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I've been monitoring more closely the access to my blog and I noticed that a lot of people are interested in the post about the Sicilian Wing Gambit, defined as pushing b4 in reply to the standard Sicilian Defense e4 c5. So I will be trying in this to use new knowledge and computer engines to revisit this funky opening gambit. As such I will be using LiveBook, a system created by the people at ChessBase that tries to catalog and discover chess based on active chess games and analysis, as well as computer engines, in this case Komodo 9 with a 256MB table memory. I've continued each variation until there was only 1 game left in the database, then I stopped.

Main line from LiveBook


Let's start with LiveBook. Here is a PGN with the main variations in order of use. You will notice that the main line is to accept the gambit (GM Jan Gustafsson even wrote "take the pawn and be happy!" at that particular junction), then refuse the second pawn and immediately challenge the center - which would have been the Sicilian idea all along - by pushing d5. It loks a bit like a Scandinavian Defense, but without White being able to push the Black queen back with Nc3. The main line shows Black gaining advantage, but then losing it by move 12, where equality sets in. However, the computer does not recognize some of the moves in the main line as best.

In the line that I was interested in, the one where Black takes the pawn on the a-file, White gains the classical center and technically it is ahead in deployment of minor pieces, if one considers a knight on the a-file and a semi blocked in bishop developed pieces. However, not all is lost, as the computer has some ideas of its own. Also keep in mind that the Sicilian Wing Gambit is not well known and few people actively employ it.

So here is the PGN of the LiveBook database, based on what people played: 1. e4 c5 2. b4 {This is the Sicilian Wing Gambit. From here on, the percentages in the comments are wins for White and the points are from computer engines.} cxb4 (2... b6 3. bxc5 bxc5 4. Nc3 Nc6 5. Rb1 g6 6. g3 Bg7 7. Bg2 Ba6 8. Nge2 {50% / 0.00}) 3. a3 d5 (3... bxa3 4. Nxa3 d6 5. d4 Nf6 6. Bd3 Nc6 7. c3 e5 8. Ne2 {50% / -0.33}) (3... e6 4. axb4 Bxb4 5. Bb2 (5. c3 Be7 6. d4 d6 7. Bd3 Nf6 8. Ne2 Nc6 9. O-O O-O) 5... Nf6 6. e5 Nd5 7. c4 Ne7 8. Na3 (8. Qg4 Ng6 9. h4 h5 10. Qg3 Nc6 11. Bd3 {50% / -0.75}) 8... Nbc6 9. Nc2 Ba5 {50% / -0.25}) 4. exd5 Qxd5 5. Nf3 (5. Bb2 e5 6. Nf3 Nc6 7. c4 Qe6 8. Bd3 Nf6 9. O-O
Bd6 10. Re1 O-O 11. axb4 Nxb4 12. Bf1 {75% / 0.00}) 5... e5 6. Bb2 (6. axb4 Bxb4 7. c3 Be7 8. Na3 Nc6 9. Nb5 Qd8 10. d4 exd4 11. Bf4 Kf8 12. Nbxd4 Nxd4 13. Nxd4 {50% / 0.00}) (6. c4 Qe6 7. Bd3 Nc6 8. Bb2 Nf6 9. O-O Bd6 10. Re1 O-O 11. axb4 Nxb4 12. Bf1 {75%}) 6... Nc6 7. c4 Qe6 8. Bd3 Nf6 9. O-O Bd6 10. Re1 O-O 11. axb4 Nxb4 12. Bf1 e4 13. d3 Qd7 14. dxe4 Bc5 15. Bxf6 Qxd1 16. Rxd1 gxf6 {50% / 0.00} *


Computer analysis: main line


Now let's put Komodo on the job, let us know what is going on here. Many people analysed the position resulting after pushing b4 and with depths of 36 and 40, computer engines overwhelmingly suggest taking the pawn. However we might want to explore what happens if we take another option. It is interesting to note that Komodo 9 pushes the main move as the third most important at depth 24. Perhaps later on this would get reversed again, but this soon into the game it just tells us that the other options are equally good. The two moves I am talking about is d5 and e5. Interestingly enough, the second most common human move (b6) is not even on the radar for the computer, while the computer move appears to have been played only 4 times by humans. So let's take a look at computer moves:1. e4 c5 2. b4 d5 3. exd5 cxb4 4. a3 Qxd5 5. Nf3 e5 6. axb4 Bxb4 7. c3 e4 8. cxb4 exf3 9. Qxf3 Qxf3 10. gxf3 * At the end of all this, White has four pawn islands and doubled pawns, but can quickly use the semi open files to attack with rooks. Maybe this discourages you, but remember two things: these are computers making these moves and while the position looks weird, you get attacking chances with no loss of material. That is the purpose of a gambit after all.

Computer analysis: accepting both pawns


Let's see what computers say about the line that we want to happen. The gambit is accepted, the a-pawn is captured as well. What then? I was surprised to see that, depending on depth and engine, the next move is quite different. Stockfish 6, at depth 39 goes with d4, taking control of the center and ignoring the Black a-pawn. The variations from this position are quite complex and have less to do with this gambit. I would gamble (pardon the pun) that the purpose of the wing gambit was reached at this point. Computers give a clear equality between players, but remember that even after we capture the a-pawn, we have still would be a pawn down. Black is forced to passive moves like e6, d6, having to spend resources to regain center control, while most White pieces have clear attack lines.

