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Games People Play: The Psychology of Human Relationships is a sort of summarization of previous works by Eric Berne, the "father" of Transactional Analysis. It was written in 1964, but it is very actual (barring some author views that could be construed as not politically correct in this age of sensitivity). In fact it felt to me so to the point, that I am asking myself how come I've never heard of this book before.

The idea of the book is that all people are torn between their three major components:
  • the Parent - exponent of the social environment, things that "are done" in the "proper" way
  • the Adult - who reacts to the circumstances as they change
  • the Child - the emotional being who craves satisfaction and enjoys life the most
As I see it, is a separation in things one learns from others, things one thinks for themselves and things one likes or dislikes. At the end of the book the author resorts to a similar division: the Jerk, the one that does everything based on what others would think of them, and the Sulk, the one that does everything in order to demonstrate to themselves and others that they are being mistreated by the world and they are justified in their feelings, similar to the Parent and the Child.

Then there is a presentation of Transactional Analysis, an area of psychology that feels more like economics applied to human beings, where people do things in order to settle debts or gain profit. A nice example is two people that work together and say "hi" to each other in passing whenever they meet first in the day. This is equivalent to settling a debt that each have for their level of relationship. If one of them fails to say "hi", the other will feel attacked, just as if one of the two would stop and say "well, hello! How are you?" which would also feel like an attack, one that indebts the other. These transactions are being categorized into simple transactions, pasttimes, etc.

But then the interesting part comes up. It is funny, I felt for the entire length of the read that the chapters are in the reverse order. Each chapter was more to the point and more interesting than the first. I would have organized the book starting from the introduction, then reversing the remaining chapters. The interesting part is about games, which seem like normal transactions, only they have an alternate "tricky" purpose, one that is not obvious to both people in the transaction.

Quite annoyingly, many of the games described in the book apply to the reader. One feels exposed while reading it. With a structured list of these games, one can use the book as a reference to be used for further study. Each game is presented with their purpose, their "thesis" or pretext and expectations, their actors and their "antithesis". A clear warning is sent by Berne, though: the antithesis of a game is just a way to shortcircuit it and refuse to play, not a "solution" for the problems raised by the playing of said game. Indeed, when faced with a person that refuses to play or, worse, blocks their own playing of the game, they become anxious, depressed, maybe violent, depending on how "hard" they play the game.

An interesting ending is the listing of the reasons why games exist from different standpoints: social, personal, emotional, etc. The games are learned and, in that sense, inherited from parents, then from the environment. People that play the same games stick together and people that play different games are growing apart. That pretty much explains why people that come from the same settings get to have the same social standings and work and live in the same world. Sadly, it also explains why social cases need to make enormous efforts to be accepted, to "make it".

Also, the author presents his view of the best psychological mindset, the one he calls Autonomy. It requires three ingredients: Awareness, to be able to see your surroundings as they are, not as you were taught to; Spontaneity, to be able to have access to your own thoughts, unfiltered by other mechanisms; Intimacy, to be able to share what you are, as you are. A kind of a Zen philosophy. He reckons anything less is not quite living, but only going through the motions. I am not sure how I feel about this, right now.

For me, the book was very interesting. In truth, I should reread it, or at least summarize it into a logical schema that I would add to this post. I am not sure I will do that, but I intend to. Afterwards, I would use it as a tool for introspection and for analyzing my interactions with others. Yes, but...

and has 2 comments
Ship of Fools is a sci-fi book written by Richard Paul Russo. It reads a lot like a journal, written in the first person, with little (or badly evoked) emotional involvement or dynamic action. Add to this that the main character is called Bartolomeo and he is on board of a ship with no history and going nowhere in particular, where there is always a struggle between the captain and the bishop and the people of the lower class, and you kind of get the impression you are reading a Spanish crewman ship log adapted to science fiction. The low focus on technology and the way people are thinking and acting increases the feeling that this is something futuristic only by accident, and the reality of it is some feudal world, only milder than one would expect those dark times to have been. Somewhere in the second half of the book the plot veers slightly towards Event Horizon, an opportunity to make some biblical references. Even then, the book is written in the same linear and descriptive way, despite being in the first person.

The title comes from a long existing concept in Western literature, usually depicting a bunch of ridiculous people travelling together, but without an aim, and also characterizing the society from which they came as a whole. However, the book doesn't really feel like a satire and the fact that it won the Philip K. Dick award in 2001 makes me think that maybe I missed something.

Bottom line: An interesting subject, but approached in a manner that I did not enjoy very much. I could empathize with the main character, but only to a point. When actual technical decisions were made, I thought everybody was kind of stupid. Luckily enough, it is not part of any series, it is a standalone book.

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Yes! Another good sci-fi book. Blindsight is a hard science fiction standalone novel in which, using the idea of contact with an impossibly alien species as a pretext, Peter Watts discusses hard subjects like the future of humanity and its very definition, the nature of conciousness and the difference between intelligence and self awareness. It also features vampires (ugh!), but with a good scientific background and true relation to the plot.

There is no romance in this bleak and autopsic book, where the essence of all the characters gets dissected to complete the tableau of the human race under cold fluorescent lighting. Good stuff! But one gets to expect this from Canadian writers, eh? :)

The other cool reason why you should read the book is that it is free at Watts' site: Blindsight. Enjoy!

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The Legacy of Heorot is a good sci-fi book, part of yet another trilogy: Heorot, written by no less than three authors: Larry Niven, Jerry Pournelle, and Steven Barnes. You've heard of Niven by way of Ringworld, the others are no first time writers either, but I have frankly never heard of them.

The book is about a colony of people on the fourth planet of Tau Ceti. They call it Avalon and the colony Camelot, declaring their ideal of an honest equalist society that has the good of the people at heart. But of course, as the title of the series suggests, the plot moves towards the story of Beowulf rather than any round table. In face of doom and disaster, people tend to go through standard phases, starting with denial, while any façade of equality and reason quickly crumbles.

