and has 0 comments
Ok, so I had to say something about Julian Assange and Wikileaks. I will not speculate on the probably bogus rape arrest warrant for Assange (oh, it seems I did :) ), but instead focus on one of his quotes: "If governments would prefer to not have such information surface they have two choices: don't engage in wars that even their own military employees find reprehensible, and don't rely on secrecy as a method of governance.". Sounds like the old "Nothing to hide, nothing to fear" thing, used by so many people with power to justify their actions. Well, payback's a bitch, isn't it?

Looks like I am not the only one having this impression.

and has 0 comments

Here is an unsettling news: US and Indian filmmakers sign Hollywood-Bollywood deal. In my mind, this means outsourcing to India for movies just as good as the software coming from there, it means working together to control distribution and selection of movie material, coordinating moves so that the huge garbage spewing movie monster we now call Hollywood would have no competitor, ever.

Maybe I am just paranoid, but where are the Internet based movie-hacker studios that should have sprouted everywhere with low budget, but very cool films? Do they all stop at small stuff on YouTube and then get a job in fast-food? Where is the "free market" competition in entertainment?

and has 0 comments
The Void Trilogy ends with The Evolutionary Void in a typical Hamiltonian way: completely off the scale science and fights, actions with galactic and universal implications and the bunch of special heroic people that lead the entire story to a climactic finish.

I couldn't wait for the last book of the trilogy to get out and I finally got hold of it, but more than a year had passed since reading the first two. Most of the characters I had to remember while reading the book, something that degraded a bit the reading experience. Take it as a hint: before starting a Peter F. Hamilton series of books, make sure they are all available before you start, as you can't let them out of your hands until you get to the end and the feeling of loss is horrible.

Now, about the book itself. The middle of the galaxy hosts an all devouring and unstoppable Void, inside which thought is the main law of physics and which feeds on the mass of the worlds outside in order to sustain itself. Basically, the heroes in the book are battling galactic cancer. The style of the narrative mixes incredibly advanced technology with an archetypal feudal heroic fantasy, bringing them flawlessly together at the end. Not everything makes sense, but then again, not everything could. Simple solutions to problems were available, but never explored, and some characters were popping in and out of the book stream like so many quantum fluctuations. But on the whole, it was a great reading, keeping me connected for the entire length and, unexpectedly judging by the Hamilton books I have read, with a good, satisfying ending.

Now, I plan on reading some non fiction books, then I will probably return to the Prince of Nothing universe. After that, who knows?

and has 0 comments
A while ago I wrote a post detailing how to install Windows XP on a laptop with SATA drivers without using any floppy disk. Today I had to do such installation again and I've met with some annoying errors.

The laptop was an Acer Aspire, so I did everything in my old post and started the computer. It is important to use the correct drivers, as in my case the installation met with a blue screen with code 0x0000007B. It was like it tried to use some of the SATA drivers I had loaded on my WindowsXP CD, but not the right ones.

After the installation went ok, Windows XP would not boot up, not even in safe mode. In order to check what the hell is going on (because the default behaviour is to show a blue screen and immediately reboot) you need to start the computer and press F8, then disable the automated restart in case of error from the menu.

The problem is that the laptop had "AHCI mode" enabled in BIOS. Apparently, Windows XP doesn't support this mode. Set it to IDE BEFORE you start installing Windows XP. After that, you can enable AHCI after you install some stuff and change some registry entries, but it seems XP doesn't really have much use of this mode of access anyway. Here is a forum discussing this, but I haven't got around to trying the things described there yet.

Good luck with your installation. I almost went for installing Windows 7. Phew!

Ok, I am working on the blog to make it more accessible. I've replaced the template, I made all changes in the template from javascript and CSS, not by editing it and I've removed many of the things clogging the site. Not the cats and flies, though :) The light (low band) version of the site is not working anymore. If you want just the content, you can open the RSS feed.

I would like to know what you are thinking about the new look and I hope I will find the time to write interesting posts.