An example: 1. e4 c5 2. b4 cxb4 3. a3 bxa3 4. d4 e6 5. Nf3 d5 6. e5 Bd7 7. Bd3 Nc6 8. Nxa3 Bb4+ 9. Bd2 Bxd2+ 10. Qxd2 a6 *

Computer analysis: accepting just the first pawn


But what happens in between these two options? What if Black accepts the gambit, but doesn't take the second pawn? Will the computer see the same result as in the "human main line" we first discussed? Not quite. The computer moves are really different from the human ones. 1. e4 c5 2. b4 cxb4 3. a3 e5 4. Nf3 Nc6 5. Bb2 Nf6 6. Nxe5 Qe7 7. Nf3 Nxe4 8. Be2 d5 9. O-O Qd8 10. Bb5 bxa3 11. Nxa3 Bc5 * The result is another equal position, where White lost the center, but has a strong, yet weird development.

Also check out 3... d5: 1. e4 c5 2. b4 cxb4 3. a3 d5 4. exd5 Qxd5 5. Nf3 e5 6. axb4 Bxb4 7. c3 e4 8. cxb4 exf3 9. Qxf3 Qxf3 10. gxf3 Ne7 * An interesting tactic is not to take the d5 pawn and instead advance the e-pawn to e5: 1. e4 c5 2. b4 cxb4 3. a3 d5 4. e5 Nc6 5. Bb2 Qb6 6. Nf3 Bg4 7. axb4 Qxb4 8. Bc3 Qe4+ 9. Be2 Bxf3 10. gxf3 Qf4 11. d4 * You can watch an example game in this variation from Kingscrusher.
My opinion on this is that White forces a strong center, but, as seen from the computer variation, the sides get seriously compromised. The truth is that I always wondered if there is a solid play with the king in the center. This might be it, although keep in mind that in that position White is a pawn down.

What if we start with b4 and then try to move towards the center?


Well, that's easy to answer: it's another opening :) called the Polish or Sokolsky opening and I have written another blog post about it, although it is pretty old. Maybe I will also revisit that one. The point with that opening is that it already shows Black what we plan and it has some other principles of work, more closely related to the English opening to which it sometimes transposes. The Wing Gambit, though, is a response to the Sicilian, trying to pull the opponent from their comfort zone and into ours.

What if we delay the b4 push?


One can wait for the wing gambit until knights have left their castle. That's called the Portsmouth Gambit (1. e4 c5 2. Nf3 Nc6 3. b4) and some consider it stronger than the gambit presented here. It might be interesting to analyse. Haven't found a lot of resources on it, just this 2014 book from David Robert Lonsdale.

Another option is to play 3. a3, preparing a support of b4 on the next move. It does produce similar results as the base gambit, but I didn't have time to analyse it and it feels a bit slow, to be honest.

When Black defends with b6


Defending c5 with b6 leads to a Sicilian without the b-pawns. That means that an attack on the queen side is out and the White light square bishop can linger around on the queen side as long as it wants, targeting that juicy Black king side from afar. Combine that with the dark square bishop having a nice diagonal as well. 1. e4 c5 2. b4 b6 3. bxc5 bxc5 4. Nf3 Nc6 5. Bb5 Nd4 6. Nxd4 cxd4 *
For an example of that variation, check out Kingscrusher's video.

Traps in the Sicilian Wing Gambit


I couldn't find a lot of traps in the Sicilian Wing Gambit. One good video on this comes from GJ_Chess (ignore his Indian accent, he is actually quite good and, what I like a lot, he focuses on traps and dirty tricks in his videos):

[youtube:5KNVTce4tmE]

Other ideas and nomenclatures


The ECO category for this opening is B20, same as for the Sicilian Defense, which doesn't help a lot.

After Black captures the b-pawn, c4 is called the Santasiere variation of the Wing Gambit, and Black's only option seems to try for control of d4 with either e5 or Nc6. Taking en-passant is giving White a lot of compensation in development.

The goading of the Black pawn with a3 that we've covered above is called the Marshall variation. If Black pushes the pawn to d5 and White captures, we enter the Marienbad variation, while if Black captures the a-pawn, it is called Carlsbad variation. For the record, bad is the German name for bath not an indication that the variation is bad :).

Pushing a3 before b4 is called the Mengarini gambit. Check out a game from 2013 between Dobrov and Blom.

Other resources on the gambit


A nice review of this gambit, with names of the variations and some human analysis, can be found on chess.com. (The same author has a post on The Portsmouth Gambit as well)

On chesstempo there is a nice list of games with this variation that you can search. Play around with the Advanced Search parameters. As a reference, there are 11 games from people over 2500 using the Wing Gambit and White has most wins. If restricting to games after 2000, you only get one, which ended in a draw, although White was better at the end. You can see the game here: Timur Gareev vs Gata Kamsky, US Championship (2015).

