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I remember when I was a kid in highschool and wanted so much to experience that amazing feeling books and movies described, the magical bond between man and woman, the thing that makes everything worthwhile and even death irrelevant. So I had the feeling. It was amazing, it was magical, it was everything I expected it to be and more. And yet it all turned out to be an illusion, a manufactured fantasy of my own making that just tumbled down like a castle made of cards. And I always thought that was sort of weird and uncommon, but now I am thinking that maybe all romance is like that.

Could it be that love is something we are programmed to need to feel and we are just doing all is necessary in order to have the feeling into a familiar and comforting setting? All other sensations and feelings and needs are accounted for: you are happy because something good happened, you are hungry because you haven't eaten, you are disgusted because someone did something, you want to belong because we are a social species, but love is something that doesn't make a lot of sense, it's just there. It also feels too personal to assign it under "a species thing", even if its ultimate purpose is just that. So, in order to justify it, you need an origin story, just like any good comic book hero.

Thus the myth is born, perpetuated, kept alive as long as you have the feeling. And when you break a relationship up, again there are these justifications, stuff that just appears out of thin air and one or both of the people involved are always shocked, because they weren't there five minutes ago, when people were in love. "You killed my parents!" "You threw me in acid!" and so on. I don't want to stretch the superhero thing too much, though. Alternatively, think back and try to imagine all of your relationships as movies in the Kick Ass franchise. :)

So this is how I am seeing this: you meet this other person, you develop feelings of affection (or maybe just carnal lust, I don't care) and your brain starts churning up this script in the background. Once the script is ready, the focus group enjoyed it, the producers secured the financing, you already have the cast and bang! you have a blockbuster movie you call love. Until then it was just... less, "simple" affection or enjoyment, but with the origin story it becomes the superfeeling, capable of incredible feats, worthy of songs and tales.

As an argument for this vision I bring the terrible reluctance of people to dispel the magical script of their love affair. When the mystery of their feelings is laid bare they feel they have lost something. When outsiders are trying to look at it logically or to deconstruct the story they meet with fanatical resistance. After all, if you are an artist, making your own movie and starring in it, you really hate critics.

And when you are in a long relationship, one that spans more than the fabled three years, you continue to have the feelings, now intertwined with practical issues like who gets the car, who walks the dog, but they don't look so great because the love movie, as cool as it was, is old. You remember those times, maybe share them with your friends, just like remembering a good movie (made even better in your head by the bad parts you chose to conveniently forget) and your friends' reactions are just like for a movie, either sharing their own or criticizing yours or agreeing it was cool, maybe even getting the old "they don't make them like they used to" speech.

Of course, in order to definitively prove such a thesis, one must delve into the idea of what is real and what is not. That's a can of worms I am not opening. And believing every love story is a fantasy that covers up more mundane things and in which everyone involved participates willingly doesn't diminish its power. You can enjoy a movie even when you know it's not real, especially because you know it's not real. I also have to say something about the nature of control in a love situation. It's not clear to me, yet, but the gist of it is that this is why people do enjoy playing romantic games of seduction and betrayal, but ultimately dismiss the practice as not serious. It's the same kind of behaviour one sees in parents that scoff at their children's games, but watch TV all day. The thing is in a story you don't have control. It becomes more and more powerful the more the characters can say it all happened to them, rather than being something they planned. Somehow having control in a romantic relationship is frowned upon and having a good story on why losing control was a good thing is a form of art.

I'll end with a fragment of a movie I really liked, one that you probably don't associate with romance: The Name of the Rose. There was this scene where a girl, dirty and inarticulate, scavenging in the castle's garbage, meets our young protagonist interpreted by Christian Slater and just humps him like there is no tomorrow, groaning and moaning like a wild animal for the whole five minutes; then she leaves. Later on, when people are trying to burn her as a witch, the boy saves her. At the time I found that very romantic, even if they didn't even share a word. Maybe it's the fact that he gets to save her in the end, but most likely it's Slater's performance of looking at the girl with a longing and very confused gaze, the "what the hell is happening to me?" look that betrays the background script writing in the back of his skull.

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There is nothing more fantastic than the advertising world. Whether it is a brilliant spot, winning prize after prize at ad competitions, or a formulaic and horribly boring video of a housewife getting aroused by the newest household products, marketing and advertising items have one thing in common: they can't possibly be true. Maniacal teens getting their faces stretched by hideously wide grins cannot possibly love a soft drink or a gum so much. The housewife I previously mentioned probably has a job and children to take care of on the side, chances are there is little that actually makes her happy and absolutely nothing that can make her ecstatic about cleaning products. The newest app is never as good as the banner annoyingly appearing over your web site indicates, nor is the latest enterprise software doing the job it's supposed to do beyond a superficial number of typical scenarios. No teen finds happiness by buying the latest smartphone or opting in the latest two year cell subscription.

The governments everywhere are not doing their job, not keeping the promises they made during electoral campaigns, companies try to hide their problems under the rug while bragging to anyone that listens of the quality of their staff and products, human resources hire people under false pretenses while employees advertise skills that they never had. Boys proffer their love to girls and they in turn promise to have actual sex after the relationship steadies. Security companies, national or commercial, are only interested in their own security rather than yours. People that sarcastically make fun of other people's commercials are never as cool as they attempt to look.

I don't know about you, but in the rare cases when software doesn't manage to remove ads completely from my browser or smart phone, the fact that the ads appear in front of me has no effect other than mild (or strong) annoyance. My mind filters out the flashing images, the over the top colors and embellished fonts, anyway. Even the user content and comments that have been touted as the soul of Web 2.0 (or is it 3.0 now?) which would allow me to feel connected and get the information I need, they either reek of aggressive stupidity or bring little useful information to the table. I don't care what the top N items are in any list, nor am I interested in what other people Liked or not on Facebook. I never give money to beggars and don't buy stuff from loud people.

As far I can see, there is nothing that can be called advertising that is actually true or at least beneficial. So I have to wonder, in view of this impression of mine, could it be possible that the promise of advertising as a whole is just a lie as well, that the advertising of the marketing science and art is just as much bullshit as anything else the comes out of their world? Could it be that advertising's greatest feat is to make us think it actually works?

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We is a classic book, written by Russian author Yevgeny Zamyatin, who envisioned how the future in the hands of the Bolsheviks will work against the individual. He imagined a world in which all people shave their head, wear the same uniform and have numbers instead of names and live in completely transparent buildings, with no privacy. As the preface of the book there are three commentaries on Zamiatin's genius, history as a writer in Russia, then his voluntary exile and the interdiction of his works in Russia.

So did I like the book? No. To say that is dated is an understatement, but it's not only that. The style is that of a diary, but one in which dialogues between people are described verbatim. The way they speak is emotional, hysterical, they interrupt each other and words are incoherent, so contradictory to the premise of the book. Even the inner thoughts of the main character are chaotic, childish, delirious, with wild mood swings. It was so horrible that, after deciding that 200 PDF pages were not going to be a lot of reading, I stopped at 50 and started skipping ahead. The entire book is like that.