And this above paragraph pretty much details the subject of the book as well as the reason why I was partly disappointed with it. I was afraid that the story would be yet another actualization of the myth of Beowulf, which would have bored me to hell, but it wasn't. Yet it wasn't really a strong psychological or social commentary either. More of an optimistic view of the first human interstellar colony. Like any government or corporation would spend a whole lot of money on a space ship, in order to send it to another planet and then made it a present to the crew of the ship, fire and forget like. (See how I start and finish sentences with "like", I'm pretty rad, huh?) And all the people there, selected by a well designed process, would be nice and intelligent and having no social pathology at all.

But the book is nice enough, regardless of my bleak and neurotic projections. It focuses on the planet's (very simple) ecology and the way the colonists interact with each other and fight for their prize. They have colonized a small island in order to minimize threats, but there is a huge unexplored continent waiting for them, therefore the trilogy. It was nice, though, that the first book is rather standalone. If you choose to read it and you do not want to continue the series, there is no hook at the end, it just satisfactorily finishes all that was started.

and has 1 comment
I was searching for horror books and I tried this list from a book site. Little did I know that the asshole that wrote the list had a vampire fetish and so he listed all the books with vampires that he ever read.

Blood and Magic, by Lena Austin, is not a horror book, it's an adult fantasy book where sexy vampire bitches have sex with magical and well endowed unicorns. That should say enough about the book, and yet I have read it. It was easy to read, being a short single threaded narrative that had the only purpose of getting the main character (said red headed vampire girl) well fucked, respected and pretty much anything she wanted. I am sure sometime in the future will be discovering that she is also a princess of sorts.

This ends my review.

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Yes, it's that Guillermo del Toro and he wrote a book, together with this Chuck Hogan dude. Actually he wrote more books, this is part one of the Strain trilogy which, judging by the name, should have been about either a contagion or some sort of pulled muscle, but instead is about vampires.

Now, I don't want to be mean towards poor Guillermo. Vampires, even if really overdone nowadays, are pretty cool. The ones in the book are not even sparkling or talking with a Russian accent, but are vicious creatures that have in mind only one thing: to feed. That makes them the more believable type of vampire, although the technical details that are trying to explain in scientific terms the process of vampirification are complete rubbish.

The book is about a contagion of sort, that of vampirism. A "master" comes in New York (where the hell else), wreaking havoc and turning everybody to vampires. They even say this type of vampire is a virus incarnate, although the analogy gets a little strained (get it?). An old Jew is the only one who knows what vampires truly are and how to fight them and he teams up with this New Yorker epidemiologist (and later a pest control rat hunter second generation Russian) in order to fight this asshole vampire.

This melange of different cultures gives opportunity to talk about the Holocaust and 9/11 and even Romania, all at the same time! The writers shamelessly abuse this without actually connecting these facts with the story in any significant way. That bothered me. I understand people can become a little obsessive over things like this, but what kind of a jerk keeps using them to further their careers and books? Anyway, before turning this into another "stop using Hitler, the Holocaust and 9/11 as arguments" extension of the Godwin law, let's get on with the book.

The writing itself is not bad. The only things that kept me getting out of the atmosphere of the book (except the shamelessness above) were some of the emotional background stories used to describe the beginning of the infestation. I would blame that on me, though, as I am often prone to get annoyed by the feelings of others, especially when they get in the way of a good storyline.

Being a trilogy, the book doesn't really end at The Strain. It's just a broken shard of a whole story. You get some hints on what would happen and also some of the arches are closed by the end of the book, so it isn't completely annoying.

Bottom line: Hmm, it was good, not really a masterpiece. It reads like a movie, with a simple almost linear plot. The thing is that, even if it managed to convey the terror of such an occurrence in general, it didn't really evoke in me feelings of horror or at least some empathy with characters that feel that horror, and that is what I was looking for. I've read the book in under a week, but I am not really prepared to spend another two reading the continuation.

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It is hard to describe House of Leaves in relation to any other I have read before. It is clearly a masterpiece, a mad foray into personal darkness and schizophrenia, maybe Mark Z. Danielewski's (it is certainly difficult to imagine a non-extraordinary person writing this).

What is it about? At the surface, it involves a guy that works in a tattoo parlor finding some old papers in the apartment of a blind old man and getting obsessed by them. You see, this old man has written an extensive analysis of a house made movie than was released to critical acclaim and that was viewed and analysed by a lot of others. Only the film does not exist, the references are mostly bogus and the people that happen to be real deny any connection with this fictitious film.

Now, the old man, Zampano, has died in a house that was sealed from the outside, with various implements used to cover every open bit from the door and windows. Now Truant, the tattoo guy, is reading the Zampano papers and starts to get similarly affected, being overwhelmed by a subtle horror emanating from the old man's writing.

The film itself is about a guy, Navidson, a famous international photographer, who decides to move with his family to a new house, a gesture of healing and reconnection, as his job often took him away from his wife and two children. This house, though, has a secret. Suddenly, there is a corridor in one of the walls of the house. It is terrifying through his deep black color and the fact that the wall is an exterior wall and no evidence of its space is visible from outside. More than that, the corridor twists randomly and seems to go forever, even changing configuration.

These are not the only dimensions of the book. Indeed, the fact that a terrifying hole in a wall exists in their family home terrifies the wife, who forbids anyone going in there, under the threat of leaving. Navidson, though, an explorer and a man dedicated to committing the world to photo and film, feels the need to explore it. The very house that was supposed to bring the family together, breaks it apart.

Zampano's notes are comprehensive, academic, with references from linguistics, physics, philosophy, psychology and literature. They contain numerous quotes from documents and books written about the film. The notes have a lot of footnotes, that contain not only more details about the analysis, but personal ideas and emotional outbursts.

Now, Truant is not really a scholar, but he transcribes all of Zampano's work and adds his own notes, together with the story of the document and bits of his personal life. He does drugs, goes clubbing and has a lot of sex, all while obsessing over his bosses girlfriend. But it is not enough to switch him from his transcribing work and the dark effects this has on him.