Interesting Wing Gambit/Fried Liver attack combo that you can see here: John P. Pratt vs Elden Watson, 29 Sep 1976, Hill Air Force Base, Utah. You gotta love that. Not the best rated players in the world, but still. Here is a lichess computer analysis of the same game.

A 2013 call to reevaluate the Wing Gambit with some examples of famous old games where the opening had a strong effect.

Conclusions


Unlike the Sokolsky opening, the purpose of the Sicilian Wing Gambit is not to push the b-pawn to block Black's development, but to deflect the c-pawn from protecting the center. The goal is reached when White has a strong center. In no way does it mean it is a winning gambit. There are no brutal traps, no quick wins, the only purpose of this opening is to pull an aggressive Sicilian player from their comfort zone and into a slower, more positional one. That means that the White player needs to attack like crazy until Black is a mere smear on the board, otherwise the center control and speed advantage that may be obtained from the opening can be easily lost.

From my analysis I gather that Black should accept the gambit, but not continue to take pawns like the a-pawn, instead focusing on their own piece development and control of the center. With perfect computer play, equality is reached and maintained. White often fianchettoes the dark square bishop to b2 from where they put pressure on the Black king side. Black's game often centers on exchanging pieces, so that the opening advantage gets lost. The best chance Black has to decline the gambit seems to be pushing d5, going into murky territory.

White on the other hand should push for the center, even propping the d-pawn with c3 and blunting the dark square bishop diagonal. Then focusing on attack is the most important feature, as in most gambits.

Careful with the variation in which Black attacks the e4 pawn with d5, then capturing with the queen after the exchange. If not careful the queen can fork the king and the rook. That is why Nf6 is played by White as the next move or even Bb2, although that's not as good, as the bishop can be deflected.

Usually the a-pawn is recaptured with the knight, not the bishop. This may seem surprising, but what it prepares is moving the knight on b5, attacking c7 and a7 and being very hard to dislodge, as the a-pawn is pinned to the rook. Some variations sacrifice the Black rook in the corner for a quick counter-attack. In case it is captured with the bishop, the idea is to exchange dark square bishops and prevent the Black king from castling.

In several games I have seen, moving towards the center forces Black to use e6 followed by d5, to which White can respond with e5 themselves and get into French defense territory. Personally I dislike playing against the French, but in this case, without b-pawns, the theory is quite different as well. For an example, check out this video from Kingscrusher.

Even if caustic GM Roman Dzindzichashvili categorized this as the worst opening for White, don't forget that it was used by Fischer in 1992 to beat Spassky. Well, a transposition thereof. If you are confident in your chess skills, this is just as good an opening as any other and at least you need to know it a little in order to defend against it.

I would love some comments from some real chess players, as all of this is based on game databases and computer analysis. Please leave comments with what you think.

Video examples


Here is Simon Williams using the gambit against a young Polish player:


[youtube:NkD12gJcbO4]

ChessTrainer shows a nice game where he uses the gambit to get a quick center and take his opponent out of Sicilian main lines:

[youtube:KITg5dYVsYk]

MatoJelic is showing us some classical games:
Thomas A vs Schmid, Hastings 1952

[youtube:8UTSqKIPQ-8]


Wood L vs Mease A ,USA, 1949

[youtube:XkymLpg781c]

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Japanese culture is certainly special. The music, the drawing style, the writing, the cinematography, they are all easily recognizable and usually of high quality. Yet I think it is even cooler when artists are able to blend Japanese feeling with Western cultural artifacts. Check out this Japanese traditional sound... made metal: Akatsuki no Ito (The Thread of Dawn?)

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It pays to see how celebrities got to where they are. It is a continuous chain of events that feeds off their talent (or lack thereof). Just like with Angelina, here is a video with Bjork, age 11, reading a nativity story in her native language.

Here is a nice video about the Dawn mission. It is hosted by the Planetary Society and very accessible for most levels of understanding of science and astronomy. Check it out, it is a fascinating mission.

Just wanted to post these really funny Star Trek fan made animations.

South Trek - a South Park animated Star Trek:


Star Trekkin' song:


Stone Park - a Flinstones animated Star Trek:



Some other funny stuff:






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I don't usually post animal videos, but this really is very cute. It is space related, as well, as it is taken by a camera in Baikonur's space center. Check it out!



Got it from an article about the animals living near rocket launch pads: Launch Pad Animals, Ranked

More into the secret life of the gopher here: No one plays golf on Mars

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The News: A User's Manual is a short book that reads like a thesis for improvement of the way news is reported. Why, asks Alain de Botton, is news trying harder to be "accurate" than to tell the entire story so that people can understand and feel it? Basically it is the old Star Trek trope when Spock or Data or Seven of Nine tell the time in milliseconds when all was actually needed for the purpose on hand was how many hours more or less. Just like in there, the news, as seen by the author, does not understand either what the whole story is (lazy reporting) nor what people need (or indeed what the purpose on hand is). Like a global organization struck by autism, it just repeats the same terrifying and intimidating bits of human suffering, only to ignore the good, the humain, the inspiring and the overall effect on the audience.

