! Besides, in order to get here, White had to ignore the opportunity in the beginning to take on e5 with the knight, as suggested by the computer; a much safer route to the same dysfunctional position can be achieved from the Scandinavian defence.

The Elephant hides some interesting traps that have nothing to do with the Morra or the Danish and has more in common with the Latvian gambit that with the two systems above. The Latvian, if you remember, offers up two pawns in order to gain the tempo White is awarded in the start of a chess game. The Elephant can be played in the same way, only to lose two center pawns, so not so good. The similarities with the Morra/Danish are deceiving. A tempo behind, Black cannot use the same ideas, having to defend instead of attack.

Conclusion: It is a very difficult thing to find a defence for Black that works the same way as an opening for White, because of the extra tempo. Even so, the Elephant only begins like the Morra, it has nothing else in common. The Morra gambit itself is only similar to the Danish and, while I think they can be molded in the same shape, it would be a tortuous adventure that I am not sure will get me where I want.

I hope you have gained a little understanding of the differences between the three gambits and how simple differences like the position of a pawn or an extra tempo can change a game of chess.

and has 0 comments
We live now in a world where people get the same education, see the same movies, read the same books - if at all. We then watch the ones around us and see only ourselves and we get bored. That is why, I believe, we start to see various mental illnesses or strange behaviours as interesting. That is why, I think, The Drowning Girl, by Caitlín R. Kiernan has received so wonderful reviews.

That doesn't mean the book is not brilliant. Kiernan paints the world as seen from the eyes of a lesbian paranoid schizophrenic, combining ideas from paintings, old legends and written stories into a whirlpool of staggering creativity. However, I do have to wonder, would the book have received the same amount of positive reviews if the main character was a straight man?

All that aside, I have tried to keep an open mind when reading the book and I have found that the way the author mingles stories and goes back and forth, keeping the reader on their tows, is both excellent and terribly irritating. It builds up a lot of tension that needs to be released into a grand finale. However, the climax of the book seemed to me to be somewhere in the middle, with the ending lagging and wasting into pointless mental delusions.

It is hard for me to recommend or not recommend this book. It is clearly well written and very inspired. It not only delightfully weird, but also draws information and data from all kinds of art fields and mingles them together in an interesting way. The construction of the book aside, though, leaves a plot that doesn't really mean anything. It's the maelstrom of thoughts and feelings of a mentally troubled person with a slight mystical component which, even till the end, is not really clear if it is only in her mind or has some factual truth.

I did enjoy one thing, though, the idea that something can be "true", but not "factual". If you think about it, it makes sense, but usually words like "truth" hold an objective mask on them, when most of the uses of those words are actually subjective. Yep, it's true :) I also liked the way details about the artists led to connections to other works and facts, that a thorough analysis of art can show hidden worlds and interesting perspectives.

As a conclusion, what leapt into mind when trying to find a book that is similar to this was Geek Love, by Katherine Dunn. In a word: freaky. The Drowning Girl is much more interesting, though, and doesn't try so hard to shock with the character's sexuality or personal weirdness. But in the end, having read it, I felt like it said nothing. An interesting journey towards nowhere in particular.

and has 0 comments
You know the format, let's get this out of the way. First, the series I've already been talking about:



  • Doctor Who - a weird Christmas special introduced another companion. She is cute and perky and doesn't take commands well. Also, she dies twice already. It doesn't seem to stop her.
  • Torchwood - no Christmas special and no news on a fifth season. I wonder if it will ever reappear.
  • Criminal Minds - still on hold, but not totally rejected yet.
  • Dexter - A weird seventh season sees Dexter in love, running away from mobsters and being helped by his police sergeant to cover up kills or even commit them. Then it all ended in a ridiculous fashion. Hint: watch Dexter's face when Deb jumps at the recently shot person in the last episode: it seems to say That is NOT how this is done! Stop it, just stooop!
  • Fringe - Fringe is not better. I still watch it in order to avoid sci-fi withdrawal symptoms.
  • True Blood - I can't wait for season 6. I do fear for its quality, but I also have high hopes.
  • Weeds - the series has ended, finally, when all life has been squeezed out of it. I am glad it is over.
  • The Good Wife - season 4 is running strong... ish. There are some new ideas introduced in the show that don't really fit well or seem to be needed in the picture, like Kalinda's husband.
  • Haven - season 3 of Haven pits Audrey against a killer that takes people's skins. And she is also to disappear on a certain date in order to stop the troubles. And she is also courted by two guys who are insanely in love with her. What is a girl to do?
  • Lost Girl - removed from my watching list.
  • Falling Skies - season three has not started yet. I am curious how it will continue. Plus it's sci-fi.
  • Southpark - some funny episodes in the October batch. Could have been better. Still good.
  • The Killing - still on my watch list, being a police show and all.
  • Suits - third season is about to start. It doesn't make much sense, but I like it.
  • Breaking Bad - the fifth season has ended and there will not be a sixth. Still haven't had the inclination to watch it.
  • Californication - the sisth season is about to begin. I can't wait.
  • Beavis&Butt-head - It seems the show was quietly axed. I haven't heard anything about it for a long time.
  • Homeland - I've seen two seasons of Homeland and it's pretty cool. Claire Danes is a bipolar CIA agent that fights to prove an American soldier rescued from the Talibans has been turned. She is also in love with him. Not much sense when you put it that way, but a lot of tension. The show is another American adaptation from an Israeli show.
  • The Walking Dead - pretty hard stuff added this season, making it interesting again. Some characters even die! Almost got to "want" status.
  • Game of Thrones - the show follows the books faithfully, even when removing some bits or rearranging others. However I feel it failed to fully capture the atmosphere of the book. We'll see how it goes.
  • L5 - no second episode for a long time now and with the current economic climate, I doubt it will continue. Too bad.
  • Mad Men - season six is to premier in 2013. I will keep watching it, because it is just great.
  • Misfits - all new characters in Misfits, with some stories interesting, but now more towards shocking and/or disgusting. I've removed the "want" status from it, because the quality of the show is not as great as when it started.
  • Sherlock - the third season of the series will begin probably late 2013. I liked it, even if a bit too... Moffaty? I really don't want to see more and more people acting like Doctor Who. One is enough.
  • Spartacus - Vengeance - War of the Damned will start soon, in January. Too bad it ends the show, but then again, maybe it will be something meaningful and slim, without boring filler episodes.
  • My Babysitter's a Vampire - vampire teens, with seer and wizard friends and fighting against the evil in their highschool? It's silly, but at least it knows it is silly. I watch it because it is easy fun.
  • Continuum - a second season has been confirmed, but I don't know when it will start. Rather boring, but sci-fi, you know.
  • Copper - a BBC America drama about Irish immigrants set "Five Points". I really liked it, with its depiction of rampant corruption and racism and classism at the beginnings of the city of New York.
  • Longmire - a second season has been confirmed. I really like the show, even if about a rural cop in the middle of nowhere.
  • Political Animals - it feels interesting and profound, but it is not really so. The impression is strong, though, and I may still had watched it if it weren't cancelled.
  • The Newsroom - my wife loves this. I will watch the second season, but I can't decide if I like it or not.

And now for new shows:

  • 666 Park Avenue - A show about the devil! I haven't started watching it, and it was cancelled already.
  • A Young Doctor's Notebook - This is not really a series, but a mini series. Four episodes, each 20 minute long, about a Russian freshly graduated doctor coming to work in a really remote village. The show is brutal and funny at the same time. I doubt there will be a second season, but this one is worth it. Starring John Hamm and Daniel Radcliff.
  • Arrow - I watch this, even if I don't really know why. It is yet another superhero series where the main strength of the guy is that he shoots arrows. I can't recommend it.
  • Beauty and the Beast - Incredibly beautiful people acting as both beauty and beast in this ridiculous show that attempts to place the story in modern times. The beauty is, obviously, a cop.
  • Blackout - God know I tried to like this show about political and personal corruption in England, but I couldn't. It starts bleak and intense, but quickly devolves into the surreal.
  • Battlestar Galactica - Blood and Chrome - so far William Adama is introduced as a young and cocky pilot in a series of webisodes. The show has everything I loved about the first two seasons of BSG 2004. I can't wait for more.
  • Elementary - the American Sherlock doesn't look or feel at all like a Sherlock. Instead it looks and feels exactly like so many US shows about gifted people helping the police. I still watch it, but the show is really not what it should have been.
  • Emily Owens M.D. - I was caught into one of those times when one wants to see a true doctor show, with actual cases and medical dilemmas. No. Instead this crappy show seems like the poor brother of Gray's Anatomy, with those silly happy songs in the background whenever the female protagonist speaks with other women that are not her evil boss or highschool nemesis (I am not kidding, they added the highschool nemesis thing)
  • Hatfields and McCoys - This American Civil War miniseries was filmed in Romania and stars Kevin Costner. I really wanted to see it, but didn't get around to it, yet.
  • Hit and Miss - A new show I really know nothing about. Six episodes so far.
  • Hunted - Oh, Melissa George as a secret undercover agent (and I do mean undercover). Beautiful, smart, trained to kill and yet fragile as a woman, she leads the show well until... it is put on hold! BBC really screwed up abandoning this show. Cinemax is in negotiations to continue doing it, in collaboration with BBC. Fingers crossed.
  • Last Resort - The show started really well. An American submarine is ordered to nuke Pakistan, but through a secondary network. They request that the order be sent via the primary network, and they are shot upon. They manage to escape and hold fort on a remote island, threatening to launch on any country that even approaches the island. A great premise with very good actors. Unfortunately, the show started to lag a little, then suddenly was cancelled. I would like to believe that it was a nerve they touched with the script, but more likely there are too many stupid people deciding to watch reality shows instead.
  • Made in Jersey - they tried to make "Working Girl" a series, with a New Jersey girl, no less, making it as a lawyer in the big city. It was a complete flop and it was quickly cancelled.
  • Parade's End - another miniseries. The trailer looks really promising and I haven't read the book. As soon as I watch it you will know.
  • Primeval - New World - I can't really say I don't want to see it. It is the American continuation or spin off from the British Primeval show. But it just feels bad in every way, even if Zane from Eureka stars as the lead character.
  • Restless - a miniseries. A young woman finds out that her mother worked as a spy for the British Secret Service during World War II and has been on the run ever since. The synopsis sounds interesting. Two episodes so far, that I have yet to watch.
  • Revolution - can you imagine a sci-fi show that I refused to watch? This is a horrible show, something that combines Xena with Flash Forward. Yes, it is possible. And it sucks!
  • Ripper Street - this is not yet another Jack the Ripper show, instead it is set just after the killings stopped. A bit like Copper, with the police force of the time solving gruesome murders. Haven't got around to watch it, but it might be nice.
  • Secret State - a British miniseries starring Gabriel Byrne. Four episodes, rather captivating, but lacking a proper resolution. Not to mention a happy ending, which British seem to avoid completely :)
  • The Fear - A Brighton crime boss turns entrepreneur and then he goes crazy. Like mentally ill crazy. I haven't started watching this miniseries, but it might be interesting.
  • The Mob Doctor - another promising series that gets cancelled for no good reason. This doctor woman is forced to work for the mod in order to get her younger brother out of debt. She is a brilliant doctor and she has to jumble her official cases with the off the ledger ones. Really interesting, even if a bit bland.
  • Transporter - they decided to do a Transporter series. I couldn't get through half of the first episode. Everything that Jason Statham did well in the show, the ridiculous and pompous ass they placed as a lead did wrong. Every good redeeming quality of a movie that, let's face it, wasn't that great is lacking here. Avoid this waster of time!
  • Vegas - Well, if we have to watch series about cops, at least let them be good ones. Vegas is a good alternative to Longmire, with the action set in the early years of Las Vegas where a farmer and former MP gets to become the sheriff of the town. Interpreted by Dennis Quaid, his character and the local mobster, also well interpreted by Michael Chiklis, make this series interesting and worth watching.
  • Wizards versus Aliens - OK, go ahead: laugh! I did watch a TV series made exclusively for young children where a family of wizards fights a ship of evil aliens set to consume every bit of magic in the galaxy. It is an alternative to The Sarah Jane Adventures, only even sillier. I had fun.

There are several miniseries and shows that just arrived on my radar. No point in discussing something I know nothing about, yet. So far a lot of the shows I loved were cancelled, while stinking refuse of TV series thrive. I am almost to the point of not caring anymore. I hope my short list (yes, I was humblebragging) will help you decide which shows to watch or not watch.

Until the next post in the series about series!

and has 0 comments
I was looking for something on my blog using my iPad and I noticed that the format of the blog was horrible. It used a "mobile" mode by default. That meant no Javascript, fixed width, etc. Pretty nasty. There is a link at the bottom of the page that says "View web version" which changes the "m=1" parameter in the query to 0, which makes it accessible as it should have been.