Maybe Zamiatin was a great writer, but I don't see it. Just because he was Russian is no excuse for his incoherence. It felt like he wrote the book while intoxicated; with too much coffee. Even if he starts his book with Dear readers, you must think, at least a little. It helps, I believe that it was his duty as a writer to communicate his ideas in a digestible form. Maybe thinking is different from person to person, Zamiatin. If I think about it, the story within is similar to the movie Equilibrium, only that was more action based, as any American movie is prone to be, and watchable. The same champion of the system being seduced (through a woman, how else?) by the emotions that he was sworn to fight against.

About the subject of the book, I can say that stories about rebels fighting Utopian regimes are making me feel conflicted. I care about the personal desires of the individual, but I also care about the overall system. One must understand that a centralized and overall controlled system is as disturbing to a person that experienced individual freedom as is a decentralized system based on individuals is for someone that lived in a different environment. To assume that one or the other knows better is just arrogant and stupid. The worse thing that can happen, in my view, is to only have one acceptable system that, even if we could leave one country for another, would be the same all over the world.

On the other hand, once you, as an individual, decide that something is right and something is wrong, you have a responsibility to act. I just remember that quote Slaves dream not of freedom, but of becoming masters. It would be a lot easier for me to accept people rebelling against systems if they would stop attempting to change the world for everybody, not just themselves.

Well, I will leave you with a quote from the book, one that seemed eerily contemporary: If human liberty is equal to zero, man does not commit any crime.

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I will go forth immediately and say that this book is hard to read. It's not just that it uses English names of fruits and plants not often met in normal conversation or movies, it's not only that it uses the English measurements units that most Europeans have no understanding of and it's not even the author's apparent obsession with Angostura bitters :). It's because the book is filled with information and it is better suited to be used as a reference than a one-off read. It is obvious that in The Drunken Botanist the author, Amy Stewart, put a great deal of research; such an amount, in fact, that it would be impossible to be able to absorb all of it in one read. You realize that a book is great when you see affecting you in your every day life. No, I did not get drunk every day on strange cocktails, even if the temptation certainly existed, but I found myself looking at plants everywhere and wondering how they would taste in a drink. "Is that fruit edible? Probably not, it's red and the fruit of a decorative tree, so probably it is poisonous. But surely there is a way to destroy the poison and enjoy the taste in an alcoholic drink." That sort of thing.

And what I find even nicer is that the author is ready to continue the conversation started in the book on a special website called DrunkenBotanist.com

The book is split into very little chapters, each on a certain plant, a little bit of history - the degree of details varying wildly, but described with great humor and passion, the way they are used in drinks, cocktail recipes, some botanical or chemical info - although not too much. There are organized by themes, like leaves or fruits, grasses or trees, and so on, but essentially it's an enumeration of plants and their uses. This is something I didn't like that much. My issue is that I expected to see more botanical information, like how plants are related and how the drinks made from them are related. As such, you only get a few words at the beginning of a chapter about the plant's family, but no connection is made. Of course, no one stops you for researching and doing it yourself.
Another thing that bothered me a little was the images. I agree that full color and size images of the plants described would have printed as a huge book, but the e-book version I read had no such limitations. Instead of seeing a simplistic representation of some plants, I would have liked to see the plant itself. That would have helped me understand what each plant was in my language, as well.

I have to conclude that the book is a very interesting one, albeit difficult to finish reading. I understand the need to earn money and thus sell it as a book, but for me it seems that the book's format would have been a lot more appropriate for a web site and that some features should have been different in the electronic version than the printed one. Instead, the Drunken Botanist site is actually a blog, in a blog format, which is unusable as a reference, really. I recommend browsing the book and certainly have it available. Some information in it is great at parties and the botanical insight into the common drinks and their ingredients is fascinating. But think of it as something to have ready for when you need to know what you are mixing. I would say it's a mandatory read for any bartender, though.

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It's the middle of autumn again and more and more series are making their entry into the list. But there are a lot of shows that I carry around from post to post without actually watching them. I've decided to remove them from the list until that time comes.



Let's start with the already described ones:

  • Doctor Who - Math Smith has left the show and the new doctor is an actor which I really like, Peter Capaldi, who you might remember from The Thick of It. Unfortunately, he will be very polite in Doctor Who; I would have loved to see him as irreverent, sweary and Scottish as in his other role.
  • Dexter - season 8 of the series has just ended (disastrously) and thus the show. It was a good run, I guess, even if the last seasons were quite ridiculous.
  • True Blood - I am becoming conflicted about this show. On one hand some of the storylines are very interesting, while on the other the multitude of stories, one more over the top than the other, shown in parallel in every episode, make it all feel like one supernatural soap opera. The ending of the season, with the invasion of the zombie vampires, also left me deflated.
  • The Good Wife - the fifth season just started, but I haven't got around to it. I think the show continues to be good, but they probably should wrap it up and do something else before it too dissolves into pointlessness.
  • Haven - the fourth season has just started. I will probably watch it with the wife, she seems to enjoy it.
  • Falling Skies - the third season was just weird. It's difficult enough to justify an almost medieval human resistance while being caught in an interstellar war even without having incompetent writers, which unfortunately the show has.
  • Southpark - Southpark is still running hot at season 17. The Butters episode in which he becomes a DMV witness was delicious.
  • Suits - Suits started fun, I really enjoyed it; for stupid reasons, but I did. The third season showed me that even those reasons are quickly fading. Everybody acts over the top and with almost no connection to real life. It's like a movie made by advertisers.
  • Breaking Bad - I started watching the first episode from season 5 only to realize I don't understand what the hell is going on. Did I even watch the fourth season? Unclear.
  • Homeland - season three starts with Carrie being thrown to the wolves as she goes more and more insane. Having a similar situation in the family doesn't make it easy to watch.
  • The Walking Dead - the fourth season just started, but I didn't get around to it, yet.
  • Game of Thrones - there was a lot of outrage on the Internet linked to the Red Wedding episode. It's the first true test of the show. If people will continue watching it even after blatantly killing some of their favourite characters, then the show will go on until Martin stops writing (or maybe not even then). I am afraid it might not happen that way, though.
  • Mad Men - does anyone remember this started as a movie about advertising people? Right now it seems to be more about the "mad" part of the title, as Don devolves more and more into a crazy person.
  • Continuum - Continuum continues, even if it got kind of weird in the last season. Everybody is related to everybody and makes deals with all. It's becoming an intertemporal high-school drama.
  • Copper - Copper started as in interesting show about Irish policeman in Five Points, but after the second season it got cancelled. The last season was pretty confusing and less and less having to do with the job and more with the personal. I did not like that.
  • Longmire - who killed the killer of madam Longmire? Was it sir Longmire? No. Was it Lou Diamond Philips? No again. Was it the killer hired by Lou Diamond? No, because he wasn't a killer. Does that mean people will stop worrying about it? Definitely not. I really want Longmire to retain that authentic countryside sheriff feel; the screenwriters seem to feel otherwise.
  • The Newsroom - drama, politics, revenge, more drama and finally, some drama. All over the top and on high speed. No wonder the city never sleeps if everybody is overactive.
  • Arrow - new Arrow season, with tales of bringing more superheroes into the story, like The Flash. Will this become the testbed for Playstation and XBox game scripts?
  • Elementary - the second season started with some interesting episodes. One even features Lestrade, as a celebrity addict. Funny, that.
  • House of Cards - this show is the first to be launched on Netflix (and produced by them as well). This means the entire first season was launched on the same day. No more waiting week after week to see a bit of the show, but how much time will it pass now until the next season? It's almost like releasing 10 hour movies.
  • Father Ted - I watched almost all episodes of this very old and obscure show, basically just because it was old and obscure. It's a laughing-track comedy about two idiotic priests on a small remote island in Ireland. Supposedly ireverent to religion, it's just a very silly show.