I almost expected the guy to be Canadian. :) This series of fantasy books is a masterpiece of writing. Not only it is complex of plot and emotion, but the characters are many, diverse and (most of all) different.

So far, the A Song of Ice and Fire saga, written by American author George R. R. Martin, consists of four books, the first published in 1996 and the last in 2005. At least three other books are planned in this series. The plot is a historical fantasy, but one unlike the books I've read recently. The aspects of magic and otherworldiness are rare, the bulk of the writing being about the feudal world, with kings, knights, low borns, maidens and whores, thieves, rapists and murderers, plotters and honorable men. No wonder that, lacking a lot of special effects, the story has been selected as the basis for a TV series.

But what is more important than anything is that the writing is really good. The characters are all human, with needs, desires, qualities and faults. You can't help but empathise with them, only to suffer at the cruel fate the writer bestows upon them. Not one escapes unscathed from the malice and pettiness of other people or from shere bad luck. You get to like the characters, then Martin fucks them up. I really wanted to use a more elevated language here, but it's the truth: the world he depicts seems horribly real, not a fairy tale of valiant white knights and pure maidens, but of ridiculous people grabbing lustfully whatever life offers them as it is unlikely their fortune is going to last long.

For the bad part, though, I think the author went too deep, got himself responsible for a lot of characters that he must now move forward, in gruesome detail. The fourth book became so large that he had to split it. He did so by character and geography, rather than by time, so a lot of the characters were missing from the fourth book, A Feast for Crows, and left for the fifth, but acting in the same timeline. At the end of A Feast for Crows the author explains his decision to not just split the book in the middle with a "To Be Continued" ending, and hopes for a publication of the second half in a year. That was in 2005. Ahem.

A lot of people are a bit confused by the long wait for the fifth book. Martin keeps making promises that he doesn't keep and, in July this year, he announced that A Dance with Dragons is already 1400 pages long and 5 chapters close to completion. I hope he does finish it quickly enough, although that would only prolong my suffering anyway. I am sure the fifth book will be as brilliant as the others, but then I will have to wait another 5 years for the sixth. I know TV series usually have no plot, but at least they come weekly ;)

Bottom line: The books are great, I recommend them to any lover of fantasy or even historical novels. I can hardly wait for the TV series, A Game of Thrones, as well.

and has 2 comments
While waiting for the tenth book in the Malazan Book of the Fallen saga, I went and read Prince of Nothing, by another Canadian author, R. Scott Bakker. This is a three book story, first published in 2004, about what I can only describe as a psychopath, member of a rationalizing sect, going out into the world to protect the secret of said sect.

The book is well written, although not nearly as brilliant as the Malazan series. However the subject of it is very interesting, at least from my standpoint. It concerns a human that is trained in the ways of mental manipulation, rationale and causality, something akin to the Vulcans from StarTrek, but with a very human side to it, the one that pushes one to amass power and use their knowledge to manipulate.

No wonder that the "prince of nothing" is the central character in the books, but not the main character, the role being left to a sorcerer, a man that is at the same time keeper of arcane knowledge and the scorn of ordinary humans. I can't help but empathize with the guy: basically a geek in love with a whore, while a psychopath destroys his world with insidious manipulation. ;)

There is another central character to the story, an insane barbarian, like a tortured Conan, who is both terrifyingly strong and ridiculously fragile, both a mindless warrior and a brilliant strategist. He is also, like Achamian the sorcerer, an exponent of humanity.

Prince of Nothing is a very smart book, one that can only get better as the writing skills of Scott Bakker improve. Its assets are both a scientific approach to the human psyche and a veritable intrigue of arcane powers in conflict with each other on the background of huge masses of clueless people. The plot itself is similar to the story in the Berserk manga, at least its start, where the strong warrior chooses to follow the charismatic and ambitious leader only to his doom. The moral, as I saw it, is that while we choose to live our lives with eyes closed, we cannot in good conscience pretend to deserve control over what happens to us.

I hope the series, known as "The Second Apocalypse", continues, since Prince of Nothing raised more questions than gave answers and the plot really caught my attention. A nice book that I warmly recommend.