And that's not all, either. At one time a foot note describes Truant going into a random bar and hearing a band singing about something in Zampano's notes. He asks the members of the band and they show him the published version of the House of Leaves, by Zampano, annotated by Johnny Truant. Truant starts seeing more and more horrible versions of his own life, only to switch back to reality and not be sure which is which.

The book itself is written in 3 different colors, emphasizing Truant's and Zampano's notes. The references are often insane, hyperanalysing a single quote or sequence of the film through analogies with psychological complexes, Latin quotes and mathematical analysis of sound when it echoes. The notes often end abruptly and continue with Truant's story that itself ends with no discernible pattern.

However, the story somehow remains cohesive and the feelings of alienation and unspeakable, more: undefinable, horror transpire through the book. The early Truant drug trips go further in defining this weird combination of Lovecraft, Kafka and Philip. K. Dick.

Bottom line: this book is as brilliant as it is insane. I have never read a book like it and I can only bow to the immense effort of constructing it. It is itself like a dark corridor, ever shifting, and totally gigantic. You should read it.

Be forewarned, though, this is ergodic literature. To truly understand it, you need to read it on paper or in PDF form; OCR doesn't really work on this book and various rtf, doc, html versions you might find are probably close to unreadable.

and has 3 comments
I started reading The Stranger on a recommendation. A guy told me the main character was a bit like me. Having read the book there is only one question I want to ask: How did Albert Camus know about me in 1942?

Joke aside, this a rather short book detailing a bit of the life of a Frenchman that doesn't feel much, is a rational person and doesn't believe in God. Therefore everybody around him thought him a stranger, hence the title of the book. Camus has a way of writing this in the first person, but in a way that seems both introvert and totally outside. The character describes everything he sees in neutral terms, proving he is both very observant and completely indifferent. When other people talk, he quotes them, when he describes himself talking, the character is summarising to the minimum, with no quotes, giving the impression he is a stranger to himself, hence the title of the book.

In the end, it felt like the last part of the movie The Mist. The same irrational fear of the different, coming from a shapeless mass of mindless drones, blindly destroying everything. In my view, the character manages to maintain his decency by rejecting the smallest gesture of resistance. But what do I know?

Would I recommend the book? It certainly teaches the reader something. It describes a way of thinking and of being that is different from most people. It explores several philosophical schools of thought, but you wouldn't know about it unless you read Wikipedia :). It is short enough to not bother anyone, though. Why wouldn't you read it?

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Greg Bear is the type of writer that I just have to love: he writes hard SciFi, but easy to read, he doesn't bullshit the reader with too much technobabble and, even if his writing is by no means simplistic, he doesn't bore you with how some person or another feels unless it propels the subject forward. Blood Music is also of a subgenre that I love: global pandemic, so I have to also love the book. So take that into account when you read my review.

The book starts with a preposterous idea: that cells can become intelligent. A brilliant scientist, but one that has always cut corners to get around, discovers this almost by accident and... well... cuts a few corners. The result is something that feels like John Saul's The God Project, but soon leaves it and reaches for the stratosphere. The end is typical Greg Bear, astounding and megalomaniac.

Blood Music has some flaws. One of them is that it is really a very short book, an extension of the original 1983 short story that won the Nebula. The other is that it is written in 1983 (similar to The God Project) and so the science background is both grandiose and a bit obsolete. But it is a good book and one that ponders on the significance of identity, thought, society and ultimately: the essence of reality. I've read it in about three days, so you have no possible excuse for not trying it.

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I was in the mood for horror, something really disturbing and hopefully on the sci-fi side, and so I went scouring the net for good horror books. Origin, by J.A. Konrath, was suggested by some guy or another, so I started reading it.

The problem is that the book is not much more than an easy thriller. The writing doesn't suck, but neither does it shine; the subject is intriguing, but treated in a screenplay fashion, with not much depth and only a few characters; the book is easy to read and really short; the plot has numerous holes in it. But worst of all, it doesn't really scare! While some of the scenes were - let's say - gory, they were not horror, but rather expected consequences of previous actions.

What is it about? The United States government (who else, tsk, tsk, tsk) has found a strange sarcophagus while excavating the Panama canal. For a century the secret is kept and the subject examined in a specially built facility underground. In the sarcophagus is a massive creature with red skin, hooves, horns and wings. After 100 years of slumber, it awakens. What is it? A devil, THE devil, an alien, a strange prehistoric creature? You will have to read the book in order to get an answer to that question.

Bottom line: I read it in less than a week, didn't hate it, didn't love it, it was good for passing the time, but I would not recommend it for anything but a vacation, to read on the way or in other boring moments.

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Another song that I've been listening obsessively for the last day or two. I am fascinated by the mouth on that girl. So filthy the words, so beautiful a smile, so machinegun the speed. Not something that I would have associated with Manhattan , either. Here is the video, I will paste the lyrics below, because you may not understand them from the song alone :) You may also understand why at first I didn't believe it was on a TV music station, where I heard it the first time.



Hey, I can be the answer
I’m ready to dance when the vamp up
And when I hit that dip, get your camera
You could see I been that bitch since the Pamper
And that I am that young sis, the beacon
The bitch who wants to compete and
I could freak a 'fit, that pump with the peep and
You know what your bitch become when her weave in
I just wanna sip that punch with your peeps and
Sit in that lunch if you're treatin'
Kick it with ya bitch who come from Parisian
She know where I get mine from, and the season
Now she wanna lick my plum in the evening
And fit that ton-tongue d-deep in
I guess that cunt getting eaten (4x)

