and has 0 comments
I don't know what to say about Dust of Dreams. It is the first book in the Malazan Book of the Fallen series that is only partially finished, only the first part of a larger story, spread over the ninth and tenth books of the saga. Since the last book from the series, The Crippled God, is not yet released, I have to wait for a year until I get to know what happened.

This being said, I don't really know what happened in this book, either! The Adjunct moves all her forces towards Kolanse, the last of the K'Chain Che'Malle are rising up, there is a group of undead Jaghut that work together, two pairs of Eleint blooded ascendants that have yet to betray each other, a bunch of semi-undead (they have their memories) T'Lan Imass, three pesky gods, a schizophrenic Icarium... the list goes on and on... One thing is for certain: I doubt the tenth book will be able to satisfyingly end the story. The huge number of storylines pretty much guarantees it.

So, I liked the book, but I feel I need to reread it to understand it, maybe just before the tenth one is released. Meanwhile, I am oscillating between the Vorkosigan Saga and the Discworld Saga... Whatever should I start reading? Considering they both have about 20 books each...

Update: It seems the release of The Crippled God has been delayed until 2011, even if there were hopes it would appear in libraries this autumn. Damn!

The book started really nice, at a beginner to medium level with which I could not feel neither embarrassed nor overwhelmed. The first chapter was about the expressiveness of Javascript and how different styles of programming could be employed to achieve the same goals. This part of it I would have liked to see expanded in a book of its own, with code examples and everything.

The second chapter was also interesting, comparing the interface style of programming with the options available inside Javascript as well as giving some real life solutions. Personally, I didn't think the solutions were valid, as writing the interface as comments and trying to enforce the interface inside methods and getters/setters feels cumbersome and "unJavascriptish" to me.

The third chapter, Encapsulation and Information Hiding, described object creation, private, privileged (not protected!) and public members, while the fourth was dedicated to inheritance. All these are great reading for a Javascript programmer, as they might teach one or two new things.

From then on, 13 chapters described various software patterns and their application in Javascript. Alas, since this was the explicit purpose of the book, I can't say I enjoyed that part of the book. It felt like any other rehashing of the original GoF book, only with the syntax changed. Well, maybe not quite so bad, but it lacked a consistency and a touch of the writer's personality that makes books easy to read and to remember.

That being said, the technical part was top notch and the structure of each chapter made it easy to understand everything in them. The software patterns described were: Singleton, Chaining, Factory, Bridge, Composite, Facade, Adapter, Decorator, Flyweight, Proxy, Observer, Command and Chain of Responsibility.

Overall, a nice book for reference, but not one that I would call memorable. An easy read and also an easy browse, since one can pass quickly through the book and still understand what it is all about.

and has 0 comments
The eighth book in the Malazan Book of the Fallen series, Toll the Hounds was the worst, I think. First, Steven Erikson experimented with a narrator of sorts, all philosophical and moving the "frame" of the story with wise sounding words that actually sounded fake and convoluted like Kruppe's. Second of all, most of the characters started thinking deeply about all kinds of things that had no real relation to the story, all metaphorical and stuff. Third, the stories themselves were vague, disconnected or filled with "his words brought tears into his eyes" scenes. I swear, even Kallor sheds tears at one moment. The ending was a disappointment too, where the convergence of forces that we got used to in the series seems random and pointless. To top it all off, Fisher Kel Tath made his appearance, thus filling the book with bard poems.

As for the story itself... if you wanted closure on something previous, tough luck. Some new characters, some old ones die (including Hood, how cool is that?) most of the action happens in Darujhistan, while the rest is in Black Coral. No Crippled God at all! Also you may find Wiskeyjack fighting in Hood's army. Didn't they ascend? What is he doing there? Pointless battles abound (and I mean pointless, they are not even strategic, just an enumeration of people starting the fight and then, later on, finishing it. Most of the time the result is pretty much known beforehand, but the battle is honorable or something like that.