New shows:

  • The Tomorrow People (2013) - this remake of a really dumb old series just started. I haven't started watching it, but I've read a review that seemed to praise it. It stars beautiful young actors with superpowers, though.
  • The Legend of Korra - the second season has started with a transparent nefarious plot that only the dumb female avatar doesn't seem to get. Her character is so annoying!! Ugh!
  • Atlantis - I expected Atlantis to be a sort of Rome or Spartacus. The bronze-punk science fiction would have made a great show. Unfortunately it seems to be more a kind of a Hercules/Xena kind of show. There is this modern guy who gets into Atlantis through a portal, meets Pithagoras and Hercules, who are both different from the myths, and runs around with swords.
  • By Any Means - I could barely survive through the first episode. This is a British show about a group of people that are hired by the police to bring people to justice. Why doesn't the police do that directly? Because this group uses illegal and imoral acts to achieve their goals, then rationalize them by them being "the good guys" and acting all cool and funny. The show was basically offensive to me.
  • Hostages - a show about a doctor who must opperate on the United States president. Her family is taken hostage to force her to kill the president. Yeah, like that could happen. It has good actors and an intriguing plot, but it could go both ways. I've watched just the first episode.
  • Ironside - another show about a cop. This time the cop is black and in a wheelchair, even if he continues to strong arm suspects and his team with impunity. I found it pretentious and yet another show which is trying to force feed us vigilante justice from charismatic characters.
  • King and Maxwell - a show about a detective agency run by former Secret Service agents. At last a detective agency not run by complete amateurs that got bored. Rebecca Romjin is one of the pair, which makes the show nice to look at, at least. Now, the first episodes felt a bit silly, like a comedy, so I didn't continue watching it, but it could become better.
  • Low Winter Sun - TV series starring two less known, but nevertheless good actors: Lennie James and Mark Strong. It's very dark, with corrupt policemen and rampant gangs, but I can't say I enjoyed it much. Probably because it seems to miss a point.
  • Ray Donovan - something that stars Liev Schreiber and John Voight should be better than this, but the show is not bad. There is this guy that acts like a sort of damage control expert who has to contend with his father getting out of jail and being a dick. Control that damage, if you can!
  • Rewind - it is the season of shows about people playing God. This time they are not policemen, thank you, but an agency that uses technology to go back in time and "fix" things. All seemed straightforward until the end of the first episode, which promises a longer story arch and maybe even more interesting action.
  • Serangoon Road - another Australian show about private detectives, this time placed in Malaysia. Chinese, Australians, Javanese, British and Americans are all dancing around each other, trying to win the jackpot in this country torn by civil unrest and government dissolution. An interesting show, which I continue to watch.
  • Siberia - I almost want to ask "What is Siberia?" in a Matrixy sort of way. It is a series that starts as a reality show, only to have the contestants meet strange phenomena until the entire premise explodes and they find themselves stuck in Siberia, with no contact to the outside world and in mortal (supranatural/scifi) danger. The problem with the show is that it is pretty inconsistent and difficult to watch. It's like it doesn't know what it wants to be: a reality show, a Lost rip-off or something else.
  • Sleepy Hollow - Sleepy Hollow the movie was a masterpiece, combining a moody atmosphere that hinted of the supernatural with a main character that used logic and science to prove that it actually wasn't. The Sleepy Hollow series is the complete opposite, with a clear supernatural storyline involving good and bad witches, demons and Ichabod Crane, a civil war soldier who has found himself in the present and now helps (of course) the police deal with the rise of evil. It could have been good, but I really don't like any of the actors or characters, except maybe the sheriff, but he dies.
  • The Blacklist - I really wanted to like the series, because it stars James Spader (an old and bald one), an actor which I really liked in the past. But it's a confused mess. Spader plays the role of a rogue FBI agent that surrenders after 20 years only to help the FBI find catch the "truly bad" guys. He enlists the help of a girl FBI agent who probably is his daughter, even if he doesn't say it out loud. She is basically a clone of the FBI agent from Haven, while Spader's character is an arrogant prick. Impossible to empathise with anyone and even harder to see a point of this show.
  • The Bridge - an American remake of the Danish/Swedish series Bron, it involves a murderer that leaves a body on the exact border of Mexico and the US, forcing the creation of a joint taskforce. Beautiful Diane Kruger plays the functional autist American agent, while Demián Bichir plays the complex Mexican policeman. There are other characters, but some are even detrimental to the story, in my view. The show is solid and has some interesting and good acting. I hope it stays that way.
  • The Crazy Ones - just so you don't say I don't watch any comedy shows, this stars Robin Williams as a crazy and inspirational ad man, helped by two equally crazy guys and his daughter, played by Sarah Michelle Gellar. It has its moments, but it isn't really my style. Why can't they make comedy that also seems real, rather than completely over the top?
  • The Originals - oh, what a bunch of pretentious crap! a (too) late comer in the vampire TV show business, it even tries to reuse the vampire aristocrat variation. The only modern take of this soap opera like show is that it also adds witches to the mix. This is they year of the witches, after we got tired of vampires and werewolves and zombies didn't quite catch on.
  • The Psychopath Next Door - not an easy show to watch, it's full of psychological violence. It features a young very attractive female psychopath and how she deals with the world. Being a British show she really acts like a sociopath, shows no remorse and does the most atrocious acts just to get ridiculously unimportant things, rather than help the police catch bad guys or whatever :) A really good beginning and a fascinating glimpse in the mind of a true psycho.
  • Under The Dome - when in doubt, use a Stephen King story. Alas, I usually don't like King's writing it tends to drag on. Making a TV series out of one makes a rather boring watch. This is a sci-fi show about a transparent and impenetrable dome that completely isolates a small community from the outside world. The situation quickly devolves because of the people there, as primate tribes are wont to do when consequences disappear.
  • What Remains - British show, I just started to watch the first episode. It seems to revolve around human remains, discovered a long while after the crime (if it was one) and how people lives are affected by the investigation. Could be good.
  • Witches of East End - told you this is the season of the witch. This show is about a family of witches, incredibly good looking ones. The mother is Julia Ormond, her sister is Madchen Amick and one of the daughters is this hot and curvy brunette. Of course good looking guys and evil witches appear soon after. It seems a typical teen show, with drama coming exclusively from social situations, people who are romantic interests or/and are trying to kill you.
  • The Last Witch - The show just appeared and I haven't had the chance to watch it, but it's about witches, which validates my view that witches are the new vampires. At least this show is British.
  • Blackout - a faux documentary British series about a fictional British power blackout that lasted for more than a week. Kind of hard to watch because it's made like a montage of different camera shots taken by different people on handhelds and phones.

Well, it seems that removing the shows that I am not actively watching makes this list more manageable, but it also means you will have to look at more "TV Series I've been watching" blog posts to get an overview.