I haven't been the most present of hosts, but then again, I haven't seen much interest for the collaboration page, with its open chat and whiteboard. Therefore I replaced the link to it with the Plugoo chat. The blog desperately needs some refactoring, but not likely that it will happend soon.

and has 0 comments
I was posting a while ago about the first album from Hole's bassist, Melissa Auf Der Maur. I found that the music had a haunting femaleness in it and sounded pretty cool. She has recently released her second album Out of Our Minds and my opinion is... that they were! The songs are lame, like a really wattered out version of the first. Lady, if you don't feel like it, wait until the muse graces you with her presence, don't just write crap because you have a deadline. (Let me do that, ahem...)

Moving on to Linkin Park. A refreshing mixture of hip hop and rock, their first albums (Hybrid Theory and Meteora) made them famous. If you don't count the collection of remixes of their previous songs, their third album, Minutes to Midnight, was released after some time had passed (period during which Mike Shinoda was writing hip hop like crazy and the other guy... well, nobody knows what he did), had some environmental messages, some slow music, maybe some Michael Jacksony save the world songs... It pretty much sucked, but it was also ok. I mean, if you want to mellow down a little, just to try it on, why not? So now I got reminded of them when I accidentally saw Transformers and the theme of the film was sang by Linkin Park and called New Divide. It sounded kind of cool, something that resembled their first albums, so I got their latest album, A Thousand Suns, and tried it on. Long story short: it sucked. There were some cool songs, like Wretches and Kings, or Blackout, but overall, it was a whiny piece of crap. Dude! It's called ROCK, you're letting a Japanese hip hopper make you look like an emo kid trying to sing for the highschool prom.

Ok, now for some of the better songs on these albums:

Melissa auf der Maur - Out of Our Minds



Linkin Park - Wretches and Kings

So I have returned from the holidays, but I have still a ton of stuff to organize before I get my mojo back. I will probably start writing entries from next monday, featuring the holiday to Greece, books I've read, TV series that I am watching and, hopefully, something related to programming, too :)

However, I have amassed a few small things that I wanted to say and are minute enough to not deserve their own blog post, so here are some of them:
  • I have watched the British TV mini series called The Deep. It stars lovely Minnie Driver, but the show is utter crap! I couldn't believe how bad it was. So, don't watch it!
  • Internet Explorer 9 beta was released and it is downloadable. However, when trying to install it at home it said I cannot install IE9 on a Windows XP machine and I must upgrade the operating system. Verboten! Here is a hearty Fuck you! from me, Microsoft. When are you going to get that no one prefers Windows 7 to XP?
  • I've finally watched The Expendables. Imagine one of those really low budget TV movies with heroes killing faceless bad guys in huge explosions, only with known people in the underdevelopped and badly written roles. Fail!

and has 0 comments
I have been waiting for this game for 12 years, just like everybody else, but not for the usual reasons. I like the Blizzard stories. I liked the Starcraft tales of the first game and I absolutely loved the Warcraft III plot. I was expecting something glorious this time. Well... I was kind of disappointed. The story is pretty linear, with cowboy characters and dialogues seemingly stolen directly from the propaganda in Starship Troopers.

But first, a word from our sponsors :). The campaign has a secret mission. Read about it before starting the single player game. So even if you have a Queen of Blades nagging you talking a walk around the base and buying her Xel'Naga artifacts, don't rush the Media Blitz mission. ;)

I have this old Sempron 2500+ with 1Gb of RAM. The game, at the lowest possible settings, was snail paced. One needs memory for this baby. I am not blaming Blizzard for my laziness in buying a computer, but it seemed to me that all the slowness came from reasons that could have been addressed. For example the game (as it should) remembers correctly every keystroke and mouse click in battle. However, in the HUD or in the game menu, one has to wait for the buttons to light up before clicking, and then keep pressing until the button lights up the second time. In game, the greatest slowness came from special effects that were not related to the game play. I understand a suspended nuke over a flowing lava fountain might exert the CPU of a computer, but the animation itself could have been scaled down to an animated GIF for crying out loud. The cinematic animations were pretty nice, and I loved how when I ran out of resources the film would not freeze, instead the characters would wait for the next part of the dialogue, breathing and moving their eyes. But still, since there is no interaction whatsoever from the user, can't you precache it into a movie? One that can be played on any computer and has the video in sync with the audio?
So yes, the game is running slow on my computer, but I feel that it could have worked a lot better with only some minor tweaks of the in game interface.