I was in the 212
On the uptown A, nigga you know what’s up or don’t you?
Word to who made ya
I’m a rude bitch, nigga, what are you made up of?
I’m-a eat ya food up, boo
I could bust your eight, I’m-a do one too, fuck ya gon' do?
I want you to make bucks, I’m a look-right nigga, bet ya do want to fuck…
Fuck him like ya do want to cum
You're gay to get discovered in my two-one-deuce
Cock-a-licking in the water by the blue bayou
Caught the warm goo in your doo-rag too, son?
Nigga you’re a Kool-Aid dude
Plus your bitch might lick it, wonder who let you come to one-two
With ya doo-doo crew son… fuck are you into, huh?
Niggas better oooh-run-run
You could get shot, homie, if ya do want to
Put ya guns up, tell your crew don’t front
I’m a hoodlum nigga, you know you were too once
Bitch I’m 'bout to blew up too
I’m the one today, I’m the new shit, boo, young Rapunzel
Who are you, bitch, new lunch?
I’m-a ruin you, cunt (4x)

Ayo (ayo), I heard you're riding with the same tall, tall tale
Telling them you made some (made some)
Saying you're grinding but you ain't going nowhere
Why you procrastinate girl? (-nate girl)
You got a lot, but you just waste all yourself
They'll forget your name soon (name soon)
And won't nobody be to blame but yourself, yeah

What you gon' do when I appear?
W-when-when I premiere?
Bitch, the end of your lives are near
This shit been mine, mine (x2)

Bitch, I’m in the 212
With the fifth cocked nigga, its the two-one-zoo
Fuck you gon' do, when your goon sprayed up?
Bet his bitch won't get him, betcha you won't do much
See, even if you do want to bust
Your bitch’ll get you cut and touch you crew up too, Pop
You're playing with your butter like your boo won’t chew cock
The gun, too -- where you do eat poon, hon?
I’m fucking with you, cutie-q
What’s your dick like homie, what are you into, what’s the run, dude?
Where do you wake up? Tell your bitch keep hating, I’m the new one too, huh?
See, I remember you when you were
The young new face, but you do like to slumber, don’t you?
Now your boo up too, hon
I'm-a ruin you, cunt

What you gon' do when I appear?
W-when-when I premiere?
Bitch, the end of your lives are near
This shit been mine, mine (x2)


Programming Game AI by Example is one of those books that would have changed my life had I had read them when I was 15. Mat Buckland is taking a really high tech portion of game making and turning it into child's play. With source code!

From the very beginning we are being told that AI in games is different from what we would normally associate with Artificial Intelligence. AI in games is the thing that makes game agents look smart, but let the user enjoy the game the most. In other words, something that seems smart, but is just stupid enough for you to continue playing.

The book is comprised of ten chapters, heavy with code, but very well structured. The main tool in use are Finite State Machines, but we first get a mechanics physics lecture in chapter 1 where we learn what a vector is and how to normalize it and how to use this in the game physics. Moving to chapter 2, we learn what a state machine is and how to optimize memory by making each one a singleton, how to compose them and why more exciting aspects of artificial intelligence, like say neural networks, are not used more in games. We delve further into methods to optimize what we have learned to make it practical: prioritized dithering, partitioning, BSP, quad and oct trees, fuzzy-Q logic, cell space partitioning, all with code examples, in chapter 3. Chapter 5 is reserved for graphs, Dijkstra, A* and such. Chapter 6 goes into integrating Lua into your games, as a good tool to define and tweak the innards of your game before compiling it all for performance into a single code base. Raven, the example game engine, is detailed in chapter 7. Path planning is described in chapter 8, complete with many optimizations and tricks to make an algorithmic movement of units look natural and smart. Chapter 9 is about goal driven agent behaviour, where we learn how to make an agent define goals and act upon those goals. The composite pattern is suggested as a good solution for goals within goals. We end with a very interesting chapter about fuzzy logic. The basis of this is to fuzzify a situation, infer a behaviour, then defuzzify into a usable algorithmic value.

The bottom line is that this is a very easy book to read, explaining matter-of-factly how to easily create the intelligence in games like Fifa or Counter Strike. The code examples are extensive, but not necessary to understand the gist of things. At the end, it is both a fascinating and intriguing read as well as a good reference book for when you actually need this stuff.

I end this review with a quote from Dijkstra that was also mentioned in the book: The question of whether Machines Can Think... is about as relevant as the question of whether Submarines Can Swim. Very nice book and a recommended read.

I loved the first Avatar animated series. It was deep, funny and yet innocent. A perfect kid show, but one in which an adult could find finer underlying levels of understanding. So it is no wonder that I eagerly awaited the release of Legend of Korra.

Now, that the first season is over, I can have an opinion on it. The show is not about a little kid anymore, it's about a teenager avatar. She, for she is a female, lives in a technological steampunkish world, something that is pretty hard to understand, considering she is the granddaughter of Ang, the hero of the first series, and it all happens merely 70 years afterwards. The innocence of childhood is replaced by the impetuosity of teen age, complete with mood swings, romantic feelings and a strong false sense of infallibility. The elemental countries are now united, so the only possible threat can come from a terrorist organization. There are moments of real fun, but not that many.

Bottom line: it's a completely different show! While in the first Avatar one could find strong moral values underlying what the characters did and the viewer would watch the show waiting to see what would Ang do next in the face of overwhelming adversity, now the focus is on what the avatar girl is feeling when she is not the center of attention and how she gets angry and motivated to use power to solve things. Not something terribly surprising in an American show, but really disturbing in a sequel to such beautiful a series.

So, while the show is nicely animated, the world interesting and the story passable, the overwhelming feeling I get is disappointment. I really do hope something will come out of the next seasons, which I will watch religiously, but let's face it: I do it for Ang.

and has 2 comments

I was not going to write a chess post so soon, as I haven't really been playing lately and it might give the impression that I am either a good player or that I lost interest in other areas, like software developing. (I assure you, I did not, as I still waste spend most of my time at work, coding).

However, this opening seems a natural continuation of my previous post on the Sicilian Wing Gambit. There the b pawn was moved to b4 to counteract Black's attempt to control the center with c5. In the Polish opening, White starts directly with b4, denying Black moves like c5 and even hindering the development of their queen side knight.