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It's difficult to remember that in the original Dishonored storyline there were two people carrying the mark of the Outsider. There was Corvo, but then there was Daud. The Knife of Dunwall and Brigmore Witches extended missions of the game both come as Dishonored downloadable content and both star Daud as the lead. He first has to fight an army of whale butchers then the overseers who come to destroy his army of assassins, then he goes to find the Brigmore Witches and foil their plans. It was a nice touch that they changed characters. Someone who either killed everything that moved or took great care to finish up Dishonored the non-lethal way would probably have issues with changing their game style in the continuation. Having a different character frees our conscience and lets us play this game as we wish at that moment. It also hints that the story is not in the characters, but in the island universe created in the game.

The story here is that the Outsider tips Daud, who is already conflicted about his choice to murder the empress and kidnap her daughter, about a mysterious woman called Delilah. It soon becomes evident that she is aware of Daud's interests when she seeks the Overseers on Daud's hidden base. She apparently is the leader of a coven of witches based in Brigmore Manor. Rumors about them appeared in the main Corvo story, as well. Delilah, originally a servant in Dunwall Tower and a talented painter, is attempting to take over Emily Kaldwin, the young daughter of the empress, and by defeating her you become a hero that, just as Corvo but unbeknownst to anyone but the Outsider, saves Emily. That was a nice twist, also, binding the two stories together. Events in Daud's story also parallel Corvo's, as NPCs talking to each other often reveal.

It is interesting that, besides Blink and Dark Vision which seem to be essential to playing the game, Daud has different magical powers as well as different weaponry. That annoying power that he used to overpower Corvo at the beginning of the main story is available to you and very handy. As with Dishonored, you can choose your level of mayhem which in turn, I suppose, changes the story. I tried to play it as non-lethal as I could, but having the reputation of a renowned assassin for hire really made me itch for bloodthirsty apocalypse. It felt great to know that I can kill everybody, even when I chose not to, I guess.

An intriguing idea came to me. Besides Corvo and Daud there were other people involved with Outsider powers: Delilah and Granny Rags. If they make more downloadable content for the game (which I really really hope they will) it could be interesting to play Delilah, or even Granny, as prequels to these stories. It would serve multiple purposes, as it would probably appeal to female players more, as well as changing the weaponry and magic almost entirely. Witches in this game use magic arrows and use dead animals and plants to do their bidding, while Granny Rags uses hordes of rats and an amulet that makes her immortal until you destroy it. There are neat tricks that would be a waste not to be used by the player. Both Corvo and Daud actually survive in the end and don't forget that the Dishonored universe is placed in an archipelago of islands, only one of them having been explored in any detail, with a lot of rumors and information about the others and a lot more opportunities. A story on the whaling ships, perhaps? Something in a wide open space, as demonstrated by the Brigmore Witches manor grounds, maybe? Dishonored may have started like something that seemed to clone Assassin's Creed, but it has a lot more potential. Knowing the guys at Arkane Studios, that potential is going to be used, even if the wiki on The Brigmore Witches says it is the last DLC for Dishonored. Perhaps Dishonored II will be made soon.

As a conclusion, I really enjoyed the game, even if Daud's voice was Michael Madsen's, who I usually dislike at first glance. It's good he wasn't visually in the game, then :)


[youtube:Rp6hY003tKs]

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After playing the second campaign in the Starcraft II game, the Zerg one, I have to say that I wasn't terribly impressed. 27 missions in all, nothing very fancy, and a linear script that involves only Kerrigan getting stronger and going after Mengsk. The only delight here was the character of Abathur, the Zerg "scientist", who speaks like that Korean doctor in Monday Mornings and his only concern is to find new strands of evolution for the swarm. Kerrigan, even if her voice was that of Tricia Helfer, is a cardboard character who acts arrogantly like a queen (well, she is one) taking about vision and cunning, but acting impulsively and in a direct manner most of the time. She is the character I was playing, so that is probably why I didn't really enjoy the story so much. Mark my words, if you want to find the funny moments in the game, just click on Abathur whenever you can.

There were some nice surprises in the game, though, like when destroying a neutral vehicle on a map and receiving a communication from a human soldier complaining he just paid for that car. A huge game, made with people from three continents, SCII must appease the masses to pay for itself, therefore the script could not have been too complex. They also concentrated on the multiplayer action, not on the storymode one plays on Casual difficulty in order to see the "movie", but still... a good script and a captivating story could have brought millions more into the fold, so to speak. The Starcraft universe is, after all, a very interesting one, describing the interactions between three interstellar cultures (four, if you consider the Xel'Naga). The potential here is immense, with books and movies to keep people interested for generations.

I liked the concept of evolution missions. You see, Abathur had the ability to alter strains of units and gave you two choices which were mutually exclusive. But before you chose, you had to play two mini-missions that showed the different strains in action. You usually had to kill some indigenous lifeform, absorb its essence and integrate it into your creatures. Also in the game there was a creature called an Infestor, which, judging by how the Terran campaign went, you will not see it in the multiplayer game. It allowed you to capture any enemy unit, except the heroic ones. Pretty fun. One of the evolution missions gave you the ability to morph hydralisks to lurkers, one of my favourite units from the old Starcraft game.

Overall I enjoyed playing the campaign, even if I felt that it could have been a lot greater. Finished it in about 10 hours, too. Of course, it would have taken a lot longer if I hadn't played on the easiest difficulty, but I didn't have a mouse and I really was only interested in the story. Unfortunately, I didn't feel like I gained much by playing the campaign as opposed to watching all the cinematics one after the other on YouTube, and that is, probably, what bothered me most.

So here is a compilation of Abathur dialogs.

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There are multiple problems with Star Trek Enterprise that doomed the show from the beginning. One, I am sad to say, is Scott Bakula, who I couldn't really see as a smart and resourceful captain till the very end of the show. Another reason was the name, making people confuse Star Trek Next Generation with this series.

Yet another, and perhaps the most important reason, were the producers who abused their station to steer the show into an impossible position: an Earth ship that is older than Kirk's starship stuck in the middle of epic conflicts through time and space. Even the writers complained that it should have remained a show about early exploration and abstain from the flamboyant temporal cold war or the Xindi saga.

You see, the show started very nicely, with the launch of the first warp 5 capable human starship. The Vulcans are still not sure whether the humans should attempt this, if they are ready for the big bad universe, while humans react like teenagers that have been forbidden something. We get to see the birth of technologies so important in the Star Trek universe: the transporter, newly invented and feared (maybe rightly so, considering the multitude of episodes that involve some accident with it in the other series); they use grapnel hooks to tow; they use explosive torpedoes at start and phaser cannons that they constantly upgrade; the replicators can only manufacture simple food and they have cooks on board for the rest. The interactions of the crew were also welcome, as all of them seemed perfect for the job.

That is why the first season was good, promising a very interesting show about the beginning of human exploration. Then they botched it, with the introduction of a silly and pointless race, the Suliban, who have a faction of people receiving instructions from the future, while other future people are trying to stop them interfering with the "proper" timeline. Basically they should have asked Jean Claude VanDamme to come. This almost destroyed the second season.

A strange decision, which I can't quite say was bad or good, was to make a season that is continuous, rather than the individual episodes of Star Trek until then. They introduced the Xindi, another intriguing concept, of a coalition of species: reptilian, arboreal, simian, insectoid and aquatic. This probably wreaked havoc with their budget, so only the humanoid species usually appear. Somehow they wanted to write about terrorism, since all Americans were being influenced by 9/11, therefore the theme appeared throughout season three and quite a few episodes in season 4. First were the Xindi, who (for no reason that I can see) tested a small variation of a weapon on Earth, in preparation for a bigger one that they were still constructing. Rather than compare it with the American atomic bombs, which were the natural analogy here, they, of course, compared it with the 9/11 attacks.