The in game interface is pretty nice, completely 3D and the map itself is 3D and some units (a precious few) can take advantage of that, like hopping jet packed soldiers or air-ground transforming machines called the Vikings). However, the game play is almost identical to the first game, so the 3D feels kind of pointless. There are camera zoom and rotation abilities, but the zoom out is limited to a pretty low setting and the zoom in is kind of pointless unless you have female units to properly look at :)

The units of the game are interesting enough. The old units have been morphed, replaced, removed, and new units were added. For the humans are multiple types of turrets, including machineguns on the bunkers, air units dropping turrets and a special mind control tower that permanently captures zerg units. The Goliaths are still there, but also a more heavy, ground focused Thor unit is available. There are multiple soldier units other than the Marines and Firebats, like hopping and grenade launching units. It is funny though, most human soldiers and vehicles are focused on attacking only ground units. The air units have been reinvented. There are small troop carriers that can heal units, really big Hercules troop carriers, the Battlecruisers have an upgrade that allows them to attack air units with missiles, the Valkirie is gone, but it was replaced by the Viking, a sort of transformer unit that can fly and attack air units or transform into a walking robot that attacks ground units. There are two types of science vessels and they repair mechanical units instead of firing EMP pulses. There are two types of ghosts, too.

The Zerg have been transformed, too, as well as the Protoss, but I can't really address this issue until I play some multiplayer games to see it from all perspectives. And yes, I guess you already know by now, but I will tell you anyway: after 12 years of waiting, you only get the human campaign. The Zerg follows, then the Protoss, probably in expansions to the game.

There is a mini campaign with the protoss, where any two templars (dark or light) can be morphed into an Archon, but I have seen no trace of the Dark Achon. I really loved that unit. I hope they didn't remove it. Also the zerg overlords need to transform into Overseers in order to be observers; they lose the ability to transport and to pour creep from the air (yeah, really cool) and instead have the ability to spawn banelings, creatures that attack ground units and transform into the same low level unit they encounter, like a zealot or marine or something like that. I know this because, while missing the Dark Archon, I really loved the human zerg capturing beacon tower :) I haven't seen any lurkers, either. I liked them, too. Instead there are some walking buildings that burrow in the creep and become normal ground turrets. Maybe that's the only way to build ground turrets now.

There were some real innovations to the game. The units that can hop to high ground is one of them. The way SCVs are repairing nearby structures and mechanical units without someone having to tell them to do it is something that I really liked. Also you can place a building over ground covered by your own units and they will just move out of the way. You also get useful alerts, like idle SCVs. I liked that as well. There is a special human building where one can call mercenaries, specialized unit squadrons that have extra health and deal extra damage. Also, in the story, there are research points that you earn and use them to select one of two choices in a list of pairs of technologies. For example you can choose to slow zerg units instead of capturing them with the beacon, you can choose stronger bunkers instead of machine gun equipped, etc.

That being said, there are still ridiculous ways in which groups of units interact. You can't easily tell a group of medics to accompany and repair a marine unit. If you select them all and attack, the medics will heal the marines, but if you tell them to move, they won't! If you select multiple air and ground units, there is no way to tell them to clump together. The air units will just go over and die, while the ground units use the scenic route. Units do move out of the way of other moving units, but only for a while, sometimes getting into infinite loops. As in the previous game, the forward line of an attack group doesn't know to move a little forward to let the back like be in attack range and heavily hit units don't really have any way to retreat while others are covering.

So yes, I guess one can enjoy the game as the one before, but I am the kind of guy who likes automatic transmission, cars that park themselves and, hopefully in the near future, drive themselves. I would have created an entire option panel that described how units ought to behave.