Mixed news about the ninth and tenth books in the series. First of all, the series ends! Yes, a huge book, with so many open ends and a great mythos, just ends, because the contract was for ten books. That is both brave and insane in the same time, although I suspect that future books will be scoped in the same universe, just not as part of the Malazan Book of the Fallen series. The books nine and ten will actually be a single two part story, with the ninth ending in a cliffhanger. Erikson apologized for this:

While I am, of course, not known for writing door-stopper tomes, the conclusion of The Malazan Book of the Fallen was, to my mind, always going to demand something more than modern bookbinding technology could accommodate. To date, I have avoided writing cliff-hangers, principally because as a reader I always hated having to wait to find out what happens. Alas, Dust of Dreams is the first half of a two-volume novel, to be concluded with The Crippled God. Accordingly, if you’re looking for resolutions to various story-threads, you won’t find them. Also, do note that there is no epilogue and, structurally, Dust of Dreams does not follow the traditional arc for a novel. To this, all I can ask of you is, please be patient. I know you can do it: after all, you have waited this long, haven't you?

The ninth book, Dust of Dreams, started cool, though, in a KChain Che'Malle city with a Matron giving a Destriant the task of finding a Mortal Sword and a Shield Anvil. The Destriant is human and the Matron is insane. Promising, huh? I was considering waiting for a year and reading both ending books, but how can I now?

and has 0 comments
Reaper's Gale, the seventh book in Steven Erikson's series called The Malazan Book of the Fallen made me feel all kinds of things. There was boredom a lot of times, there was uncomprehension in others, there were moments when tears flowed from my eyes as well as great moments of tension. At the end of it, I feel unqualified to actually discuss it. It is still a great book, it ends with a convergence of paths, as all the others have, but it somehow felt different from the previous six books.

I believe that Erikson fell into a well known writer trap. He was so caught in his own world, that he forgot most readers are not, and cannot be unless with great effort. Therefore the characters got out of control. They did things as they pleased, regardless of the reader's need. That is why I think this book was weak compared to the others.

The plot is too complex to expand here. Enough said that Icarium, Karsa Orlong, Quick Ben, Mael, The Errant, Fiddler and Hedge, Bottle and Beak, The Adjunct and Lostara Yil and all the Bonehunters, they all meet in Letheras. Even after reading the book you don't get to know why all that buildup was for, why in the last 50 pages all the characters acted so strangely, where Karsa and Icarium went and, most of all, why did a woman Seguleh have such a small part! The dragons (all of them) are beaten senseless, the Sengars have the worst of luck and the t'Lann Imass are just peripheral characters.

As did the sixth book, but at a larger scale, more avenues are opened than closed. I can barely wait reading the eight book, but I feel cheated a bit. Hope lives on, though :)

and has 0 comments
Oh, man, what a book this is. Steven Erikson uses a pattern in his epic Malazan Book of the Fallen series, with books that are standalone(ish) and others that continue the humongous story arches started in previous (or, indeed, later) books. The Bonehunters was heralded like a separate story, however that cannot be said to be true in any way. Old characters, patterns that evoke old stories, as is the birth of the Bonehunters, reminiscent of the Bridgeburners, and the sheer number of new characters, races and even gods make this book more of a hinge rather than a singular pillar in the epic. The number of open ended threads and unexplained new characters paves the way for the next four books. I am already starting to fear for the ending of the series.

What the book is about is difficult if not impossible to explain. It starts with a military campaign of punishment against the remnants of the Seven Cities army, but it ends suddenly and quite strange. The leadership of the elder Tavore sister unites the Malazans and binds them to her, in truth becoming hers and not merely an imperial army. There are strange machinations and moves from all the gods one can imagine, most of them hidden and quite hard to understand. What is even harder to explain is the way the empress allies herself with Mallick Rel and Korbolo Dom and starts rumours that make the Malazan population hate the Wickans, in truth war heroes of impecable honor. The ending is explosive but in no way final, leading the path onwards in the story.

and has 0 comments
The fifth book in the Steven Erikson's Malazan Book of the Fallen series, Midnight Tides is separated by the previous four in location, characters and, I would say, quality. We are witness to a battle between a lost enclave of the Tiste Edur and a lost enclave of The First Empire. From the perspective of the Malazans (which have no involvement at all in this book) both peoples would have been seen as ignorant savages, their conflict merely a petty squabble. The only characters we can recognize are the Crippled God, who is indirectly manipulating things, and Trull Sengar. Trull is almost the main character in the story, explaining his tortured past, although little connects this story with his freeing from the fragment of the Shadow warren in the forth book.