A strange patch of the universe where the laws of physics are warped by huge metal spheres that have weird effects is the stage for the entire season three, while Enterprise goes to find the Xindi and stop them from destroying Earth. I felt that it was an interesting season, the only bad bits being some inconsistencies of the overall story, rather than individual episodes.

Then they had a religious sect that threatened to blow themselves inside Enterprise unless Archer destroys their enemies. The caricatured religion and condescending jabs at Palestinians should have angered Muslims more than cartoons of Mohamed. Then there was the final act of terrorism, when a faction of xenophobic humans take over the Verteron array on Mars. That script was a mess, probably because it was the last episode before the show ending one. Too much terrorism for a show that defines the transition of humanity into a peaceful future.

And then there was T'Pol, played by the lovely Jolene Blalock. That was probably the problem: she was too damn sexy. They had, therefore, to make her have emotional issues, get into relationships with everybody, make regular trips in the decontamination chamber and rub her body with antiseptic cream and so on. It is a disgrace for women in Hollywood that her role was massacred by all of these preconceptions and easy ways to get audience attention. And she was a Vulcan, the precursor of Spock, for crying out loud!

In other words the powers that be exaggerated everything and allowed Archer to be moving through time or singlehandedly creating the federation, while trying to keep something for Kirk and Picard to do. I know it is difficult to make an enticing and modern prequel to series that you watched and loved as a kid, but randomly choosing themes and ideas to "fix" the show to be more something or another is not a solution. That is why, while it the newest series of Star Trek, it was also one of the worst.

The disappointment comes, for me, when I see several portions of the show actually being great. The MAKO concept, for example, highly trained military personnel that accompanied Enterprise in the Xindi story arch was a good thing and the interaction with the regular security personnel. The controversial decisions that Archer had to make to protect Earth lent more character depth than most of the moral cardboard crap that usually infests Star Trek. The old school technology made the voyages of the new starship bring smart new levels of excitement to the exploration of space. I liked the "In the Mirror Darkly" episode, which was not a crossover to an alternate universe, but only a show about the Enterprise of the alternate universe where there were all ambitious and evil. Even the start credits looked different, showing the glorious history of Earth conquests.

My conclusion, especially today, when the number of sci-fi shows explodes as the audience requires more and more fantasy, is that Star Trek represents the hope of humanity for a bright future and that allowing it to be defined by money hungry Hollywood production companies was ultimately a mistake, no matter how much soul the writers, directors and actors put into it. A space exploration show made by Europeans, something that would mirror Star Trek's United Federation of Planets in cinematography, bringing talent and ideas from Britain, Germany, France, Russia, etc, and borrowing from the sci-fi legacy of all. I would love to see that.

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  Few people know this, but for a while now I've kept tabs on what happens in outer space, specifically Solar System colonization and asteroid mining. This means I've been connected to the wonderful revolution that is silently unfolding regarding human understanding and access to our small patch of universe.

  But this entry is not about space news, but rather my own thoughts on a subject that keeps bugging me: our own place in the world. You might have heard about the Fermi paradox. It is the theory that as big as the universe is as much time that has passed, the possibility that life and intelligence arose somewhere else is very close to 1. Not only that, but it remains close to 1 even if we look at the universe a few billions years back. The Fermi paradox asks then, how come we haven't heard of anybody else? Look at how fast we are evolving technologically; given a billion years surely we would invent at least the grey goo (although admittedly we would have the good taste to have it in more beautiful colors). What is going on?

  You might think this is not a real problem, but it truly is. To believe that no one in the whole of the universe did think to create self-reproducing probes is as ridiculous as believing we alone are intelligent enough to do it. Even at non relativistic speeds (stuff drifting aimlessly in the void) such a machine should have spread across the galaxy. Why aren't they here already?

  I am writing this piece while we have received confirmation that Voyager, one of the space probes launched in the 70's, run by computers with 4Kb of memory and spending power equivalent to that of a small light bulb to send info back to Earth, has reached interstellar space. It took more than three decades, but it is there. Another few tens of thousands of years and it leaves the Solar System. Triple that time and it reaches our nearest star. Billions of years have passed, though, and a thousand centuries are nothing on that timescale. And we build Voyager in the 70's! Of course, one could get pissed that no 20 Watt light bulb ever survived 30 years here on Earth, but that's another issue entirely. So where are the Voyagers of other species?

  There are several schools of thought on the subject. One, which I won't even discuss, is that we are the chosen people and are the only ones intelligent or even alive. Some versions of panspermia that suggest the ingredients of life came from meteors and are extremely rare on planets seem equally implausible to me.

  Another one, which I found really interesting, is that as technology advances, we are bound to create more complex virtual worlds, which, as comfort goes, are much easy to live in than "real" worlds. And I double quote the word here because when the simulation is advanced enough, the inhabitants there will also make other simulations of their own. In this view, we are most likely creatures that have evolved on the spare CPU of some machine, which is itself a simulation. It's turtles all the way down, man.

  Anyway, I find this theory fascinating because it also fights the law of entropy and the infinity of time. You see, in a simulated world, time would run faster than in real life. There is no need to wait 4 billion years for life to evolve, if a computer can simulate it faster. Do this until you reach the quantum limit underneath which time and space cannot be divided into smaller units anymore (if that even exists in the "realest" world) and you get universes that function with the fastest possible speed. Duplicate one of these virtual machines and two universes live simultaneously at the same time. It's a wonderful concept. Also, the quantum nature of our universe is eerily similar to the bits in a computer. Of course, once we get on that path, anything would be possible. We might be alone in the universe because it was designed as such. Or because the developers of our world are using a very common trick that is to render the graphics of a virtual world only where there are people playing. Another eerie similarity with the quantum world that changes behavior when someone it watching.

  There is also the concept of the multiverse. It says that all the possible states that can be taken by the universe are actually taken. We just happen to live in one version. If a particle can go one way or another, it will go both, once in each of two universes. Universal constants have values in the entirety of a range and a universe for each. We haven't met aliens yet and we were not destroyed by the culture shock because we are here not destroyed. It's a sort of a circular definition.

  Then there is the quarantine hypothesis. Aliens are not only present, but very much involved into our lives. They are waiting patiently for us to discover space flight or quantum matrix decomposition or whatever, before they make contact. They could even make contact just to tell us to stay away, all the universe if full, we are just late to the party. I guess it's possible, why not?

  Another idea, a more morbid one, is that no civilization survives beyond a certain threshold that we have not reached yet. When a global problem arises, there are people who are quick to associate this idea with that problem. Nuclear weapons, global warming, terrorism, sexting, Justin Bieber, twerking, etc. In the universal landscape they are irrelevant, at least until now and in the foreseeable future. Still, there is always the possibility that a game changing technology, what we call disruptive, will emerge naturally and will make any civilization disappear or simply obsolete or completely pointless. Just like the others above, this idea may assume a type of absolute. We could have a tiny chance to escape doom, only its probability is as close to 0 as the probability that there is a whole lot of life in the universe is close to 1. It's a bit terrifying, but because of its inevitability, also pointless to worry about.