Now for the story. Spoilers alert! If you want to play the game and see the story unfold, stop reading!.

The sector is mostly occupied by humans. Mengsk has overthrown the government and became emperor, one that is even more brutal and oppressive than the one before. In the process he betrayed his partners: Jim Raynor and Sarah Kerrigan. Raynor is now the leader of the resistance, while Sarah Kerrigan was abducted by the Zerg, transformed into an infested version of herself and has since taken over as the leader of the Zerg, after the Protoss have destroyed the Overmind.

So Raynor is doing mischief trying to get to Mengsk, while the Zerg appear in the sector and start taking over human worlds. The Protoss couldn't care less. They occasionally purge worlds of Zerg (by destroying the entire planet, inhabited or not) or hold up in sacred locations, bent on stopping anyone from taking their precious holy artifacts.

You see, the Protoss are believers in the Xel'Naga, their creator gods. Well, what do you know? The Xel'Naga actually exist, they created the Protoss and the Zerg and now they are returning. Looking like hybrids of Protoss and Zerg, they have shields, they can heal really fast and can corrupt zerg units into becoming their slaves. Probably tired of waiting 12 years to get the second Starcraft game, they are pretty pissed and want to corrupt all the Zerg into destroying all life in the sector, then commanding them to kill themselves, thus ending all life.

Raynor is here to save the world so, with a little premonitory help from his friends Zeratul and Tassadar, he sees what the Xel'Naga plan and sees that the entire future depends on him NOT KILLING Kerrigan. She alone can do something against the Xel'Naga. We also learn that the Overmind was under the control of the Xel'Naga all the time and it created the Queen of Blades from Kerrigan as a solution to its enslavement, thus proving great courage. Poor Overmind :'(

Therefore, the purpose of this campaign is to get to the Queen of Blades and use an ancient Xel'Naga artifact to purge the Zerg out of her. Badly enough, Infested Kerrigan is not the sexy babe she was in the first franchise, instead she is some afro-mongoloid with bad skin and shiny eyes, so I was highly motivated to see her brought back to normal.

The story has three choice points, which can slightly alter the plotline. One is when the world where you relocated some humans you saved gets infested. Protoss units come to purge the world and you can have the choice of purging the world yourself or fighting the Protoss to stop them. Later on, one can choose whether to use Ghosts or Specters. Specters are a slightly insane version of the Ghost created by one of Mengsk's secret programs. Then, on Charr, you can choose to destroy the Zerg Nydus worms or their air units. I was also mentioning a secret mission, found if destroying a conspicuous building in the Media Blitz mission.

Obviously, I purged the humans and kept the spectres. I killed the Nydus worms, too, but I think that's clearly the more sensible solution when you have the capture beacons.

!!! Uberspoilers !!!

The campaign ends with Raynor untransforming Kerrigan, killing Tychus who has been sent to kill her, probably by some Xel'Naga influenced human group (I dare say it would have been stupid for Mengsk to ally with the Xel'Naga, but he is a likely culprit) and purging Charr of all Zerg.

Ok, there are also some cheats that can help you end the game faster. You won't get any achievements if you use them, but then again, you need to play the uncracked version to use achievements, so the hell with them.

and has 0 comments

You know when you are playing some famous game you get millions of pages discussing strategies and solutions to in-game problems? Well, if you think about it, all those pages could be brought together and bound in something like a book. Why not write StarCraft for Dummies or Professional Warhammer 40000? And with that in mind, how would you feel about a book whose entire purpose is discussing Pac-Man?

Curious yet? You can check it out here! It writes about the algorithms used in the game, the tips and tricks for playing, even the different personalities of the four killer ghosts! Everything complete with pictures, diagrams and YouTube videos!

and has 0 comments
I quite liked this anime series, one which combined with success the typical demon slaying organisation with a background of describing the culture and history of Japan. In that regard it is quite similar to Ruruoni Kenshin, but without the romantic side and a bit more supernatural.