The Polish, Sokolsky or Orangutan opening has been successfully used by international master Alexey Sokolsky, hence the name. He was not Polish though :) and I don't even care why someone would name a chess opening from an ugly orange ape (the video below explains it, though).

I will attempt to use several resources in this post. First, a PGN of the opening as a statistic of chess games played starting with b4.

1. b4 e5
(1... d5 2. Bb2 Nf6 3. e3 Bf5 4. Nf3 e6 5. a3 {This line ignores the White pawn on b4 and develops normally.}
(5. b5 {Moving the b pawn forward hinders the development of the queen's knight. Black is forced to either challenge the pawn, easily defended by the a and c pawns, as well as the bishop and knight, or develop their knight to d7.})
)
(1... Nf6 2. Bb2 e6 3. b5 {With White's pawn on b5 and Black's on d7, the knight on b8 is effectively out of the game.} d5 4. e3 c5 {Taking en passant would be a mistake, as it would free White's knight.}
(4... Be7 5. Nf3 O-O 6. c4 c6 {White has a thematic move: c4, with Black forced to protect the d5 pawn and lose avenues for development.})
5. bxc6
(5. c4 {Now it would be Black's turn to blunder in taking the c pawn and helping the White bishop develop while losing a center pawn. Black is not looking good with most their pieces having reduced mobility.} Be7
(5... Nbd7)
(5... b6)
)
5... Nxc6 {At this point Black is looking good, controlling the center and having more minor pieces developed.})
2. Bb2 d6
(2... Bxb4 3. Bxe5 Nf6 4. Nf3 O-O 5. e3 {The other common continuation. Black takes the pawn on b4, but loses a center pawn. At the same time Black develops a piece while forcing White to move twice - and later three times, maybe - the strong fianchettoed bishop.})
(2... f6 {Protecting the e pawn and blocking the White bishop's attack diagonal might look good, but it is robbing the Black night of its natural development square and weakening g6.} 3. b5 d5 4. e3 Be6 {Here Black has control of the center with a strong pawn structure, but can they hold it? The knights can only be developed on awkward 7th rank squares, the bishops have to wait for them and the queen has nowhere to go. The computer gives a complete equality between sides, but is it?})
3. e3
(3. c4 Nf6 {Transposing to the English opening} 4. e3 Be7)
(3. b5 {The natural continuation of b4, blocking the Black knight.} Nf6 4. e3 Be7 {Again, an awkward position for Black: everybody has to wait for the knight on b8.})
(3. e4 Nf6 4. Nc3 Be7 5. Bc4 O-O {Two bishops aimes straight at Black's king.})
3... Nf6 4. c4
(4. Nf3 Be7 5. Be2 O-O 6. O-O {Another variation similar to many before.})
4... Be7 {Consider this the main line, yet with less than 100 games played in this move order.} *


What we can see is two major thematic moves for White: b4-b5, blocking the development of the Black knight. The other is c4, protecting b5 and challenging d5. If Black takes (d5xc4), it loses a center pawn and helps develop White's light bishop. Also, after b4 and the dark bishop fianchetto, a common White move is e3, helping in completely domineering the center dark squares.

As Black, one can observe a tendency to go for the light squares. If White's pawn reaches b5, the only real square where the Black queen knight can develop is d7. That means that the d pawn cannot depend on the protection of the queen all the time and the light bishop will have to develop first or remain blocked by the knight. In the last game in this post, for example, one can notice Black immediately sacrificing the light squared bishop for White's king knight, relieving some of the pressure on Black's king side and giving freedom for pawns to occupy e6 of even f5.

A second resource is some real life games:
Sokolsky - Byvshev - 1951
[Event "URS-ch sf"]
[Site "Lvov"]
[Date "1951.??.??"]
[Round "?"]
[White "Sokolsky, Alexey"]
[Black "Byvshev, Vasily Mikhailovich"]
[Result "1-0"]
[ECO "A00"]
[PlyCount "75"]
[EventDate "1951.??.??"]
[EventType "tourn"]
[EventRounds "19"]
[EventCountry "URS"]
[Source "ChessBase"]
[SourceDate "1998.11.10"]

1. b4 Nf6 2. Bb2 e6 3. b5 d5 4. e3 a6 5. a4 Nbd7 6. Nf3 Bd6 7. c4 c5 8. d3 O-O
9. Nbd2 b6 10. Be2 Bb7 11. O-O Qc7 12. h3 Rfe8 13. Rc1 axb5 14. axb5 Ra2 15.
Qb3 Rea8 16. Nb1 Qd8 17. Rfd1 R2a4 18. Nc3 R4a5 19. d4 Bb8 20. cxd5 exd5 21.
dxc5 bxc5 22. Nxd5 Nxd5 23. Rxd5 Bxd5 24. Qxd5 Qe7 25. Rd1 Nf8 26. Bc4 R8a7 27.
Ne5 Bxe5 28. Bxe5 Ra4 29. Bd6 Qe6 30. b6 Rd7 31. b7 Rb4 32. Qxc5 Rxd6 33. Rxd6
Rb1+ 34. Kh2 Qe7 35. Bd5 g6 36. f4 Kg7 37. Qd4+ Kh6 38. Rb6 1-0


A more recent game, Kutuzov (2277) - Burkmakin (2571) - 2004. Kutuzon wins with the Polish.
[Event "RUS-chT2"]
[Site "Sochi"]
[Date "2004.04.28"]
[Round "9.1"]
[White "Kutuzov, Denis"]
[Black "Burmakin, Vladimir"]
[Result "1-0"]
[ECO "A00"]
[WhiteElo "2277"]
[BlackElo "2571"]
[PlyCount "87"]
[EventDate "2004.04.20"]
[EventType "team"]
[EventRounds "9"]
[EventCountry "RUS"]
[Source "ChessBase"]
[SourceDate "2004.07.06"]
[WhiteTeam "13"]
[BlackTeam "02"]
[WhiteTeamCountry "RUS"]
[BlackTeamCountry "RUS"]