  This idea of a chance, though, is interesting because it makes one think further ahead. If such a disruptive event or technology (Kurzweil's singularity, maybe) is about to come, what will it be? When did we burst technologically? When we developed mass production of commodities. When did we explode as a populace? When we developed mass production of food. When will we become more than we are? When we develop mass production of people, perhaps. That's one scenario that I was thinking about today and spurred this blog post. After all, it would be horrible to live in a world where every cell phone or computer is designed and/or built individually. Instead we take the models that are best and we duplicate them. We could take the smartest, more productive and more beautiful of us and duplicate them. The quality of the human race (as measured by the current one, unfortunately) would increase exponentially. Or we don't do that and instead create intelligent machines that surpass us completely. Only we design them to take care of us, not evolve themselves. Lacking the pressure to survive, we devolve into unthinking pets that robots feed and clean. That is another of these scenarios. What is both exciting and worrying is that there are a number of these scenarios that seem very logical and plausible. We can already see a multiverse of doom, but we are not doing anything about it.

  This brings me back to the colonization of the Solar System. For most of us, that sounds pointless. Why go to Mars when we haven't really finished colonizing the high mountains, the deep seas or even the African desert. All of these are orders of magnitude more friendly to human life than Mars. But the overwhelming advantage, the only reason why we must do it (there are others, but not necessary, only compelling), is to spread humanity in more than one basket. It is the good thing to do exactly because we don't know what is going to happen: just make a backup, for crying out loud, otherwise our simulated worlds of increasing complexity will just cease to exist when a larger meteor hits the planet.

  And speaking of meteors, I met people that had no idea that recently a meteor exploded in Chelyabinsk. What does it take for people to take notice of this very plausible threat? A meteor crashing into the new World Trade Center?

  This last point of view, of all I have discussed, is the most liberating and the only one worthy of consideration. Not because it is the best idea ever, but because it leaves us with a way out. We can, if we are careful, see the threat before it becomes unavoidable or spread ourselves wide enough so we don't get wiped out instantly. It gives us both hope and vision. All the others are absolutes, ideas that, just as the concept of an almighty god, are pointless to consider just because we can do nothing about them. All of our voyages, the most treasured discoveries and realizations of human kind, they all start with a thought. Let us think ahead.

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As you know, I have been living in Italy for a whole two weeks now - I am a veteran, practically - and since friends keep asking me how things are, I am writing this entry. I will not dwell on the regular stuff; this is a hill region, close to the mountains so you can see them on the horizon, but not really mountainous. I am stationed right between the villages of Ispra and Cadrezzate and working 10 walking minutes from where I live. I don't really have anything else to say about the region, it's not that interesting. What I did find interesting are the differences in culture between this place in Italy and Romania. For starters, it seems the northern part of Italy is - proudly - different in culture from the rest of Italy as well.

Pizza, for example, is something that I find hard to understand. In this region close to Milan they make pizza like a sort of prosciutto, very thin. But it's a weird and cumbersome thin, since the outer crust is hard and brittle, while the interior is soft. That means that one cannot cut it easily unless the knife is very sharp, one cannot roll it up like a shawarma or doner kebab, since the margins break and the content of the pizza is not really bound to the dough, so it falls down, and one cannot hold a slice in hand because the core is soft. The way I found works best for me is to cut it into thick ribbons, then kind of compressing them with the fork so that you get several layers of rectangular pizza that you can put into the mouth and chew. I've also tried folding the pizza, so that it becomes a sort of quarter pizza of regular thickness, but that soft core makes it rather difficult to manage and often the ingredients tend to try to escape from the sides when you bite on the thing. Another difference in pizza culture is that they don't use tomato sauce on the pizza, they barely use any in the pizza anyway, instead pouring oil, spiced or not, over it. In my mind a pizza is made out of dough, tomato paste and cheese. They use little tomato paste and, since they feel the need to put oil on it, they probably use little cheese as well.

Coffee. Italians love their coffee, which they call espresso. It's a (pinky) finger thick layer of coffee, which they savor for the taste of it, then get back to work. My colleagues have this ritualized fixed hour coffee breaks, about two or three a day. They also have something called a lungo coffee, which means tall in Italian. This coffee is about two pinky fingers thick, but not quite. To get a full (small plastic) cup of coffee from the machine here, one has to ask for a cappuccino, which is a normal coffee with a lot of milk foam. Apparently they don't have anything like Starbucks in Italy; market research showed that they would not be successful. A mug of coffee is as abhorrent to Italians as a pint of palinka would be for a Romanian. Actually, some Romanians would not mind... Also, while this espresso thingie is small, it only concentrates the taste, as far as I can see, since I feel almost no caffeine effect.

Alcohol. Italians need to have beer with pizza. Drinking anything else, like wine or - God forbid - Coca Cola, is uncouth. However a half a liter of beer is in any bar at least 4 euros. Usually it is tasty, so it's probably a little higher end than a Romanian beer, but consider that in my country a beer is as expensive as mineral water. In comparison a glass of grappa (a grape brandy that seems to be the most alcoholic beverage they have) is about 3 euros. I don't know yet, but it might be that wine is as cheap here, if not more so, than beer. And speaking of wine, they don't have a clear marking on their wine bottles specifying the sweetness of the contents. Worse, I've bought a "secco" bottle of wine which was sweet as honey (this is bad for wine). At first I refrained from buying Chianti, because the name sounded sweet. But no, that's the good wine, apparently, while most wines in Lombardy as crap - lucky me. There are other wines here, as well, but you must know them. It is good that my colleagues are well versed in the alcoholic arts. Apparently in Italy you are allowed to have some blood alcohol content while driving, the equivalent of a having drunk a beer or so. But they don't check for it anyway, so it is customary to drive to a bar, eat and drink there, then drive back. Drinking at work doesn't seem to be a problem either.

Coperto. Sometimes translated as service on the bill, the coperto is the price of staying at a table, having a paper towel and using their utensils. At first I thought they were trying to rip me off, as in Romania we don't have a tax per place - strangely so, I would expect establishment owners to want to encourage people staying in, rather than making them pay for it. Italians don't really tip, though, as the coperto and the price of the food includes the tip. As a comparison, in Romania we habitually tip around 10-15%; not doing so sending a message that we are either cheap or that we disliked the service.

Services are very expensive. If the prices in a supermarket seem similar to ours, anything one does for you seems overpriced to me. I know it's a perception issue that I have and I must adjust it, but still when I got an offer to wash and iron my shirts with 4.5 euros each, I thought they were kidding. Luckily I found a Romanian speaking woman who will do all the work and not give me these insane prices, so maybe the price of service only seems high because I don't know where to find it, yet.

What else? There are no stray dogs or cats that I could see in the area. That's something I miss, actually. In Bucharest there are a lot of dogs and cats. Unfortunately scare tactics in the media and politics will probably lead to them being killed in the name of "progress" and "Europeisation". I did see squirrels and wild rabbits around here, though. Everybody moves around in a car or a bicycle. Not having either makes me the odd fruit in the tree. When I told them I don't even have a driver's licence my colleagues were flabbergasted. Italians don't shake hands when they see each other every day, so when I came to work the first few days and went to everybody to shake, they got freaked a little. I still haven't gone to Milan yet, but I went there to visit and work when I was employed in an Italian company, so I know the city is nice, but the culture is similar. No dogs there, either.