The end, another convergence of characters and stories and gods and magical powers, only opens avenues for further development, rather than actually explaining things. There are some interesting parts to the story, mostly the description of the Letherii culture, so much alike the Western culture today, which Erikson is criticising at every opportunity. He has similar ideas in House of Chains, but he really lets himself free in this one.

Aside from that and from the history of Trull Sengar which is surely to have an impact in the next books, the story was not really that captivating compared to previous chapters in the saga, almost like it all was a prop to describe Trull's way of thinking and to berate capitalism; like one of those TV show episodes that happen in the past so that we can understand what the character will do in the next episode that happens today. Still a good book, though.

and has 0 comments
Another great Malazan book, the fourth in the series, House of Chains starts with the personal history of Karsa, the Teblor, previously known to us as Shai'k's Toblakai guardian. His tale is both brutal and inspiring, as he evolves from a mindless brute to a ... well... slightly minded brute. At the end of the book there is another battle, like I have been already accustomed by previous reads, only it must be the weirdest one yet. You have to read it to believe it.

Since it started with the singular story of Karsa and because of the many characters that were both introduced, developed from the previous stories or simply clashing at the end, the book felt fragmented (like Raraku's warren :) ). That wasn't so bad, however it opened to many avenues that need to be closed in following books.

At this point it is obvious to me that the Malazan Book of the Fallen is not really a series, but a humongous single story with many interlocking threads and characters. Like chains dragging ghosts of books read, I feel the pressure to end the series so I will probably start hacking away at the fifth book this week.

and has 0 comments

Third book in the Malazan Book of the Fallen series, Memories of Ice is another masterpiece of epic fantasy from Steven Erikson. What Deadhouse Gates had in shere scope of military strategy, this book has in number of people and characters as well as levels of magic. If in Gardens of the Moon the characters would avoid gathering too much power in a single place, Memories of Ice practically heaps mages and powerful creatures.

I enjoyed the book a lot, even though I think the multitude of important characters and the magnitude of their powers was a bit overwhelming. Also, the battles seemed more chaotic, less strategic, considering they came after the impressive story of Coltaine's campaign in Deadhouse Gates. All this was compensated by troop numbers in the hundreds of thousands, major magic users in the tens, an alliance of the T'Lan Imass allied with Caladan Brood and the Tiste Andii and the Barghast and the Malazans and the Rhivi and so many others against the cannibal army of a Jaghut manipulated by a god and so many other gems.

I started reading the fourth book in the series and I will be reviewing it as fast as I can.

and has 0 comments
The second book in Steven Erikson's Malazan Book of the Fallen series, Deadhouse Gates starts from where Gardens of the Moon left, using some of the characters, but in a completely different storyline. Thus, it can be read as a separate book.

I found Deadhouse Gates to be both better in the good parts as well as worse in the bad parts than Gardens of the Moon. The characters are more complex, the storyline more interesting, the battles more epic, but the magic is even stronger, its power never truly explained or detailed so that it fits in the background. What use is an army, if a single mage can obliterate whole realms? How does a human empire span so much land unchallenged, while creatures that can crush it singlehandedly exist in the world?

As expected, the characters more their separate ways, occasionally meeting for brief periods of time, but essentially having their own story arches. There is the Coltaine arch, with the moving story of a brilliant commander protecting thousands of ungrateful whiny rich refugees; the Felisin arch, which describes the life of the younger Paran sister, driven by the hate towards her older sibling and adjunct to empress Laseen; the story of Kalam, the assassin, in his quest to kill Laseen; the tale of Crokus and Apsalar and Fiddler, travelling the magical desert Raraku; finally, the story of Icarium the Jaghut and Mappo Runt, the Trell, both insanely old and searching for Icarium's lost memories.