I will put is clearly: Botton is right. However, he is discussing news from the perspective of human betterment. Just like people eating too much and exercising too little that the news organizations are being paid from, they couldn't suddenly do what is right as opposed to what brings the money or the audience likes to see. Some of the points he makes could, presumably, be used in national televisions, the ones that should be apolitical and tasked towards the education of the audience, not towards making profit. Alas, such televisions do not exist anymore, I think. I believe, however, that the book was never designed as a how-to manual for news organizations, but for the people watching it. Imagining the news style that Botton is describing can make us, the viewers, understand not only why we watch the news as they are, but also what they do to us.

The book is split into several chapters, all of them containing sections which contain at least an introduction, a description, a comparison, an analysis, a damage report and a suggestion for change:
  • Politics
  • World News
  • Economics
  • Celebrity
  • Disaster
  • Consumption
  • Conclusion

What I found interesting was the psychological analysis of why we are attracted to some types of news items and what effect they have on us. I especially liked the comparison between "terrible tragedies" and the original Greek tragedies. According to Botton, telling what happened in 100 "unbiased" words is less engaging or instructive than going deeper and explaining the situation and the motivations of the people that did terrible things. Why, it is so much easier and comfortable to condemn a murderer of children as "sick" than to try to imagine what he has in common with you and in what situation you would snap that horribly. However, that teaches you and educates you more in life.

The Botton line (heh heh) is that without context, any information doesn't mean anything and makes us feel nothing. To overcome this, news makers are showing the most brutal and shocking things that they are allowed to show, just in order to elicit some semblance of interest. Instead, giving us the whole of the story, making us aware of how people from distant places live before stuffing down our throats how they died, might be more memorable and instrumental to make us feel something useful.

I found myself comparing news media to the justice system. There, a trial with no representation and due process is considered a sham. Both sides need to tell their story to the best of possibilities. If every news item is like a trial, its purpose making the audience judge a situation or a purpose, surely the same must be true. I do believe that Botton would have made his point more popular if he would have taken the stance of the lawmaker than the one of the psychologist. On the other hand, that would have deprived me of an instructive book that exposed many of the mechanisms through which the news is making us feel good while causing so much (hopefully) unintentional damage.

Not everybody is happy about his book, especially professional reporters. Here is one review from The Guardian: The News: A User's Manual by Alain de Botton – review

More helpful, here is a video of Alain de Botton himself discussing some points made in the book:

Just days after I was saying how great Star Trek New Voyages/Phase II was, I stumble upon this gem of a story: Star Trek Aurora. It is a 3D animated full movie set in the Star Trek universe. Even if the animation is primitive, give it a few minutes. The acting is good and the story is really nice and original, with a believable female character and a fresh perspective on the Star Trek universe. I am embedding here the full movie, but also go to their web site and YouTube channel, since they have more work coming!

In this post I want to talk to you about new stuff that links to the good old stuff of our own youth. You probably know what Kickstarter is, but just as an introduction, it is a place where people ask for money for future work. It's like a crowdsourced financing scheme for your public elevator pitch (just imagine a planet-sized elevator, though). And when I say Kickstarter, I mean the actual site and all the other similar things out there. Like... Kickstarter-like, like it?

First stop: Underworld Ascendant. The team that made Ultima Underworld, one of my all time favourite games, is doing a new one. As you can see on the Kickstarter page, it is two weeks from completing. If you loved the Ultima Underworld games (NOT the Ultima games), you could consider pitching in.

Second stop: Hero-U. Remember Quest for Glory? It was made by Sierra Games and the entire series was awesome! However the designers of the game are the Coles. They have been working on Hero-U, a modern version of the QG universe. They planned to release in the spring of 2014, but scope creep and public feedback turned the game from a simple little game to a complex and interesting concept that is planned for release in the autumn of 2015 and it is well on schedule. Check it out! They are at their second Kickstarter round.

Turning to movies and series, this time works made by and for Star Trek fans. And I am not even talking about random people doing really weird and low quality stuff, I mean real movie business people doing great stuff. Check out Star Trek Continues, a continuation of the original Star Trek series, as well as Star Trek Axanar, which seems to become a really cool movie! I can't wait for it to get out.

Update June 27th 2016:
The Axanar story has become a poster for corporate greed and stupidity. Soon after the trailers for Axanar were released, Paramount and CBS - the corporations owning the Star Trek franchise - sued the producers on copyright infringement. Funny enough, they did this before anything real was released. Their problem? The production was too big.

Having received more than 1.2 million US dollars from Kickstarter, the show was actually starting to look great. Top production qualities, professional actors, good CGI and - most of all - passionate people. Paramount and CBS alleged that this was already a commercial venture, having such budget, even if it was released freely on the Internet after production. To me, it feels as if Hollywood started to feel the heat. They realized that if this production and distribution model catches on, they will be left trying to combat piracy and hiring armies of lawyers to arrange and check distribution contracts when "the opposition" will just release free on the Internet once the budget for production is met. Consider the implications! This would be huge.

It felt like entrapment. First you let legions of people use the Star Trek moniker and universe, then you jump with a lawsuit on the people that make the most money. So the studios started to try to deflect the anger and consternation of fans and independent producers with dirty tricks like instructing J.J.Abrams to say in an interview that the lawsuit would go away, only for it to continue anyway and finally, with a set of guidelines for independent productions to which the studios would not object. The terms are ridiculous and pretty much break the entire concept of serialized Star Trek. More here, check this out: “The fan production must … not exceed 30 minutes total, with no additional seasons, episodes, parts, sequels or remakes.”