The plot is set somewhere in the middle of the 19th century, when a government official decided to create an organization to defeat Youi, or demons. These people are called the Ayashi. The main character is a guy that has the power to extract weapons and other useful tools from the names of things. It is a beautiful concept, since in Japanese the characters are very complex, have a lot of meanings and have a habit of evolving through history. Usually a demon can be defeated with a weapon made from it's name, which usually holds extra significance as to what the demon's reason to be is.

The series also describes a very feudal and disgusting Japan, where people are constrained to ridiculous levels by etiquette, social ladder, politics or gender. Many a time, to ensure the survival of their little group, their leader resorts to despicable acts which the team performs with disgust, but a complete lack of choice. Women are treated as commodities, low rank people as livestock, while the rich and powerful engage in complex political struggles to ensure their survival. Scholars are being imprisoned for studying Western concepts, foreigners are considered a bane that people should not come across, while people without a family name and land are tatooed as "floaters" and arrested if caught inside cities.

A lot of the details of the show are about Japanese customs, history and view of the world, so I naturally enjoy this as a background for a fun fighting story. Other people obviously did not think the same way, so it only has 25 episodes, even if originally 52 episodes were planned.

I haven't finished the series yet, I still have the last five episodes to see, but so far I have enjoyed it. There is a manga for it, too, but I didn't find it free online.

and has 0 comments
Stellvia is an anime with teenage kids saving the world. It starts like a kind of Harry Potter, only the main character is a girl, the academy is in space and there are no Voldermort or Slitherins in sight. All in all it was a fun series to watch, but so easy going and adolescent oriented that I am sure it will not remain in my memory for long.

The plot is simple enough: Earth was devastated by a supernova blast wave, it recovered, then it set out on a mission to defend the Solar System from the second wave, slower but deadlier. Their solution was to create a bunch of stellar academies, fill them with children trained by dedicated teachers, while the whole world stands united against this coming disaster. One can see from this plot alone that the focus is not on realism nor human nature. However, since it does touch all the Japanese topics of choice like pursuit of perfection, positive competition, love between school children and loyalty and "gabatte"-ness, it was nice to watch and I have easily enjoyed it.

Composed of 26 episodes, the series does leave room for more, like humanity exploring the stars. The aliens were never explained and the last episode does show a rebuilt Stellvia star academy with the trainees that saved the world as full students welcoming a new batch of recruits. However, it seems like a second season of Stellvia will never happen, due to creative differences.

and has 1 comment
What a sad day this is. I have been reading manga at OneManga on an almost daily basis for a few years now. I liked how you can easily find the manga you want to read, then go through it without tons of ads and crap distracting you. Today, I entered their site and this message appeared:
"There is an end to everything, to good things as well."

It pains me to announce that this is the last week of manga reading on One Manga (!!). Manga publishers have recently changed their stance on manga scanlations and made it clear that they no longer approve of it. We have decided to abide by their wishes, and remove all manga content (regardless of licensing status) from the site. The removal of content will happen gradually (so you can at least finish some of the outstanding reading you have), but we expect all content to be gone by early next week (RIP OM July 2010).

So what next? We're not really sure at this point, but we have some ideas we would like to try out. Until then, the One Manga forums will remain active and we encourage all of you to continue using them. OMF has developed into a great community and it would be a shame to see that disappear.

You can also show us some love in this moment of sadness by 'liking' our brand new Facebook page. It would be nice to see just how many of you came to enjoy our 'better than peanut butter and jelly' invention.


Regardless of whether you stay with us or not, on behalf of the One Manga team, I would like to thank you all for your unwavering support over the years. Through the ups and downs you have stuck with us, and that is what kept us going.

As a certain Porky was fond of saying... That's all folks!

Time for me to go lay down and let this all sink in.

- Zabi


Sure, there are a lot of free manga sites out there, but none of them had the soul of OneManga, a place where obvious passion was fueling things and not financial greed. I will soon add a post with the newest place for free manga. I will also have to update all manga links in the blog. Ugh! Nothing good seems to last forever...