1. b4 e6 2. Bb2 Nf6 3. a3 d5 4. e3 Bd6 5. Nf3 Nbd7 6. c4 c6 7. Be2 e5 8. cxd5
cxd5 9. O-O O-O 10. Nc3 a6 11. Qb3 Nb6 12. Na4 Nc4 13. Bc3 b5 14. Nc5 e4 15.
Nd4 Qc7 16. h3 Re8 17. a4 Bxc5 18. bxc5 bxa4 19. Rxa4 Nd7 20. Bb4 Rb8 21. Qc3
Nde5 22. f4 exf3 23. Nxf3 Nxf3+ 24. Bxf3 Bb7 25. Qd4 Rbd8 26. Bc3 f6 27. Rb1
Ne5 28. Bh5 Nc6 29. Ba5 Qe7 30. Bxd8 Rxd8 31. Qb2 Bc8 32. Qb6 Ne5 33. c6 Nc4
34. Qd4 Qc7 35. Rc1 Rd6 36. Bf3 Kf8 37. Qc5 Nxd2 38. Bxd5 Qe7 39. Kh1 f5 40.
Rd4 Ne4 41. Bxe4 Rxd4 42. Qxd4 fxe4 43. Rf1+ Ke8 44. Rf4 1-0


We must have a loss. Meijers (2507) - Naiditsch (2641) - 2005.
[Event "BL2-Ost 0506"]
[Site "Germany"]
[Date "2005.10.23"]
[Round "1.1"]
[White "Meijers, Viesturs"]
[Black "Naiditsch, Arkadij"]
[Result "0-1"]
[ECO "A00"]
[WhiteElo "2507"]
[BlackElo "2641"]
[PlyCount "67"]
[EventDate "2005.10.23"]
[EventType "team-tourn"]
[EventRounds "9"]
[EventCountry "GER"]
[Source "ChessBase"]
[SourceDate "2006.11.23"]
[WhiteTeam "Nickelhuette"]
[BlackTeam "Bindlach"]
[WhiteTeamCountry "GER"]
[BlackTeamCountry "GER"]

1. b4 c6 2. e3 Nf6 3. Nf3 d5 4. Bb2 Bg4 5. h3 Bxf3 6. Qxf3 Nbd7 7. a4 e5 8. b5
Bd6 9. g4 O-O 10. Be2 Ne4 11. Qg2 Bb4 12. Bd3 Nd6 13. O-O e4 14. Be2 Qe7 15. f4
exf3 16. Bxf3 Nc4 17. Bd4 Nde5 18. d3 c5 19. Bxe5 Qxe5 20. dxc4 Qxa1 21. Bxd5
Qe5 22. e4 Rad8 23. g5 Ba5 24. h4 Kh8 25. Rf5 Qd4+ 26. Kh1 g6 27. Rf1 f5 28.
gxf6 Rxf6 29. c3 Bxc3 30. Nxc3 Qxc3 31. Bxb7 Rdf8 32. Rxf6 Rxf6 33. Kh2 Qd4 34.
Qg3 0-1


Note that even if I have a huge database at my disposal, most of them are not annotated at all (like these three). There is a lot of chess knowledge out there that just waits to be analysed, digitized and shared. Help me out if you can!


In this game Black quickly realizes the light bishop is going to be hindered by the queen side knight and trades it off immediately, then develops the knight to d7 while the d pawn is protected by a pawn chain.

And the final resource, a video explaining how one should play against the Polish, from Black's perspective.
[youtube:EQQugBzKefE]

As a conclusion, I liked this opening. It is uncommon for a reason, as it is rather slow and risky. White has the advantage of the first move, they should not waste it on side pawns. However it does seem more manageable than the Sicilian Wing Gambit and can easily transpose in the English opening, which I haven't played, but is in heavy use. What I did't like at either this or the wing gambit is a lack of traps. There probably are a few, but I would have to find them myself. I hope you liked it, too.

Please let me know which formula for a chess blog post you like more. I've tried several and I will continue to try in the future, but I would like some feedback from people who read about chess on my blog. Thanks!

Update October 2014:
Sergio Zaina, from Brazil, sent me this trap in the Polish:
1.b4 c6 2.Bb2 Qb6 3.a3 a5 4.c4 axb4 5.c5 Qxc5 6.axb4 1-0

and has 0 comments

A wing gambit is a way for one of the players in a game of chess to sacrifice a pawn on the b or g files in order to deflect defenders of the center. Like all gambits, it is an aggressive attempt to gain position by sacrificing material, in this case, an attempt to control the center of the board. Today I want to talk about a gambit that occurred to me while I was thinking of a way to play against the Sicilian Defence. It involves moving a pawn to b4 to counteract the Black move c5, which is also, in a way, a sort of wing attack. I liked the concept: you outflank the opponent. Looking in the chess database, this is called the Sicilian Wing Gambit.

The first thing to notice is that the b pawn is irremediably lost. Declining the gambit brings no advantages to Black whatsoever, so they must take. After c5xb4, you have lost a pawn and also blocked the c3 square, the traditional best starting point of the queen's knight. So, as white, you have moved two pawns, lost one and also the best square for one of the minor pieces, while developing none. It doesn't look good and, for that reason, this gambit has been scorned in the past as unprincipled. It has made a comeback, though. It is not something you should expect to see at world chess championships, but it is good for blitz games and for throwing your opponent off track.