A long time ago I wrote a post about Vodo, what I thought was the future of cool little indie movies and series. Vodo didn't quite live to my expectations, but Kickstarter has taken its place and, since it is not only about movies, but all kinds of projects, it has a larger chance of surviving and changing the way the world works. Not all is rosy, though. There are voices that say that the Kickstarter ecosystem is more about promises than about delivery. Also some governmental and commercial agencies are really displeased with the way money are exchanged directly between customers and producers, bypassing borders, intermediaries like banks and tax collectors and so on. If you combine this with Bitcoin type currency, their job of overseeing all commercial transactions and taking their cut does become more difficult. I sympathise... not really.

I leave you with some videos of the projects above. Think about looking for others that are working on something you want to sponsor. You might be surprised not only by the ingenious ideas that are out there, but also about how it would make you feel to support people with the same passions as yourself.

Underworld Ascendant trailer:


Game play for Hero-U:


The full first episode of Star Trek Continues from the creators themselves:


Prelude to Axanar, a small mockumentary about the events that will be the context of Axanar:

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This is a great film. It shows what it would look like to travel with the speed of light from the Sun to Jupiter. It takes 45 minutes (the length of the film) and it is one of the few things that show really how space is, how large, empty, unforgiving it is and how small and almost insignificant are the small islands of dirt we are fixated on. Don't worry, you have a little indicator of when something is about to appear, so you can fast forward. Really loved this. I only wish it would have continued to Pluto and beyond (just so you understand how awesome the New Horizons probe really is)

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Dan Ariely is a professor of behavioral economics, the field that is trying to analyse economics via human behavior studies. In his book, Predictable Irrational - The Hidden Forces that Shape our Decisions, he is arguing that the simple model of market forces constraining people to behave rationally to maximize gain is false, as people are not rational and will never be rational. He then goes to explain various mental fallacies that we are subject to, complete with experiments testing and proving them.

The book is rather short and easy to read, split into 15 chapters and some annexes. Here is a summary:

  • Chapter 1: The Truth About Relativity - People assess the value of something relative to something else that is known. Thus people can be "primed" by being exposed to items that are priced in a certain way, influencing the value they give to something else. Think supermarkets and the three category of items: cheap stuff, expensive stuff and one item that is insanely expensive. Relativity will make people to buy the expensive stuff.
  • Chapter 2: The Fallacy of Supply and Demand - Again, value is not really an objective thing, coming from supply and demand, but by comparing to other things. The example given is that of black pearls, at first no one would buy them, but the importer chose the most beautiful and best, created a line of insanely expensive jewels and advertised them everywhere. Soon black pearls were in demand and at a much higher price than normal pearls.
  • Chapter 3: The Cost of Zero Cost - Ariely argues that zero is a price in a category of its own. He makes an experiment where people have to choose between average and good candy and they are asked to pay 2 cents and 14 cents, respectively. People overwhelmingly choose the good candy, since the price is not that high. However, when the price of the average candy drops to nothing and that of the good candy to 12 cents (so the financial gain is the same for the same quantity) people switch sides and take the average candies.
  • Chapter 4: The Cost of Social Norms - One of the most interesting for me, this chapter discusses how people function on social norms until someone introduces the market norms (tit for tat), in which case the social norms go out the window and the situation may even become really embarrassing socially. Imagine Thanksgiving dinner at the house of mother in law, nice roasted turkey, good wine, the wife's recipe was used for the delicious desert, everybody is happy. What happens if the man thanks the hosts and attempts to give them money to cover the expense? A lot of interesting experiments expand on the concept.
  • Chapter 5: The Power of a Free Cookie - A reverse of Chapter 4, it considers what happens when you get something for free as opposed to having to pay for it. When a colleague comes to the office and brings cookies, people take one or two, taking into consideration that other people in the office need to get a cookie. However, if people are asked to pay a cent on the cookies, they usually take more, again market rules trumping social norms when money is involved.
  • Chapter 6: The Influence of Arousal - Rather funny chapter, but really interesting. It shows that people, when sexually aroused, change their behavior significantly. That is not a surprise, but that change is so large that those people themselves cannot predict what they will actually do. Consider this when you rationally "plan" on how you are going to behave when exposed to temptation or strong emotions.
  • Chapter 7: The Problem of Procrastination and Self Control - People tend to value the present much more than the future. People plan to save money or lose weight, but are deflected by present moment temptations. Can something be done about it?
  • Chapter 8: The High Price of Ownership - People tend to overvalue the things they already possess. In an experiment, Ariely proves that people would not buy the things that they are trying to sell at the price that they would themselves ask. This is used in economics when people are offered the option of "trying out" something and only when they actually "have" the item, decide if they want to give it back.
  • Chapter 9: Keeping Doors Open - One AI researcher came with the idea that intelligent behavior arises spontaneously when trying to maximize the available options. Ariely argues that this kind of behavior is not intelligent at all. He does clever experiments with doors that disappear if not opened in an interval of time and observes people periodically open them just in order to keep them there, even if they gain less by not visiting more lucrative rooms.
  • Chapter 10: The Effect of Expectations - This chapter seems to be incomplete. It is argued that if expecting to enjoy or not enjoy something, the enjoyment will be proportional to the expectations. Personally I feel that this only happens in cases where people can't really tell the difference between good and bad. I often face the opposite effect when watching a movie that I expect to be good and hate it when it is merely average.
  • Chapter 11: The Power of Price - Similar to Chapter 10, this shows how we feel we get more from something that is priced higher. The placebo effect is also discussed here. Interesting, indeed.
  • Chapter 12: The Cycle of Distrust - Economics says that there can be no hundred dollar bills on the ground because someone would have picked them up already. Making fun of this view on things, Ariely discusses dishonest offers that look like great deals, but instead are taking advantage of your gullibility. He argues that originally trustful people quickly lose that trust when cheated and it is hard to get it back. He gives an interesting example where they installed a stall offering free money. Only about one in five people even approached it.
  • Chapter 13: The Context of Our Character part 1 - Both chapters discuss the level of human dishonesty, but show that circumstances change the amount considerably. In an experiment he gives people the chance to cheat after doing some word memory tests, but people almost don't cheat at all if the words were related to honesty or moral codes.
  • Chapter 14: The Context of Our Character part 2 - In this it is shown that people are more likely to cheat if they can rationalize the value of the thing they steal. A concrete example is that they are less likely to steal money than something one step apart from money, like a worthless token. The difference is quite significant.
  • Chapter 15: Beer and Free Lunches - A kind of good bye chapter, this shows how people are influenced in their choices by what other people in their group chose. He makes a clever experiment where people order from several types of beer, either publicly or on a piece of paper. Depending on the culture, they choose differently or similarly to what people before them chose.