I will be investigating this and how to address it. Meanwhile, there is the workaround of clicking the link mentioned above.

and has 0 comments
I want to present to you a game I had last night that was both spectacular and really silly :) You know when you look at chess master games and you are either bored by their precision or befuddled by their ingenuity? Well, this is only a really good show, the equivalent of big budget action movies.
1. e4 c5 2. b4 {The Wing Gambit, a weird anti Sicilian move that I want to
master.} cxb4 3. a3 bxa3 4. Bxa3 {At this point White has control of the
center and a developed minor piece. The rook also has a semi open file
available.} a6 5. Bc4 d6 6. Nf3 e6 7. O-O Be7 8. d4 Nf6 9. Re1 O-O 10. Nc3
Nc6 {Even if I wrote a blog entry on the Wing Gambit, I remembered nothing
and my opponent was so terrified that he tried to protect everything with
unnecessary pawn moves.} 11. e5 {I had no plan and it shows. I was planning
to take on e5 with the rook, eventually, or free my queen by actively
moving the knight on f3.} Ne8 12. Bd3 d5 13. Bb2 {I've decided that I
needed that bishop and moved it to protext the defenceless knight. However,
that is no longer an active square for it.}

(13. Bxe7 Qxe7 14. Na4 Nb4 15.
Bf1 b5 16. Nc5 {The computer suggested this weird continuation, were both
knights are trying to find outposts in the opponent's teritory.})

13. .. f6
14. Nh4 {I had come up with a daring stratagem, enacted in the next few
moves. Can you spot it?} Nxd4

(14. .. fxe5 15. Bxh7+ Kxh7 16. Qh5+ Kg8 17.
Ng6 exd4 18. Ne2 Nf6 19. Qh8+ Kf7 20. Nxf8 Qxf8 21. Qh3 Kg8 {Houdini
recommends a different approach for Black, something that would have
brought it into an advantageous position.})

15. Bxh7+ {The attack begins
with a minor piece sacrifice.}

(15. Nxd5 Qxd5 16. Bxd4 f5 17. Nf3 {The
computer had other ideas, which were almost as wild as what I was
considering.})

15. .. Kxh7 16. Qh5+

(16. Qxd4 fxe5 17. Rxe5 Bxh4 18. Rh5+ Kg8 19. Rxh4 Qf6 20. Qxf6 Nxf6 {The computer would have equalized quickly
in this situation, a most boring continuation that I refused out of hand. I
didn't check the king to swap a bishop for a knight.})

16. .. Kg8 17. Ng6 fxe5

(17. .. Nf5 18. Rad1 Nh6 19. Nxd5 exd5 20. Rxd5 Qc7 21. exf6 Bxf6 22.
Nxf8 Bg4 23. Qg6 Bf5 24. Qh5 Qf7 25. Qxf7+ Kxf7 26. Bc1 Kxf8 27. Bxh6 Bxc2
28. Bd2 {A violent variation from Houdini, something that you have to check
out because there is a lot to learn from it. However, the game did not go
that way at all.})

18. Qh8+ Kf7 19. Nxf8 {Here I publicly prove my idiocy.
The position before taking the rook was mate in 6 moves. As such, I got
cold feet at the apex of my attack. Just a few more seconds of thought and
I would have seen the continuation that the computer saw.}

(19. Nxe5+ Kf6
20. Qh4+ g5 21. Qh6+ Kf5 22. Qg6+ Kf4 23. g3# {A beautiful ending and
something that I should have seen. A pawn mate, with the king banished to
my side of the board and none of the Black pieces taken except three
pawns!})

19. .. Bxf8 {Now, my win in this game was almost completely the
merit of my opponent. I did wild and beautiful moves, but none of them were
actually accurate. At each point he could have come up on top, if he played
correctly.}

(19. .. Nf6 20. Rxe5 Qxf8 21. Qxf8+ Bxf8 22. Nxd5 Nf3+ 23. gxf3
exd5 24. Re3 {The computer would have quickly simplified the position and
taken advantage of its material gain. It would have made quick work of my
apparent king safety as well.})

20. Rxe5 Nf6 {I believe at this point Black
was considering cornering my queen. It would have required freeing the
rook, though, which was impossible.}

(20. .. Qf6 21. Re3 g6 22. Qh7+ Qg7
23. Qh4 Nf5

(23. .. Nxc2 24. Rf3+ Kg8 25. Nxd5 Qxb2 26. Rxf8+ Kxf8 27. Qe7+ Kg8 28. Qxe8+ Kh7 29. Qe7+ Kh6 30. Qh4+)

24. Rf3 Be7 25. Qf4 Bf6 26. Qb4 {A
long dance leading nowhere. My queen banished and the Black king
protected.})

21. Nxd5 {I saw this move that would have gained a pawn, freed
my rook and removed the only Black developed piece.} exd5

(21. .. Be7 22.
Qxd8 Bxd8 23. Nb4 Nf5 24. Nd3 {The computer would not have gone for it.})


22. Bxd4 Be6 23. Rae1 Bg4 24. Qh4 Qd7 25. h3 Bf5 26. R5e3 Nh7 27. Qh5+ {At
this point I was despondent. I had time trouble, my beautiful attack ended
in a big flop and the only thing I could think of was harassing Black's
pieces in an attempt to catch one off guard and gain the material
advantage.}

(27. Bxg7 Kxg7 (27. .. Bxg7 28. Re7+ Qxe7 29. Rxe7+ Kf8 30. Qb4
Bf6 31. Rxh7+ Kg8 32. Qxb7 Rf8 33. Rc7 Bg6 34. Qxa6)

28. Re7+ Qxe7

(28. .. Bxe7 29. Rxe7+ Qxe7 30. Qxe7+ Kg8 31. Qxb7 Rd8 32. Qxa6)

29. Rxe7+ Bxe7 30.
Qxe7+ Kg8 31. Qxb7 Rd8 32. Qxa6 Rd7 {The computer saw this continuation
which is pretty much forced. An interesting combo, but I doubt I could have
mated the king with only a queen against three pieces. I doubt I could have
won.}) 27. .. Kg8 28. Rf3 Bxc2 29. g4 {At this point I only had one idea
left: moving the g pawn front and use it to mate the king. It was as
transparent as it was desperate, but I think my opponent was completely
thrown off his game by the crazy maneuvres I had used.}

(29. Rc3 Be4 30. f3
Bf5 31. g4 {Houdini would also have pushed the g4 pawn, but with backup and
tempo. Again, something to be learned from that. Check out the wild
continuation it found.} Be6 32. Qe5 Re8 33. Rc7 {threatening the queen, but
also g7.} Bxg4 {completely crazy: this is a queen exchange, but the
computer saw the possibility to gain a pawn in the process.} 34. Rxd7 Rxe5
35. Rxg7+ {two can play that game. See how White is going for the pawns in
this insane position, as well.} Bxg7 36. Bxe5 Ng5 {Again, insane! Why not
move the bishop? because the knight can be developed and a new threat (f3)
can be declared.} 37. Kf2 Nxf3 38. Rd1 Nxe5 39. hxg4 Nxg4+ 40. Kf3 Ne5+ 41.
Ke2 Nc6 42. Rxd5 {White would not have won this, but was crazy game.})

29. .. b5 {His plan, to push his passed pawns and gain huge material advantage
or completely block my pieces from attacking would have worked, but it
needed some preparatory moves on the king side, which were not made.} 30.
g5 Be4 31. g6 {The bishop move came too late. I was threatening mate and
the only option to save the situation was the sacrifice of the bishop.}
Bxg6 32. Qxg6 b4 {Again, Black helps me out with a useless pawn move.} 33.
Re5 b3 34. Rxd5 {Enamored by wild moves I did this. The idea was that if
the queen was not defending g7, I could then take the f8 bishop with yet
another sacrifice and mate at g7. I completely missed that the rook could
be taken by the king, avoiding the mate.}

(34. Rh5 {Houdini went instead
for a safe mate in 7 which I missed, even if my initial plan was to move
the rook to h5, but I then forgot about it.} Ng5 35. Rxg5 Bd6 36. Qxg7+
Qxg7 37. Rxg7+ Kh8 38. Rf5 Bh2+ 39. Kxh2 a5 40. Rh5# {Another beautiful
computer mate.})

34. .. Qxd5 35. Rxf8+ Nxf8 {My always greedy opponent was
kind enough to not see the mate. I had time trouble and no matter the
material advantage, I had no time to finish the game without a blunder such
as this.}

(35. .. Kxf8 36. Qxg7+ Ke8 37. Qxh7 Rc8 38. Qh8+ Kd7 39. Qg7+ Kd6
40. Qg3+ Ke7 41. Qh4+ {The only solution for White was to check ad
infinitum, which was not possible if both sides played well. The game was
lost.})

36. Qxg7# 1-0


The game started as a whim. I wanted to do something, I didn't really feel like anything, so I started a chess game, expecting to lose. I am usually a fan of aggressive, off the book, starting positions so, when I was confronted by the Sicilian defence, I decided to try the Wing Gambit. Now, I know I wrote a blog entry about it, but I did not remember anything from it and it would have been unfair to read the blog entry while playing, so I went with the first three moves and then winged it (get it?).

I want to thank Black for helping me along, as with the silly moves I did it was impossible to win if it weren't for his valuable assistance >:)

There are comments in the game as long as several variations. What I want you to pay special attention to is the variation at move 19. If I would had seen it, and I should have had, the game would have been over in a spectacular fashion in only 25 moves. Other variations show how the game could have ended if Black has played well.

Enjoy!