Even if White appears to have lost time, material and positional advantage, there is no clear way for Black to punish them. We will examine some of the options that Black has and where they led in various database and computer simulated games. The next move of White's is a3, attacking the pawn and preparing to open the a file. Another option of White's is to immediately challenge the center with d4. We will examine both options, as well as some rare variations (of such a rare gambit), like Nf3. So here is the PGN file I've compiled. Move carefully through all variations and read the comments. It might intrigue you enough that you would adopt the Sicilian Wing Gambit as a permanent part of your chess repertoire:
1. e4 c5 2. b4 {challenges c5 in order to deflect it from d4} cxb4
(2... b6 3. bxc5
(3. Bc4 {White is not forced to take.} e6)
(3. Nf3 {A normal development plan can be attempted while deciding what to do on c5} Bb7)
(3. b5 {Or even push the pawn forward, blocking the b knight and the rook for a while} Bb7
(3... a6 {although I don't particularly like the possibilities after a6.})
4. Nc3 e6 5. Nf3 Nf6)
3... bxc5 {Here Black declined the gambit and maintained a pawn on c4.} 4. Nc3 Nc6 5. Rb1 {But White gets first to control the open b file.} g6 6. g3 Bg7 7. Bg2 Ba6 {Black has tried to revert to their original Sicilian plan, but some parts are clearly different because of the lack of the b pawns})
3. a3
(3. d4 {White might want to move for the center immediately} d5 4. e5 {But here the engines give almost one full pawn to black}
(4. exd5 Qxd5 {while here the Black queen is safe from harassment because the b4 pawn is still there.})
4... Nc6)
(3. Nf3 {This is the line suggested by a chess engine. I'll follow it through a little more.} Nf6 4. e5 Nd5 5. a3 d6 6. Bc4 dxe5 7. Nxe5 e6 8. axb4 Bxb4 9. Bb2 O-O 10. O-O Qg5 11. Re1 Nc6 12. Qf3 Bd6 {No humans have played a game like this. From here the engine mercilessly simplifies the situation.} 13. Nxc6 bxc6 14. g3 Qf5 15. Qxf5 exf5 16. Bxd5 cxd5 17. Ba3 Bxa3 18. Rxa3 {Black has managed to control the center, even if the White rooks are really active.} Be6 19. Ra5 d4 20. Na3 Rfc8 21. d3 {At this point I ended the simulation. Clearly White has failed to control the center and gained only limited mobility. Black has an extra doubled pawn and the game will probably draw.})
(3. c4 {Santasiere variation: an even more gambity move, baiting b4xc3 followed by Nc3 and gaining development and center control. The few games that played like this did not finish well for White, though.} bxc3 4. Nxc3 g6 5. Bc4 Nc6 6. Nf3 Bg7 7. O-O Nf6 8. e5 Ng4 9. d4 O-O 10. h3 Nh6 11. Bf4 d6 12. Qe2 Nf5 13. Rfd1 Qa5 14. Rac1 e6 {This is an entire game that ended in an agreed draw - Rainer-Guenter 1995})
3... bxa3
(3... d5 4. exd5 {this is the main move}
(4. f3 e5 {A single game with this situation. White has delayed too much piece development and pushing of the d pawn. Black won.})
(4. e5 {But this is met more and more in Blitz games.} Nc6 5. d4 Bf5
(5... Qb6 6. Be3 Bf5 7. Bd3 Bxd3 8. Qxd3 e6 {This is the recommendation in the video, with Black having a better game.} 9. Ne2 Nge7 10. O-O Nf5 11. axb4 Bxb4 12. c3 Be7 13. Nd2 O-O 14. Nf4 Rfd8 15. g4 Nxe3 16. Qxe3 {Black is better with the a and b passed pawns.})
6. axb4 Nxb4 7. Bb5+
(7. Na3 e6 8. c3 Nc6 {This is the situation covered in the video, Black has extra development, but difficulty in continuing it. White eyes b5 and has everything wide open.})
7... Bd7)
4... Qxd5
(4... Nf6 5. axb4 Nxd5 6. Nf3 Nxb4 7. d4 Bf5 8. Na3 e6)
5. Nf3 {Marshall variation}
(5. Bb2 {Marienbad variation} e5 6. axb4)
5... e5 6. axb4
(6. Bb2 Nc6 7. c4 {en passant would be a bad move, due to Nc3} Qe6 8. Bd3 Nf6 9. O-O Bd6 10. Re1 O-O 11. axb4 Nxb4 12. Bf1 e4 13. d3 Qd7 14. dxe4 Bc5 15. Bxf6 Qxd1 16. Rxd1 gxf6 {Another variation from the video, stopped here as it didn't look very promising for Black.})
6... Bxb4 {White's plan backfired. Instead of a strong center and fast development, Black has the center and a strong center queen. The engines, however, show a mere 0.2pawns in advantage for Black.})
(3... e6 4. axb4 Bxb4 5. c3 Be7 {Another win for Black: a silly dark bishop, a blocked knight, but White keeps control over part of the center and controls one open semifile.})
(3... Qa5 {A possible annoying move} 4. Bb2 {But this solves most of the issues.} Nc6 5. Nf3 Nf6 6. Bd3 {Yet not all. The d pawn is effectively pinned.})
(3... Nf6 4. e5 Nd5 5. axb4 Nxb4 6. c3 N4c6 7. d4 {Black has a knight out, but White has a monster pawn chain, an open semi file and a lot of open avenues. Black will attempt to control the light squares, while White will be busy trying to achieve some sort of king safety.})
4. Nxa3 {A knight on the rim is dim, but here it prepares to go to b5, where it would force the queen to defend c7 and threaten a7} d6 5. d4 {Black wanted to stop White from having a two pawn center. Instead, even a three pawn center is possible.} Nf6 6. Bd3 {this seems to be the mainline, but even so, there are only 43 games starting like this in my game database} Nc6 {From here, engines and database, all three games, show equality between players.} *


Take notice that I am still a beginner in chess and my analysis is based on what I've compiled from the database of chess games and a video. Here is a video and the PGN of a game that played along the main line in my analysis (Vladimir Grabinsky 2361 - Albert Lyubimtsev 2148, from 2003) where White won.

[youtube:yN73tcJlsKw]

1. e4 c5 2. b4 cxb4 3. a3 bxa3 4. Nxa3 d6 5. d4 Nf6 6. Bd3 Nc6 7. c3 g6 8. Ne2 Bg7 9. O-O O-O 10. f4 Ne8 11. Kh1 Nc7 12. Qe1 a6 13. f5 b5 14. Nc2 Bd7 15. Qh4 Ne8 16. Rf3 e6 17. Qg3 {White missed an opportunity here, according to the chess engine.}
(17. Bg5 f6 18. Rh3 fxg5 19. Qxh7+ Kf7 20. Qxg6+ Ke7 21. Qxg5+ Rf6 22. Nf4 exf5 23. Re1 Kf8 24. exf5 Rh6 25. Rxe8+ Bxe8
(25. .. Qxe8 {This would have been a blunder leading to massive material loss and/or mate in about 15 moves.})
26. Qxh6 Bxh6 27. Ne6+ Ke7 28. Nxd8 Nxd8 29. Rxh6 {A much simplified position, where White has two extra pawns and Black has an exposed king.})
17. .. e5 18. Be3 Bf6 19. Raf1 Ng7 20. Bh6 {This move maintains both sides to a near equality, with a slight advantage for White.}
(20. d5 {The computer sees this option, which wins almost a pawn immediately and locks the king side from the defence of Black's pieces} Bh4 21. Qh3 Nb8 22. g4 Ne8 23. Bh6 g5 24. f6 b4 25. Ne3 a5 26. cxb4 Qc8 27. bxa5 Na6 28. Ng3 Qc5 29. Ngf5 Ra7 30. Ne7+ Kh8 31. Bxf8 h5 32. Bh6 Qxe3 33. Rxe3 Bxg4 34. Qg2 Kh7 35. Bxg5 Rxe7
(35. .. Bxg5 36. Rh3 Nxf6
(36. .. Bxh3 37. Qxg5 Bg2+ 38. Qxg2 Nxf6 39. Rxf6 Rxe7 40. Qg5 Re6 41. dxe6 fxe6 42. Rh6#)
37. Rxf6 Kg7
(37. .. Bxf6 38. Qxg4 h4 39. Qg8+ Kh6 40. Nf5+ Kh5 41. Be2#)
(37. .. Rxe7 38. Qxg4 Kg8 39. Qxg5+ Kf8 40. Rxh5 Ke8 41. Rxd6 f6 42. Qg8#) 38. Rxh5 Rc7 39. Qxg4 Rc1+ 40. Rf1 Rxf1+ 41. Bxf1 f5 42. Qxf5 Bxe7 43. Rh7+ Kg8 44. Qf7#)
36. Bxh4 Nac7 37. fxe7 f6 38. Be2 f5 39. Bxg4 hxg4 40. Rxf5 Ng7 41. Qxg4 Nce6 42. Rh5+ Nxh5 43. Qxh5+ Kg8 44. dxe6 d5 45. Rg3#)
20. .. Qe7 {-2.11/15 10 The engine recommends Ne3, which leads to a variation where for more than 20 moves white appears to be a minor piece ahead, only the score is positional only. Queens come off the board, too.} 21. Qf2 {+0.26/14 10 Alekhin's Gun always looks impressive. From here it goes downhill for Black.} gxf5 22. Rg3 f4 23. Nxf4 exf4 24. Qxf4 Nd8 25. e5 *


Update: I've updated the above game with some computer analysis.

It is important to understand that Black did not lose because of the wing gambit, but because of their own mistakes further on. According to the computer, both players had almost complete equality up to almost the 20th move, which does not bode well for White. Most chess engines give about 0.25 points to White for having the first move, so somewhere that advantage was lost. However, we are not computers.

For what I see in the various games that were played using this anti Sicilian opening, I see several key points where each side is trying to reach. A common theme is the pushing of the e pawn from e4 to e5, defending it with d4 and defending that (while cutting access to the White king) with c3. Other variations see a strong three pawn center for White, making a sham of Black's attempted Sicilian. Moving the e pawn prematurely, before getting rid of the Black b4 pawn seems to be a mistake, though, even if it immediately achieves the classic two pawn center. The a3 move seems to want to open up the a file for the rook, but in the simulations I've run, the rook doesn't seem to have an important role. Also to note is that the queen side knight will most likely take the Black pawn on a3, which takes it to the rim of the board and away from the center. So even if control of the center is achieved, maintaining it might become problematic. Gutsy c4 pawn push, goading Black to take it en passant, only works if Black falls for it and even so, not very well: the knight on c3 will remain undefended on a move like d4. The computers recommend Black ignoring that pawn and pushing to e5 with more than half a point advantage.

On Black's side, it appears as there are several strategies as well. Defending with b6 declines the gambit and leads to something similar to the original Sicilian, regardless of the desired flavour of it. Even if White is pushing the pawn to b5 and hinders the development of the Black queen side knight. While the Black pawn is still on b4, attempts to break out the center, like the Scandinavian looking d5 work better, as an exchange on that square can end with a comfortable Black queen on d5 without the threat of Nc3. In general, taking the pawn on a3 seems to be a mistake, as White will only aid in the dark bishop's development if they take and the Black pawn on b4 can be defended in multiple ways further on, invalidating the gambit. A possible annoying move for White is moving the Queen to a5 and the recommendation of the guy in the video is to move it on b6, an intriguing strategy that seems to break the opening principle of not bringing the queen out too soon. Moving the e pawn at least to e6 seems to bring benefits as well.

Even if the Sicilian Wing Gambit is not very common and thus not analysed in depth so much, it doesn't mean it can't be a useful tool. I know that most chess opening videos have more to offer than what I posted above, but given the rarity of the gambit, it only makes sense to have less information on it, no tested traps, etc. If you play this opening, please let me know. I could update this post with your real life experience playing it.

Update: I've found a page where GM Roman Dzindzichashvili considers the Wing Gambit in the Sicilian a reason to seek psychiatric help :) Here is the link.
Also, I have updated the PGN with the official names for some of the variations of the gambit.

Update 8 March 2016: I've revisited this gambit with more research and computer analysis, check it out: Sicilian Wing Gambit - Revisited