Overall I found the book informative. If one can integrate the teachings of the book, the benefit for one's life would be great. Unfortunately, Ariely shows that this kind of rational illusions are predictable, and that people need to make great efforts to dispel them. I leave you with a video presentation from Dan Ariely on TED, just to give you a taste of what he is like and what he does.

[youtube:9X68dm92HVI]

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I was watching a video from GM Niclas Huschenbeth where he played lytura in an online game. Amazingly he lost, but that is what happens when you underestimate your opponent, which I think was what actually went wrong. At the end of the video it was difficult to see exactly what White could have done after a point, so I analysed the game with the computer and found some amazing moves. First I will show you the original game. I urge you to think it through and see what moves you would have done differently, like a chess puzzle, before you watch the game as the computer suggested it. You can also watch the video online at the end of the post and, if you like chess, I really recommend Huschenbeth's channel. Not only is he a great player, but also a decent and nice guy and young, too. His Blitz & Talk GM Special videos are especially cool, since he plays with other world class grand masters.

But enough of that. Here is the game, up to a point where it didn't really matter what happened: 1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Nc3 g4 5. Ne5 Qh4+ 6. g3 fxg3 7. Qxg4 g2+ 8. Qxh4 gxh1=Q 9. Qh5 Nh6 10. d3 d6 11. Bxh6 Be6 12. Bxf8 Rxf8 13. Nf3 Nd7 14. O-O-O c6 15. Bh3 Nf6 16. Rxh1 Nxh5 17. Bf1 Rg8 18. Ne2 Kd7 19. Kd2 Rg7 20. Ke3 Rag8 21. a3 Nf6 22. h3 b6 23. d4 a5 24. Nf4 Rg3 25. Ne2

Here is the video of the game, to give you the time to think it through:


And finally, here are two lines that the computer recommended. This is considering that the fateful 10. d3 was played already: 1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Nc3 g4 5. Ne5 Qh4+ 6. g3 fxg3 7. Qxg4 g2+ 8. Qxh4 gxh1=Q 9. Qh5 Nh6 10. d3 d6 11. Bxh6 Be6 12. Bxf8 Rxf8 13. Nf3 Nd7 14. O-O-O c6 15. Nb5 Nf6 (15. .. cxb5 16. Bh3 Qxd1+ 17. Kxd1 O-O-O 18. Bxe6 fxe6 19. Nd4 {White +1.2}) 16. Nxd6+ Kd7 17. Qh3 Bxh3 18. Bxh3+ Kxd6 19. Rxh1 {Black +0.3}

Did you see those Nb5 and Qh3 moves?! Who does that? :)

I was just thinking about Coma a few days ago. I don't know why. I thought I miss one of their beautiful songs. And here I see on YouTube they released a new video just when I was thinking of them. This one is a very nice combination of Catalin's lyrics, melodic and hard sounds and a cool interweave of the voices of Catalin and Dan - it's not the usual contrast between singing and shouting, but rather a vocal collaboration which works surprisingly well. Without further ado, here it is.
Chip, by Coma:
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Also, if you want to see a live version:

A lot of the political discourse these days relates to the difference between democratic and non-democratic systems. More close to home, the amount of choice a government allows and - do not forget that part - demands from the individual. The usual path of such discourse is either "We let you do what you want!" or "We won't allow people do what you don't want!". I am telling you here that there is only a difference of nuance here, both systems are essentially doing the same thing, with top-to-bottom approaches or bottom-to-top. Like with the Borg in Star Trek, there is a point where both meet and make definition impossible.