Great book, I started reading the third in the series and I don't see me stop until I finish the entire Malazan saga. I found an interesting link that can serve as an encyclopedia of the Malazan universe. Here it is: Malazan universe.

and has 0 comments
I got this book as a recommendation and at first, I thought it wouldn't work. The scope was large, the characters many and the OCR was really bad so I had to guess some of the words from my text file. So I started reading other books. Left with only this on the PDA, I decided to attempt one more read. I don't regret that decision.

After a while I thought I've started another series of books from the middle or something. A lot of characters, with deep histories, placed in a vast historical context with lots of cool stuff like magic and wars and empires and gods and undead creatures and all that. But no, Gardens of the Moon is actually the first of ten books in the Malazan Book of the Fallen series by Steven Erikson. Wikipedia says: The Malazan world was co-created by Steven Erikson and Ian Cameron Esslemont in the early 1980s as a backdrop to their GURPS roleplaying campaign. In 2005 Esslemont began publishing his own series of five novels set in the same world, beginning with Night of Knives. Although Esslemont's books are published under a different series title - Novels of the Malazan Empire - Esslemont and Erikson collaborated on the storyline for the entire fifteen-book project and Esslemont's novels are considered as canonical and integral to the series as Erikson's own.

The plot is very complex, revolving around the Malazan empire, ruled by empress Laseen, who has just recently staged a coup d'etat and has overthrown and killed the emperor. The empire itself has only one goal, to bring all free cities under its rule, therefore a thick weave of scheming in order to juggle the armies that are partially still loyal to the fallen emperor, the many enemies of the empire, including vary powerful mages and the various high ranking officers who don't see with good eyes what is happening with the empire. And on top of this, Ascendants or Gods are meddling in every important aspect of life. The result is a soup of personal stories, epic battles, shrewd politics and lots of cloak and dagger stuff.

I have to say that I liked the effort a lot, including all the small details that are quite different from books with similar subjects. For example the magic comes from warrens, each a different flavour with influences that diminish and grow like tidal waves and which feed powerful beings whose purposes are never clear or directly expressed. Gods are equally likely to fight amongst themselves, meddle in the human affairs or purely possess some unlucky sod in order to manifest in the real world.

I will now end this entry in order to get the rest of the books in the saga. I highly recommend the book for all fans of fantasy and sci-fi alike.

and has 0 comments
All Tomorrow's Parties is part of the Bridge trilogy, together with Virtual Light and Idoru. Placed in a world that is not too distant from our own, but changed brutally and irreversibly by the advent of new technology, it features some of the same characters as the previous books and tells the story of nodal points, as viewed through the eyes of Laney, the quantitative analyst, and of the people that are inadvertently in the middle of profound change. Laney is a guy that can sense accretions of data intuitively, because he was subjected to trials of some weird drug, and he notices a large nodal point, a place where data points to a change in the way the world works.

I will let you read it and see what this is all going towards. I must say that it felt like an easier book than Idoru, maybe because it has more action sequences and (a bit) less descriptive prose. It is a strange thing to understand the world of Gibson's imagination and feel so strongly about it, yet in the same time see that the world is not really going there. The details that the author infuses in his stories make all of his books seem part of reality and, having finished some story, I feel that the world around me is a bit fake. I believe that is a mark of a great writer.

and has 0 comments
It seems that I started William Gibson's the Bridge trilogy in reverse order. I finished reading All Tomorrow's Parties and, before I could blog it, I started reading Idoru and realized that it was set in the same universe and had some of the same characters. And this only to find out by Wiki'ing that there is a third (and first) book in the series.

Well, I can't possibly hold up until I start and finish that one, and I may even not read it. Not because Gibson is not brilliant, but because the level of attention necessary to enter the atmosphere of his books is not appropriate for my daily subway trips to work. Because of this I recommend reading William Gibson books somewhere alone, in bed, well rested, ready to virtually go somewhere else and abandon reality for a while.

Back to Idoru, a book about a Japanese popular idol (hence the name of the book) who is entirely virtual, a programatic entity made for the sole purpose of entertaining. However, this inadvertently turns into a proper AI, becoming more human as the data from her fans becomes part of her being. Of course, a lot of characters are doing their thing in a typical for Gibson very detailed world that mixes the increasingly neglected realilty with emerging virtual worlds and concepts.

It is a good book, but I recommend you start with Virtual Light, go through Idoru and finish the proper way, by reading All Tomorrow's Parties.

and has 0 comments
After the horrible dissappointment with the third book from the Dexter series by Jeff Lindsay, I even forgot there was a fourth book coming. Thanks to my friend Meaflux, who kindly remembered me to not miss on my education as a serial killer, I found out the fourth book, Dexter by Design, was out and, (thank you, Jeff!), without any of the fantasy monster crap that made Dexter in the Dark so bad.

Dexter by Design was a really nice book. It captured the dark humour only a geeky psychopath would have, caught in a world of emotional people, it added a lot of tension, it went cursively from start to end. The only problem I could possibly have with it is that it made Dexter look bad, easily surclasses by not one but three people on three separate ocasions.

The conclusion is that it was one of the best, if not THE best in the series. Not a lot of killing is done, though, not by Dexter in any case. And if you are wondering, it has no connection with the third season of the Dexter TV series, except for the ending :).

and has 0 comments
The last book (in story time) in the Deepgate Codex series, God of Clocks was a huge disappointment. It started nicely enough, preparing us for epic battles of wit and weirdness. Reading it, I was about to forget all about the slight drop in quality in the second book, Iron Angel, and was preparing for something grand. Then Mr. Campbell did what he never should have done: he altered the time space continuum. Before I knew it I was thinking at that old sci-fi movie where a ship boards another ship while in hyperspace and because of chaotical relativistic effects they all end up getting old, then young, then meeting themselves, fighting along their older grandsons, fighting the enemy with sticks and so on. For the love of God, I don't remember the name and I did Google it, but got only crap pages.

Anyway, Mr. Campbell, haven't you watched sci fi movies until now? Haven't you read a lot of SF books that make the same mistake, drowning in their own pool of possibilities. Time travel, unless it is the main subject, always messes up a story. And I was already confused with all the gods that were nothing more than angels with over inflated egos that anyone could capture and kill, the assassin that turned into mother-do-good, the boy demon who thought John Anchor was his father and that little child that is older and more powerful than him... so all this became very jumbled. No wonder a lot of the threads just remained hanging. What happened to Devon? Who the hell was the little girl? What did Carnival do? Everything just got negated by a race towards the beginning of time, when Ayen blocked the gates of Heaven. And then poof! A lot of fast scan scenes and the book ended. The fight never took place, or if it did, it was never described. And don't worry, if you preferred any other ending, there must be a broken timeline floating like a disolving icecube in a water glass that you can climb on and enjoy whatever reality you desire.

This book must be one of the most (if not THE most) WTF book I have ever read. In the end I was pacing, swearing and regretting my lost time. If the Deepgate Codex series would have been a video game, it would have never been released, with all the lack of documentation and obvious bugs.

My conclusion: what a nice beginning with Scar Night, but what a faltering fiasco up to and through God of Clocks. It did manage to make me think of a book where the main character would be Carnival, and all the rest would be just detail. I just loved her character and I feel so unfulfilled because it was never properly developed.

and has 0 comments
Iron Angel starts where Scar Night left us. Even if the scope of the story now expands tremendously, doing credit to the author's imagination, I didn't feel so good reading it as I did Scar Night. Frankly, I don't know exactly why. It may have to do with the several character groups in the plot, which we follow separately for quite some time and that I know are bound to encounter each other or influence each others destinies. When that fails to happen for a long time, I get nervous. Also, while the description of hell was very nice, I found it difficult to swallow.

That doesn't mean it is not still a brilliant story, just that it seemed to falter a little in the middle. Now, almost close to the end of God of Clocks, I can say that the quality will improve, at least as measured from my own level of pleasure, although it doesn't get close to Scar Night yet.

I love that Alan Campbell really worked on his characters, making them very different to the formulas we are used to see in the field. Heroes are cowardly and impotent, women are strong, gods are flawed and some characters are simply likeable even if they don't see reason and exist for the sole purpose of physical revenge.

I can say that God of Clocks is at least intriguing, although I have to ask myself if the author didn't bite more than he can chew with the new concepts involved. Anyway, that is another post, coming soon on a blog near you.