That's about it for now. More to come soon.

Your Inner Fish is a very nice book, popularizing the science behind paleontology and anatomy and making a surprising and thorough connection between the two. In short, Neil Shubin describes the way bodies are built and how our ancestry, from single cell organisms, fish, amphibians to primates, influences our design. It is a rather short book, and also easy to read. From field stories of discovering fossils in the wild to the anatomy classes that he teaches in university, the pages take one through a journey of true discovery and makes us understand so easily some things that very few people consider simple.

I could review Your Inner Fish for you, but someone did a lot more effort of it here. Also, the University of California Television YouTube channel released a one hour video presentation of the book which I am attaching to this blog post, as well as what seems to be the book's Facebook page. What I can say is that I liked the book a lot and I recommend it to everybody, science minded people or not.

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I realize that the original format of the post was confusing, so, before you start reading it, here is a summary of solutions. You should read on afterwards in order to understand the context of each solution in part, though:
  • Torrents seem to keep a reference to some of the proxy settings when they started downloading. I don't have a clear solution for this, in my case changing the configuration of the proxy and restarting both proxy and Bittorrent eventually solved it. An aggressive solution is to remove all of your torrents and readd them later.
  • Sometimes the settings file gets corrupted or the settings don't make a lot of sense. Save all your ongoing downloads, remember all the relevant settings - like download folder -, stop Bittorrent, go to your user's Application Data folder and remove the settings.dat and settings.dat.old files in the Bittorrent folder. (usually C:\Documents and Settings\YourUser\Application Data\Bittorrent or.and C:\Users\YourUser\Application Data\Bittorrent). After restarting Bittorrent you will have a fresh set of settings, so change them to what you need and reload the list of torrents that you saved.
  • Check the connection settings. Sometimes you want to minimize the number of connections Bittorrent makes because your provider gives you only a limited connection pool. Make sure the value is not too small. Bittorrent needs a lot of connections: to find peers, to download and upload stuff, to open new connections in order to find the faster one, etc. In my case 15 was too little and I had to restore it to the original 150, even it 15 worked with previous versions of the program.
  • Solution from a comment: check your firewall settings and the firewall settings of your router/modem
  • Solution from a comment: check your internet provider. Some, like Comcast, are throttling some types of traffic. This link might help: Stop your ISP from Throttling Bittorrent Speeds
  • Solution from a comment: enable Bittorrent protocol encryption and restart the application
  • Solution from a forum: disable DHT from the Bittorrent client settings (or enable it, if it is disabled?)
  • Solution from YouTube: start the torrent client 'As Administrator', suggesting there may be some file access issues you have.
  • Solution from a comment: enable DHT. If only some torrents seem to be stuck, see if you can enable DHT in those torrents' properties.

Hope that helps. Now for the original post:

Update (again): While resetting the settings did solve my problem temporarily, I had the same problem the next day as well. The only meaningful thing that I had changed was the global maximum number of connections (Preferences -> Bandwith) from 150, which seemed excessive, to 15. I changed the value back to 150 and it started downloading immediately! This is strange, since the value was 15 for years, I think. Well, I am getting tired of these solutions that only work until the next day. Hopefully this is the last time the problem appears.

Update: The enthusiasm I had after making some of the torrents work faded when I noticed most of the other torrents were still not working. My only solution was to go to the Application Data folder, then Bittorrent, and delete settings.dat and settings.dat.old while the program was closed, then restart Bittorrent. Warning! You will lose all the torrents and settings so save them first (I selected them all and copied the magnet links, then added them back one by one afterwards). The weird thing is that, while it worked, the software also looked quite different from what I was used to. Perhaps just blindly updating the version of Bittorrent all the time is not the best option. Sometimes we need to reset the setting to take advantage of the new software settings.

I've had a problem with a router which prompted me to remove it and put the Internet cable directly into my computer port. I wouldn't recommend it for you, since a router adds a level of protection against outside access, but still, I was not home and a friend of mine "fixed" the problem. Since then, I couldn't download anything on Bittorrent, as it got stuck at "Connecting to peers", even if it connected to the trackers, and saw all the seeds and leechers. Googling around I found a suggestion to remove "resume.dat" from the Bittorrent Application Data folder, but it didn't work for me. I tried a lot of things, but none worked until I found an obscure forum asking about a proxy server. And it dawned on me that it could be from there.
You see, I had previously installed a free proxy program called Privoxy, but I had bound it to the previous IP address of the computer. As a result, it didn't load anymore. The Internet settings were OK, I had removed any reference to a proxy, but strangely enough something in the Bittorrent client kept some information relating to the proxy. After I only bound the proxy to the local address, Privoxy started and miraculously also did the Bittorrent downloads (after a restart of the program).

So, if you have issues with the Bittorent client getting stuck at "Connecting to peers", check if you have recently changed your Internet proxy settings.

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Update: I recognized the voice of Brad Dourif as Piero (how can one not?) so I went to see who the other voice actors were. If you, like me, felt a strange attraction to Callista Curnow, that's because her voice is that of gorgeous Lena Headey. Also you might recognize Susan Sarandon as Granny Rags (hee hee!) or John Slattery as Admiral Havelock. But pretty much no one comes close to Brad Dourif, except perhaps Roger Jackson, who is the voice of Mojo-Jojo!

As you may know, I am a great fan of Arkane Studios games. They did Ultima Underworld, Arx Fatalis, Might and Magic X (which for all intents and purposes was Arx Fatalis 2) and now they did Dishonored. You will probably say that Ultima Underworld was actually a Looking Glass Studios game, but when they dissolved, some people from their team went on to work for Arkane and the resemblance of the games is pretty obvious. Anyway, I am now in a small village in Italy and only have Internet at my work. Imagine my great surprise when I discovered a kit of the Dishonored game on my laptop. I immediately installed it and played the game for a non stop 20 hours until I finished it. However, it was my desire to see the entire story (and to get some sleep in the weekend) that made me finish so quickly. You see, the game is a first person shooter-adventure that follows a storyline. However, on each stage you can explore and find a lot of secrets and side quests and even influence the story a little bit through your actions. The universe in which the game is played is a wonderfully crafted steampunk world, driven by whale oil and technology invented by mad scientists and filled with political intrigue. I can safely say that the game is a combination of Arx Fatalis, Thief/Assassin's Creed and Vampire: The Masquerade – Bloodlines.

For an analysis of the game, there are a lot of things to be said. One of them is that the 3D world was, as far as I could see, almost perfect. I didn't get stuck in some fold of the wireframe, I didn't reach places I shouldn't have reached even when having the power to Blink, I didn't see through textures or seen any major bugs, actually. The game is a huge collaboration of companies, with people from all over the world, they could have screwed up anywhere: design, storyline, sound bits, software, 3D world, etc. It did not happen. You can also see the love that was poured into the game when the story does not end with an obvious finish, but continues on for a few stages. They could have worked less for the same money, but they somehow chose not to.

The gameplay is a joy. You have different ways of solving problems: you can kill anything that moves, you can choose to not kill them, but perform a chokehold on them and hide their unconscious bodies so you can avoid detection or you can go on high ledges and sneaky paths to avoid conflict all together. An interesting component of the story is The Outsider a supernatural being, probably a god, that looks like a normal guy, dressed normally for the age, but having black eyes. He is treated as the Devil in the official religion of the country, but he acts like your ally in the game. His only obvious interest is to have fun watching the chaos. For these purposes he gives you his mark and the gift of magic, which allows you to teleport, possess small animals and humans, summon a pack of ravenous pack of rats to devour your enemies and other fun things like that. The world if very interactive. You can, for example, take a random item like a bottle and throw it away. This would either unbalance your enemy, if you hit them directly, so you can deliver a deadly sword strike, or cause them to go to investigate the noise of the bottle breaking. One interesting option is to take the head of the enemy you have just beheaded and throw it into another opponent. Each level had hidden magical artifacts which you can find using a special Outsider device, a living heart with mechanical bits which you hold in your hand and that talks to you - told you, fun stuff. This usually prompts you to go out of your way to find said artifacts. The complexity of each stage is staggering. The first two stages I tried to play as completely as possible, which took me a lot of hours. After the first level ended I felt pretty good about myself. I had explored a lot of the map and I felt pretty smug about it. In the final summary of the mission I saw, to my chagrin, that I had found about half of all the valuable objects that I could have found. The rest of the missions I just breezed through, in order to see the ending. If I would have played this game as thoroughly as I possibly could, it would probably have accounted for many tens of hours of gameplay. Well, maybe it's me, but emergent gameplay is the coolest thing since fire was invented.

The devices you possess are old school enough to be a lot less effective than magic. You have your trusted one bullet pistol, which you must reload after each firing, you have your crossbow, which can fire darts, sleep darts or incendiary bolts, you have delicious bombs which, when triggered, fire a fast winding metal wire that cuts your enemies to pieces, grenades are always fun, and so on.

There are some issues which I had with the game though. It seemed to me that the magical spells were rather unbalanced. I cannot tell you how much they are unbalanced until I play the game again in another way, but it seemed to me that you absolutely needed to have Blink and Dark Vision and that the best offensive spell was the summoning of the rat pack. The rest were almost useless, at least by description: something that allows you to attack stronger and more enemies at once if you have enough adrenaline, something that allows you to possess animals, but there aren't that many animals in the game, and only partial possession of people, something that causes a gust of strong wind. Well, I will try them soon so I can tell you more in an update. Another thing that felt useless to me were the bone charms who gave me stuff that didn't really seem important. I did play the game on Easy, since I didn't have a mouse for the laptop, so that may explain my disdain of the things.

It is important to realize that the game has downloadable missions and content through Steam. This means the story can go on. I intend to explore this avenue. Also, after playing a second time I have to say that I was amazed of the option to not kill anyone the entire game. Even the assassination missions have ways of getting rid of the characters without killing them (even if their fates are usually worst than death). If you want to go that way, please always check that the unconscious victim is actually unconscious. Otherwise you end the mission with one or two dead people and there is no going back. One example is if you choke one guy, then let it fall with the head in the water. He dies even if you immediately remove him.

All in all I cannot recommend the game enough. Add to this that after you buy it, you also get extra chapters as downloadable content and, who knows, maybe they will allow the community to make their own chapters. It was just fantastic. Go play it!

I embed here an example gameplay from someone who is obviously more skilled than I am.



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I've reviewed two books of William Golding already and both of them were complex analyses of the human nature. This little novel, The Double Tongue, is similar in complexity. A note at the beginning of the text is explaining perhaps best why Golding's books are so great in details. You see, the novel was published posthumously, after a draft of it was found in Golding's belongings. He has already finished the book once, wrote another version and had started on another draft. No wonder his books were so reflective and self referential and connected to so many other works of literature or philosophy.

About the content, it is rather interesting, as it details the story of a girl in ancient Greece, just before Romans started dominating the country, who becomes the Delphi Pythia. The story quickly goes to the decorative role a "well bred" female would have had in those days, carefully instructed how not to draw attention, kept in total ignorance, all for the moment when she would be offered to a husband. After attempting escape from this fate, the only option her father has to "do with her" is to give her to a priest of Delphi called Ionides. Thinking she was going to become a servant of the temple, sweeping floors, she becomes the oracle. This is used to analyse concepts as religious sentiment, political use of faith and to describe the parallel system used in this world of superstition and showbiz.

I thought that it was a really short story. Told from the point of view of an octogenarian woman, it dwells on the adolescence, the initial shock of coming to Delphi, but very quickly skips entire decades to bring the conclusion. The title is relating to both the Python that the god Apollo killed in the Delphi cave, which gave him the forked tongue that said two things at once, but also to the double system of religious ecstasy backed by very real intelligence networks and the duplicity of people who either declare themselves religious while lacking the sentiment or the other way around . The story is inspired by Ion of Euripides and the ending is revealing only to a select few who understand the reference to a passage of the Bible (see here and here).

I can say that I liked the novel. It wasn't a "wow" thing like in the case of Lord of the Flies, nor did it cause me to feel more enlightened with the final reveal. Being that short and the last novel of Golding, there is really no reason not to read it.

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I have already spoken of the incredible lack of Internet connectivity in the area or Ispra/Cadrezzate. Of course, they are only villages. In Romania you would be lucky to have a telephone. However, this situation has brought to my attention two interesting and strange things.

First, lacking the distraction of the web and of other people, I found myself rediscovering introspection. It felt like meeting an old friend, as my brain was beginning to spout ideas for movies or short stories, computer programs or blog posts. It felt nice and perhaps I ought to try this more often. Apparently, I will have the opportunity every weekend, but already the universe is working toward bringing me a cellular card, so I don't know if I will have the disposition. If you want to try it, go somewhere where you have no Internet, don't call anyone and don't take any other creatures with you, be them dogs, cats or humans, and stay at least two days. I am already after a month of not working, so if you find yourself focusing on work issues, you are not doing it right.

Second, I actually found a magical spot, almost no metaphor here. So strong was my need for connectivity that I actually found a place where a wi-fi connection was available and I could guess its password. It must have seemed weird to see a guy with a cell phone in his hand, triangulating wi-fi spots. The magical part of it is that the spot is on the sidewalk and restricted geographically to an area of 2 or 3 squared meters. Apparently the wifi comes from a clubhouse, but I could not find it in the area and whenever I make a step to exit the area, the signal strength goes down and disappears. If you are old enough to have played Quest for Glory, you know there was a magical area in the forest where you could sleep and find yourself refreshed, without fear of attack and even having a fruit tree that you could eat from. It's kind of like that. Now, I have no idea what Italians think when seeing a big guy standing in the sun on the sidewalk in front of a metal sign for Cadrezzate and either furiously tapping on his smartphone or reading some web pages, but at least I get to read my e-mail and RSS feeds.

The metal sign is probably the reason this works at all, it must function as an antenna. I wonder if my landlord will be OK with me trying to install big metal plates on his balcony... My search for Internet took me almost 2 kilometers away where, after unsuccessfully trying to find a bar or a restaurant with wi-fi and not being able to guess a single password from private networks, I found one that was an actual ADSL line! Couldn't guess the password for that, either, but for someone to have ADSL in this starved out region and not share it felt like a crime to me. Perhaps I will be able to get a contract for myself here, then share it in the building and become the hero! [Enter Quest for Glory: So You Want to Be a Hero soundtrack]
Anyway, tomorrow will be my first day of work here, so probably my hunger will be alleviated a little, otherwise I am half a mind to root my Android phone and then install wi-fi cracker programs.