My first argument is that the ideal democracy encourages personal freedom as long as it doesn't bother anyone else. That makes a lot of sense, like not allowing someone to kill you because they feel you're an asshole. Many people today live solely because of this side of democratic society. But it also means something else, something you are less prone to notice: you are demanded to know what everybody affected by your actions would feel about them. Forget the legal system, which in its annoying cumbersome way is only a shortcut to the principle described before. This is what it means, people: know your friends, know your enemies, join up! Otherwise you will just offend hard enough somebody who is important enough to make it illegal.

The non-democratic societies function like the all mighty parent of all. Under such governorship, all individual are children, incapable of making their own choices, unless supported by the whole of society or at least a large part of it. That's terribly oppressive, as it lets you do only what is communally permissible. But it also allows you the freedom of ignoring the personal choices of others. You don't need to know anything about anybody, just adhere to a set of rules that defines what you are allowed to do. It's that easy! That's why the system is so popular with uneducated people. Or maybe I should say lazy, to involve also those super educated people who end up supporting one radical view or another because it is inconvenient to find a middle ground compromise.

I am a techie, as you may know, so I will reduce all this human complexity to computer systems. Yes, I can! The first computer systems, created by scientists and highly technical people, were almost impossible to use. Not because they didn't let you do stuff, but because they let you do anything you wanted, assuming you were smart enough to understand what you were playing with. Obviously, few of us are really that smart. Even fewer want to make the effort. This is an important point: it's not that you are stupid, that you didn't read the manual, or anything like that. It's a rather aristocratic reason: you don't want to, don't need to, you expect comfort from the people who give you a complicated piece of machinery to operate. I mean, if they are smart to build one, why can't they make it so easy to use that a child could do it? (child sold separately, of course)

The answer to these complex UNIX systems was DOS, then Windows, then IOS. Operating systems increasingly dumbed down for the average user. Now everybody has a computer, whether a desktop, a laptop, a tablet, a smartphone or a combination of these. Children have at their fingertips computers thousands of times more powerful that what I was using as a desktop in my childhood, and it is all because they have operating systems that allow them to quickly "get it" and do what they feel like. They are empowered by them to do... well.. incredibly idiotic things, but that is what children do. That's how they learn.

You get where I am getting at, I guess. We are all children now, with tools that empower us to get all the information and disinformation we could possibly want. And here is where it gets fuzzy. The totalitarian systems of yesterday are failing to constrain people to conform to the rules because of the freedom technology brought. But at the same time the democratic systems are also failing, because the complicated legal systems that were created as a shortcut for human stupidity and lack of understanding of the needs of others completely break down in front of the onslaught of technology, empowering people to evolve, change, find solutions faster than antiquated laws can possibly advance. The "parents" are in shock, whether biological ones or just people who think they know better for some reason.

Forget parents, older brothers can hardly understand what the youth of today is talking about. Laws that applied to your grandparents are hardly applicable to you, but they are incomprehensible to your children. The world is slowly reaching an equilibrium, not that of democracy and not that of totalitarianism, but the one in between, where people are not doing what they are allowed to, but what they can get away with! And that includes (if not first and foremost) our governors.

This brings me to the burden of choice, the thing that really none of us wants. We want to be able to choose when we want to be able to choose. And before you attack my tautology, think about it. It's true. We want to have the choice in specific contexts, while most of the time we want that choice removed from us, or better said: we want to be protected from choice, when that choice is either obvious, difficult to make or requiring skills we don't have. That is why you pay an accountant to hold the financial reins of your company, even if it is your lifeblood, and you trust that that person will make the right choices for you. If he doesn't, your life is pretty much forfeit, but you want it like that. The alternative is you would understand and perform accounting. Death is preferable.

You know that there are still operating systems that allow a high level of choice, like Linux. They are preferable to the "childish" operating systems because they give you all the options you want (except user friendliness, but that bit has changed too in the last decade). The most used mobile operating system nowadays is probably Android and if it not, it will be soon. It swept the market that Apple's IPhone was thought to master because it gave everybody (users and developers) The Choice. But the off the shelf Android phone doesn't allow that choice to the average user. You have to be technically adept first and emotionally certain second that you want to enable that option on your own phone! It's like a coming of age ritual, if you will, the first "jailbreak" or "root" of your smartphone.

How does that translate to real life? Right now, not much, but it's coming. It should be, I mean. Maybe I am overly optimistic. You get the accountants that find loopholes to pay less taxes, the lawyers that find the path to getting away with what normally would be illegal, the businessmen that eskew the rules that apply to any others. They are the hackers of the system, one that is so mindbogglingly complex that computer science seems a child's game in comparison. If you mess with them, they quickly give you the RTFM answer, like the Linuxers of old, though.

The answer: make the system user friendly. Technology can certainly help now. There will be hackers of the system no matter what you do, but if the system is easy to use, everyone will have the choice, when they want it, and will not be burdened by it, when they don't want it. People talking to find a solution to a problem? When did that ever work? We need government, law, business, social services, everyday life to work "on Android". We need the hurdles that stop us from enabling the "Pro" options, but they must not be impossible to get through. Bring back the guilds - without the monopoly - when people were helping each other to get through a problem together. Liberalize the banking and governmental systems. Forget about borders: just "subscribe" to a government, "like" a bank, "share" a life.

You think this is hard, but it is not. You can survive in an old fashioned system just as much and as well as you can survive in real life without using a computer. You can't! You can dream of a perfect house in the middle of nowhere with the white picket fence, where you will be happy with your spouse, children, dog, but really, that doesn't exist anymore. Maybe in a virtual world. Where the spouse will not nag, the children will actually love you instead of doing things you don't even begin to understand and the dog will never wake you up when you need to sleep. Use the tools you have to make your life simpler, better, depth first!

I assume some people would give me the attitude that is prevalent in some movies that try to explore this situation: "you want to escape reality!" - Yes! Who doesn't? Have you seen reality lately? "you want to play God!" - Yes! I like playing and I would like being God: win-win! And if I cannot, I will get real serious and not play, just be! Is that OK? "this is fantasy, this cannot be!" - Join the billions of dead people who thought the same about what you are doing daily without thinking about it. "You are an anarchist! The government as it is today knows what to do!" or "Allah/Jesus/Dawkings know best!" - no, they don't! And if they knew, they wouldn't tell you, so there.

It all comes to dynamical systems versus static ones. You don't go to the web to search for things and find what you were actually looking for because there is a law against sites hijacking your searches. It is because people want it enough so that a service like Google appeared. You can still find your porn and your torrents, though.

Consider every option you may possible have as a service. You need the service to be discoverable, but not mandatory or oppressive in its design, it has to be easy to use. You want to be able to find and use it, but not for it to be imposed on you. A good example for this is copyright. A small community of producers and a significantly larger one of intermediaries trying to leach on them are attempting to force a huge community of consumers abide to the (otherwise moral and reasonable) laws of paying for what you want and others worked for. The procedure is so annoying that people spontaneously organize to create the framework that democratizes theft. Someone is risking jail to film the movie in the cinema so you can download it free. Why is that? Because technology increases the dynamicity of the system with orders of magnitude. Another service is sex. Porn be damned, prostitutes don't stay on street corners anymore, they wait on the web for you to need them. Supply and demand. So the important point is what are you really demanding?

You know what you won't find on the web? Easy to use government sites. Services that would make it simple to interact with laws, lawmakers, local authorities, country officials. All similar attempts are notoriously bad, if at all present. Why is that? Because the system itself is obsolete, incapable of adapting. Built from centuries of posturing and politicking, it has as little connection to reality as a session of Angry Birds. And you may be enjoying the latter. They survived as long as they have because they were the best at one thing: limiting your choices. Even if you hated it, you enjoyed other people being as limited as you. But the dam is breaking, the water is sipping through, it will all vanish in a deluge of water and debris. It's already started, with peer to peer banks and online cryptographic currencies and what not. Why wait for it? Join the nation of your choice; if there isn't one you like, create one. Be God, be Adam, Eve, the serpent or any combination thereof - whatever you do, just don't be yourself, no one likes that.


I leave you with the beautiful words and music of Perfect Circle: Pet. Something so awesome an entire corporation was created to offer the ability for people to share the song with you, for free, even if theoretically it's illegal.

I've just finished the eighth episode of the fifth season of Misfits, the last in the series, as the show finally reached its end. I am convinced that most of the people reading this post don't really know what Misfits is and I mean to rectify that. Be warned, this is not the epitome of television and the last seasons were rather disappointing compared with the first few, but those few were pretty refreshing for a TV show.

Misfits is a British TV show about superheroes. Unlike American heroes, who are all beautiful and good and perfect, the first batch of Misfits superheroes is a bunch of losers on community service that get caught in a freak storm that gives them "powers". They use those powers in the most outrageous ways, completely out of control and with a tendency to think only of themselves and accidentally kill probation workers. Unfortunately it is the most consistent trend through the series, as actors change from season to season and the mood and quality of the show oscillates wildly.

My point, though, is that the show has a very nice premise and its worst problem was that instead of focusing on character development, they tried to ramp it up, adding more people with powers and gradually increasing the danger and weirdness of the situations in which they were involved until it just became ridiculous.

I don't know (or care) about ratings, but for me a nice show would have pitted these few guys against the real world, not a weird (and ultimately meaningless) version of itself where a lot of people have superpowers, but nobody notices. I repeat myself, but the idea of normal blokes and girls having superpowers and acting like normal people while they have them was a great one and the show creators should have followed it through. Too bad they didn't.

To wrap this out, I highly recommend to sci-fi fans watching the first two seasons of Misfits. Its... britishness... brings a refreshing perspective to an already overloaded and tired genre of the superhero and not getting exposed, even a little, to Misfits makes you miss out on a nice and unfortunately shortlived slice of the mythos.

I really wanted to give you a compilation of the best moment in Misfits, but apparently YouTube is infested by "Best funny moments of Nathan" which is the rude Irish pretty boy from the first season. Instead I leave you with the trailer for the series: