and has 3 comments

Tad Williams probably fancies himself as another Tolkien: he writes long decriptions of lands and people and languages, shows us poetry and songs, tells us about the rich history of the land. And all of this while we follow yet another common, but good boy, with a mysterious ancestry, while he and his merry band of helpers fight THE DARK ONE. It's the same old story, with the hapless youth that is guided by wise but not forthcoming people who tend to die, leave or otherwise shut up before the hero gets the whole story and can do anything about it. Regardless, he is young and lucky, so it's OK.

If The Dragonbone Chair would have been fun or interesting or at least show us a character that we could care about, this book would have been readable. As such it's a trope filled, boring and sleep inducing thing. You have to wait until half of the book to see the things that you predicted would happen from the first few chapters. I couldn't even finish it. More than two thirds in the book and there is no significant part of the story that involves either dragons or chairs.

Bottom line: it sucks!

After a slightly misused sabbatical year, I went through a period of trying to get hired. That means interview after interview with people that were assessing my fit within their company. Man, that sucked! I mean, I am a white male professional in a business where everyone is looking for personnel and still it was frustrating, demeaning and painful. But I am not here to complain (maybe a little :) ), only to share my experience and my... constructive criticism.

The story


OK, so first off, the only other real experience in looking for work was more than ten years ago and then I was an absolute beginner on the market. However, back then I knew I was a nobody, while now I know that my experience and passion put me way up there as usefulness and value go. I may have started off this campaign with an unhealthy level of smugness, but it goes off quickly, I assure you.

I am lucky that I had this year of experimenting before I started looking, which allowed me to treat it as any other experiment: I accepted almost all interviews and I went diligently through the entire process, no matter my personal opinion about the company. That helped a lot as a learning experience; while I know how to code, it quickly became apparent that I have no idea how to convince others about it. I set up to try everything, learn from it, while continuing to be principled. In my mind that meant completely honest. I didn't expect company people to be honest with me, but that was on them. I would be a perfect WYSIWYG candidate. Better to fail fast, rather than have a miserable experience in the relationship. BTW, that is also my strategy with girls, which explains why I am virgin. I stuck to my guns, though.

The experience


I am not going to name names here. This is not about how awful some companies may have been. It is all about my perception of the hiring process. And it is that it sucks!

I don't know if in other fields it goes smoother, but imagine this: the only people that have any idea about how to hire people are the HR people and they have no idea what software programming is like. I could be married with an HR manager and she still would not know anything about software development. The technical people may know how to code, but they have no idea how to determine if the other person is any good and if you are a technical person you are definitely not an human resources person. I applaud people who can be both, mostly because I have not met one and I can't think of any scenario that would produce such an individual other than some radioactive alien arthropod biting a regular person.

Funny enough, compared with my past, is that HR mostly liked me while the technical people (the majority more than a decade younger) mostly dismissed me. At first I felt like a complete impostor (of course), my self esteem plummeted (which didn't help any), and I was about to beg for a job (which is what most people do, I hear). However, I tried to see the situation from the point of view of the people trying to hire me (I know: shocking!) and I could understand their situation and empathize. Think about it. How would you test someone for a programming job? Who would you call in that meeting? What would be the salary that you would budget for that person (in EUR, after taxes)?

Did you really think about it? Come on, make an effort. I guarantee it's worth it.

OK, so the HR people looked at my resumé and saw that I have had a lot of stable jobs before in all kinds of environments. I was a pleasant enough person (I mean, for a techie, which means without obvious homicidal tendencies) with a very good understanding of the English language. No obvious conflicts, although I may have been too honest in my (err.. constructive!) criticism of past employment. I mean, come on!, every dev can tell you that managers don't know what they're doing, right? If I think about it, the job of the HR department seems fairly simple to me: look for a candidate that fits the profile, lure them in, do the most simplistic psychological screening possible, then pass it along to the tech department. It's something that AIs will probably take over soon. I may fondly look backwards to these times, when there existed people that were actually biased towards me! The typical HR person is a girl. Now, if I am being insensitive here, I apologize, but if you want to seduce a tech to the point where he would do anything to come to you, you use a nice, sexy girl. It's only natural when devs are mostly male virgins. To be honest, these girls could have hated me or wanted me to have sex with them and I would have had no clue whatsoever. If they said it, I took it for granted. If they lied, again, it's on them. If they remained quiet, then I couldn't parse it into text and who's fault is that?

So then there was the tech interview. You have some guy who thinks he's God because he can code and maybe have some overview that is slightly larger than those of his juniors. He is young, probably coming from some technical university (yes, in Romania people actually do look for coding work after studying Computer Science). He has no idea how he needs to conduct an interview, but admitting to that, even to himself, is a bit too discordant with his view of his person. So he does what every tech would do in this situation: he Googles it. You might be amazed, but Google actually turns up some good advice, but you must be willing to admit that your expectations for how to do that may have been completely wrong. So he does the second thing anyone does when Googling: looks for links that validate their own beliefs (and also have some template for interviews that they can quickly print and use).

Am I being unfair here? Probably. But it is a good theory to explain the types of interviews that I had and how they all seemed carbon copied after each other. The template is basically this:
  1. an algorithmic question, such as: how do you refresh a sorted list from another complete sorted list, or how do you intersect two sorted lists, or how do you search into a sorted list or... wait a minute, are they all about bloody sorted lists?
  2. general algorithmic knowledge questions, such as: what is the difference between a list and a linked list, or an array and a list, what are the complexities of operations on lists. Pretty much there has to be a data container there.
  3. general language knowledge questions, such as: behavior of some implementation in a specific language, the results of SQL queries, characteristics of SQL indexes, some HTML stuff, the life cycle of ASP.Net if you are really lucky...
  4. tools and ways of working in tech from previous employers. Here they are actually interested, because while they appear to be judging everything you say, they actually want to hear of better ways of working themselves.
  5. questions about a project you really liked or had a lot of influence over. Yeah! And while you feel like an idiot because no one ever let you work on a project that you think was special, the interviewer learns from your experience and adapts it to their crappy project.
  6. asking you if you have questions for them and looking like they expect you to have some really sensible and relevant questions when all you want is to know if they want to have you or not

The existence of the first step is being fed by sites like HackerRank, Codility and CodingGame, which should never be considered as anything else than learning tools, if not just silly games. However, since these people went through grueling university lectures about algorithms and then inflated their own ego playing on the web sites above they assume you should know about them too. It doesn't matter that they rarely found use of any of it when working on their projects, they just push it under the vague concept of "wanting to see how you think". However, they are not logical problems (like they used to put 5 years ago, copying from Google and the like), they are very specific coding situations. You may know the exact solution - because you played around with algorithms when bored - or you might have no idea how to solve the problem.

And here you are now, facing a guy that looks critically at you, while trying to think of the problem, finding the best solution and doing it before the guy gets bored. It will take him about 60 seconds to get bored, too, as he already knows the answer to the question and he feels it's obvious and the only one possible. Hell, he knew how to solve this before he even left university! It doesn't matter that several scenarios fight for supremacy in your head, that for each there is another solution, that the very simple solution feels too simple and your brain is wracking itself to find another one - that would be probably either wrong, over engineered or both. And you want, you really want to implement a three step algorithm that you know always works (1. Google it 2. Think of something better 3. Use the best implementation found), but you believe it would be perceived as not knowing your stuff. I mean, what if you are at work and your Internet dies? Surely you need to solve the problem anyway, right?

In truth, the lucky scenario is if they send you to HackerRank or something similar to solve a technical test before you meet with anybody. That goes over fast and easy, while you hack comfortably in your underwear and you have no stress about who is thinking what. The unlucky scenario is that you get a guy who thinks you are not a true developer unless you are working on open source projects on GitHub in your spare time. Oh, and they need to be interesting to him.

Yet, after you go through the first two steps, the rest are a breeze: you know your stuff, you know your languages, you can even think of a project or two that had something remotely instructive in them. It feels like you went over a bump, but now you can go full speed. They ask you various things about your past experience, you gladly oblige, make a few jokes, get some laughter, start to feel good about yourself. Surely, you will pass the interview.

And then you get "the call", where you know you have failed from the tone of the HR girl who needs to tell you that they won't be going further with it. You still hope against hope while she goes on and on and on through her complex script of letting you go easy. She thinks she's being thoughtful, yet you are a tech and you want the answer first and the explanations after. And you despair. Obviously, you suck. You will never get a job. You are worthless, less than worthless, a complete buffoon. And here you were, thinking that years of successful work with people that appreciated your efforts meant anything. When was the last time you learned something new anyway? Last month? Three programming languages and five new frameworks launched since then, not to count the new versions of old frameworks that you never got around to master. Who were you kidding? There are ten year olds that can code better than you. And they are not married yet! You know getting a dog will ruin your career. You are a fossil, admit it! In five years you will be begging for food on the street with a sign that says "Will code for bread". And you know what? You are right: you are an idiot!

I cannot claim absolute truth here, because I don't have enough data to arrive at a clear conclusion. That is because when they flunk you, the sweet HR girl stops contacting you altogether. If you are lucky the company didn't use their own human resources and instead you arrived through a dedicated HR firm (headhunters) and they have the decency to not only tell you didn't pass, but also make the effort to tell you why. The people you maybe knew at that company and were really supportive of you joining their team drop from the face of the Earth. Clearly, you were too stupid to work there, so they cut you off. At the very best you are an emotional mess and they don't want to have anything to do with that. So the next section is mostly speculation, but I will try to make it sound good.

The Explanation


There are a zillion reasons people don't want you in their team on the specific project they are working on and that have nothing to do with your value as a human being.

You might have asked for a sum that is too large for what they were prepared to offer. Even if you are that valuable, they are too cheap for it. It's like the girl who dumps you without telling you why (maybe mumbling something about you being insensitive) because you said you liked anal and she was afraid to try it. It may also be because you think you deserve more than people are actually willing to pay in general. That's on you. However, the correlation between your skills and your pay is not linear. It mostly depends on the market. After all, you are trying to sell yourself. You are already a whore, now you are just negotiating on the price. Today you may be a hero, tomorrow you will be the guy that made some money in that [enter fleeting fad] boom and lost it all in the subsequent crash.

People might put a lot of value on algorithms. It may be a good decision, because in their project they often meet situations where good algorithmic knowledge saves the day. If you are not good at it, or you couldn't prove it in the makeshift interview you flunked, they have every right to not go through with it. They might also not know any other way to test your knowledge and be too lazy to actually look for value in people. There a lot of other similar reasons that you may file under this scenario. They wanted something specific from you, didn't tell you and you don't have it.

They think you are old. And you may just well be. Age discrimination aside, why should they hire someone like you when they perceive the same value from a guy 20 years younger - and way cheaper? If I had to chose, I would have no qualms whatsoever. This is also linked to expectations. Remember when you were counseled to try to move to a manager position before you got to [enter ridiculously low number here]? That translates to the expectation that after that age, being a simple techie means there is something wrong with you. This will never ever change. Look at the age average in all the big companies: it's about 30. Startups even less, around 22. That doesn't mean you need to become a manager, I am sure old managers feel just as threatened. Plus, you might really suck as a manager. I know I would. Unofficial sources say that even the places that usually hire people for experience (like government jobs) stop looking at resumes for people over 45. Age does matter, so plan for it.

And then there is the idea that if you are inexperienced you can learn quicker the things that "you really need", like that framework that became famous while you were reading this blog post. You may be experienced, but will they need to fight with you on whether to use ASP.Net MVC over ASP.Net forms? (or is ASP.Net MVC obsolete already? I don't know, I was blogging). I don't know if that's true. I did learn quicker when I was young, but that was mostly by failing miserably again and again. On the other hand a job position where you are hired for your ability to fail your tasks sounds pretty good, doesn't it?

There is also the personal thing. You might have rubbed someone the wrong way. That means not that you are an awful person, but that you just don't match with a person who you might have had to work with if they went forward and hired you. Again, want to be married with the girl that hates you, no matter how big her boobs are? You may be an asshole, but maybe the other person was, too. Some people might feel threatened by you, either because you threatened their life if they don't hire you or because they think you are way sexier than them and you would cock block their attempts to woo the HR girl. You won't become a better person by trying to be liked by everyone. They might have hated your shirt, for example, the one that you thought would look really professional, but they saw as threatening, because they usually work in shorts and t-shirts. Point is, they had some expectations and you didn't meet them. Were they justified? You don't know and you shouldn't care.

The position you would be working on is equally important. You might be a brilliant web developer, but if they actually wanted a server guy, or viceversa, they will drop you. They will not admit that they were not specific in their job description, of course, and instead just blame you for not being "a good fit". Imagine you are a cube that is crying it didn't fit in a circular hole. Ridiculous, right? I mean, would the tears be blocky? As a specific example: I went somewhere for several interviews. I was "a perfect match" for one and not the right person for another. The JD document they sent for both positions was identical.

Solutions


Since I code and have an overview on life, I can definitely tell you how interviews should be conducted, but you will have to buy the paid version of this blog for that. See, I am learning fast, in one phrase I was both a tech, a business person and an asshole.

The truth is that the only way I could think of that wasn't insulting to everyone's intelligence was to actually show them a computer, a real problem, and let them fix it with me watching and helping next to them. And it still wouldn't be sufficient. If it were "real" enough, then it would take time to understand all of the aspects of the problem. The guy might be overly nervous with me next to him. I know people that can only work when no one is watching, and they do great work. Plus, they may have experience on that exact problem and suck at anything else.

Unfortunately, in all my interviews the only tools that I had to work with were pen and paper. Putting aside the fact that I don't even understand my own writing, the last time I had to actually write anything on paper was... oh yeah, the last time I was looking for a job. Does it make sense to conduct software development interviews with no computer? I would say no.

Conclusions


There is a schism between what they expect and what you expect, what you think of yourself and what they do. That is the real reason behind every failed interview. It doesn't really matter if they had unrealistic expectations, but it matters a lot if you had. Like every experiment: acquire data, reason about the data, propose a theory that explains it, test it against new data. The best way to achieve anything is to change your behavior towards the goal. The important thing here is to define the goal. Is it to get hired at any and all costs? Or is it to find the place where you will enjoy working, keep growing and be appreciated for your efforts?

In the end it so happens that not only did I get hired at the company I was aiming for, but I did it on the position I feel I was best suited for, rather than some mediocre second best. Like with dating girls, it is worth waiting for the right one. And with software, you get to do side projects, too!

and has 0 comments
There was this quiz from the Planetary Society where Robert Picardo was interviewing people at a sci-fi convention and asking them what is the planet with the hottest surface in the solar system. The expected answer was Venus. Yet, if you think a little bit, Jupiter probably has a solid core, gases made liquid by high pressure and the temperature at the boundary between the gaseous and liquid layers is immense. Shouldn't Jupiter be the answer?

No. And that is because of the definition of a planetary surface. Quoting from Wikipedia: Most bodies more massive than Super-Earths, including stars and gas giants, as well as smaller gas dwarfs, transition contiguously between phases including gas, liquid and solids. As such they are generally regarded as lacking surfaces.

So there you have it: Jupiter loses due to a technicality... just like Pluto! Just kidding. I was cheating, as there is no clear boundary between the gaseous and liquid states inside Jupiter. It is hard to imagine that, since we have a clear image of what a liquid and a gas should look and behave like; it's like boiling water in a kettle and not being sure where the steam ends and the water begins. Jupiter, though, is a big kettle.

and has 0 comments
Today the free antivirus Avast reported my BitTorrent installation as infected with Win32:Evo-Gen (Susp). It also promptly removed the executable of the program. I tried to reinstall it, also to have the same happen to the installation program. I've reported a false positive (I hope it is) for BitTorrent Stable (7.9.8 build 42577) and then I added *bittorrent* as an exclusion pattern in Avast. I could then reinstall the program, retaining all of the settings and torrents in the download list.

and has 0 comments
I got this bundle of four books in the Alcatraz series, by Brandon Sanderson, and since I loved all of his books so far, I enthusiastically started to read them. First, you need to understand that there are five books in the series, with The Dark Talent just published. I think it pays to wait until you have it before you read the whole thing, since it pretty much reads as one long story (unless you read the beginning and then immediately skip to the end of each book, heh heh heh!). Second, you need to know that at the beginning the writing will appear waaaay too silly and under par compared to the author's other works. After a while it kind of grew on me, but be aware that it is written mostly for kids. Sanderson even says so in the story itself.

So at first I kind of thought this will be the series that breaks the rule, the one that I would not enjoy reading, and it took some time to shake off this feeling. It feels like the author could not make up his mind on what to write: the obligatory book about writers (after all, the rule says "write what you know", so in the end it's inevitable) or the recently obligatory Harry Potter spoof (which fantasy authors are peer pressured into writing). In the end he wrote something that has both: a story about a boy discovering he has magical powers and also a book filled with meta comments and breaks in the Fourth Wall (the character has the Breaking Talent, see) that shows some of the tools and processes in the writing business.

In fact, the more I read, the more I enjoyed the books. The characters are as always incredibly (annoyingly) positive and there is that Sanderson smartness behind even the silliest of exchanges. He references future scenes, with book and page number (which is amazing if you think about it), he hooks you to a scene then berates himself on using hooks in the book, he uses really silly and out of context details only to use them at full effectiveness a book later. In the end, you get something that children will undoubtedly read with giggling pleasure and that adults (especially those interested in writing) will see as a deconstruction of the writing process.

Now, I still feel the Alcatraz series is one of the lesser Brandon Sanderson books. The silliness sometimes feels forced and the way he writes each book changes slightly, as he experiments with the crazy shenanigans that he started with this series. It's still very entertaining, though. Give it a try, or give it to your children so they can get into writing themselves and make your life a living hell when they grow up :)

and has 0 comments

I was in some sort of American campus, one of those where they found a gimmick to show how cool they are. In this case it was reptiles. Alligators were moving on the side of the street, right next to people. They would hiss or even try to bite if you got close enough. I was moving towards the exit, which was close to the sea and leading into a sort of beach, and I was wondering what would happen if one of these large three meter animals would bite someone. And suddenly something happened. Something large, much larger than a crocodile, came out of the water and snapped a fully grown adult alligator like a stork snatches frogs. What was that thing? A family of three was watching, fascinated, moving closer to see what was going on. "Are these people stupid?" I thought.

Sure enough, the dinosaur thing bites through the little kid. The father jumps to help but is completely ignored, his sudden pain and anguish irrelevant to the chomping reptile. Other tourists were being attacked. One in particular drew my eyes: he had one of the things pulling with its teeth on his backpack. The man acted like something annoyed him, making repeated "Ugh!" sounds while trying to climb back on the walkway. His demeanor indicated that he didn't care at all of the reptiles, temporary annoyances that stopped him from returning to normal life. At one moment he paused to scratch an itch on his face. His fingers were bitten clean off, blood gurgling from the stumps. He was in shock.

Somehow, a famous actor jumped from somewhere and made it clear that it had been just a show, although the realism of it was so extreme that I felt an immediate cognitive dissonance and the scene switched.

I was at the villa of a very rich friend and there was wind outside. Really strong wind. Nearby wooden booths that were at the edge of his garden were pushed towards me, threatening to crush me against the wall of the building. I went inside, telling my friend that he should take whatever he needs from outside because the wind is going to tear them away. He calmly pressed a button on a remote and an inflatable wall grew around the compound, holding the wind at bay. Cool trick, I thought, trying to figure out if it was firmly anchored to the ground by wires or it got all its structural strength from the material it was made of. It had to have some sort of Kevlar-like component, otherwise it would have been easy to puncture. I calculated the cost of such a feature as astronomical.

We went in, climbing to the second or third floor. Out the window I saw buildings, like near the center of Bucharest. The wind was wreaking havoc on whatever was not firmly fixed. The building across the street was 10 floors tall and apparently someone was doing roofing work when the wind started. The fire used to heat up the tar was now really intense from all the fresh oxygen and smoke was billowing strongly. Suddenly the top floor caught fire, flames stoked by the wind into unstoppable blazes. I called my friend to the window and showed him what was going on. While we watched, floor after floor were engulfed in flames, explosions starting to be heard from within. The building caught fire like a cigarette smoked in haste. I thought that if the wind went through the building, via broken windows and walls, then the a very high temperature could be reached. And as I was thinking that, the building went down. It didn't collapse, instead it leaned towards our villa and crashed right next to it.

I panicked. I knew that on 9/11 the towers collapsed because of the intense heat, but a nearby building was structurally weakened by the towers falling and it too went down eventually. I ran towards the ground floor, jumping over stairs. If the villa would crumble, I did not want to get stuck inside. While fleeing, I was considering my options. The building that went down had people in it, maybe I should head right there and help people get out. Then I also remembered the thousands of people helping after the September 11 that later got lung cancer from all the toxic stuff they put into buildings. Besides, what do I know about rescuing people from rubble? I would probably walk on their heads and crash more stuff on top of the survivors. I've decided against it, feeling like an awful human being that is smart enough to rationalize anything.

As I got down I noticed too things. First there was a large suffocating quantity of white big grained dust being blown by the wind, making it hard to breath. The light was filtered through this dust, giving it a surreal dusky quality. I used my shirt to create a makeshift breathing mask for the dust. Then there were the people. A sexy young woman, short skirt, skimpy blouse, long hair, the type that you see prowling the city centers, was now crawling on the ground, left leg sectioned just under the knee, but not bleeding, instead ending with a carbonized stump, like a lighted match that you put off before it disintegrated. I saw people with their skins completely burned off, moving slowly through the rubble, reaching for me. Some where nothing more than bloodied skeletons, some were partially covered in tar, the contrast of red inflamed burns and black tar or burned clothing evoking demonic visions of hell. These people were crying in pain and coming towards me from all sides, climbing over the ruins of buildings and cars. The smell was awful. I ran, parkour style.

As I woke up I tried to remember as much of the dream as possible. I still have no idea what I was doing in that campus and how I had gotten there. I was fascinated by the scene with the shocked tourist, as it implies knowledge of human behavior that I don't normally possess when awake. It was completely believable, yet at the same time bizarre and unexpected. Great scene! I've had disaster dreams before, top quality special effects and all, but never was I confronted with the reality of the aftermath (I usually died myself in those). I am certain I made logical decisions in the situation, but at the same time I felt ashamed at the powerlessness, fear and the fact that I was running away. Should I have stayed and helped (and gotten cancer)? Should I have rushed home and blogged about it? Maybe a strategic retreat in which I would have conferred with experts and then maybe got back with professional reinforcements?

What felt new was that while having all those random thoughts and running, I wasn't really thinking of my life. I wasn't considering whether my life is worth saving or what the purpose of my running actually is. It wasn't thinking at all; just running. It was visceral, like my body was on autopilot, taking that stupid head away from the danger before he thinks itself to death. Considering it was a virtual body in my actual head, that's saying something. I am not just sure what.

Anyway, beats the crap out of the one with being late for the exam, not having studied anything...

and has 0 comments
Copyright is something that sounds, err... right. It's about keeping the profits of the sale of work to its author. If I write a book, I expect to get the money from it, not somebody who would print it and sell it in my name. With the digital revolution, copy costs collapsed to zero: anyone can copy anything and spread it globally for free. So what does that mean for me, the author? Well, it sucks. The logical thing for me is to try to fight for my rights, turn to the law which is supposed to protect me, find technical ways of making copying my work harder, preferably impossible, going for the people who are chipping away at my hard earned profits.

However, that only makes sense from the author's point of view, specific to their work, outside of any context. Now, imagine a system that allows me to anonymously share anything to anyone, while they also can get it with no chance of being identified or even detected. Me, the author, can see that my work is being circulated, but I can't stop it or determine who is spreading it. My only recourse is to try to dismantle this devilish system that destroys my living, with the full support of law and various companies that want to get their share of the profits. And here comes the context: in order for me (and the entire media industry) to be able to protect my way of life I need to actively fight against any method that allows anonymous and/or secret sharing of information. In fact, I would be fighting for a global system of surveillance and censorship.

As you have seen, I tried to present the situation from the standpoint of the author. I feel for the poor guy (less for the snakes that get most of the money by controlling distribution and marketing), however it is clear that I can't be on his side. The hypothetical system that I have been describing kind of exists right now in various forms and media companies are making efforts to thwart attempts to make it more user friendly and more widespread. What we see today is the logical continuation of the situation. Forget intelligence companies looking for terrorist threats. Forget tyrannical states trying to find dissidents. Forget the political correctness police trying to expose and shame people for their beliefs. The real money is in stopping people distributing knowledge for free and it has direct (and dire) implications on our ability to speak freely.

Note: I used the expression "speak freely" rather than free speech, because free speech is not actually free at all. Read about it and you will see that is a completely different thing than the ability and permission to express yourself without repercussions.

Of course, I am not the first one to have thought of that. In the world it often has become more effective to use copyright in order to censor things you don't agree with. Just google it and see. Every time you hear something about economic accords, freedom of information, net neutrality, they are all talking about the same thing, only from different angles. The war is active, in full swing, with all of us possible casualties, yet few people are even aware of it. Oh, I am not saying that you can do anything about it... or can you?... but at least you should know about it.

No, it's not about mine, although this blog has had its ups and down. What I want to talk about is the list of blogs I am following and how it (d)evolved.

When I was an enthusiastic beginner in software development I was hunting for interesting blogs that would give me valuable insights into the minds of good developers, the quirks of frameworks, the hidden tools and processes that would make my life better. I was adding blog after blog to my RSS list. Later on, I kind of stopped. I had things to do, work to be done and unfortunately went through some jobs that were not conducive to learning. Perhaps seeing myself as an expert also hindered enthusiasm in learning (note to self: don't do that!). The obsolescence of the tool I was using to read RSS with and the death of Google Reader also did not help. So recently I just went back to that list of blogs and started organizing it with a new tool. I use Feedly now, in case you were wondering.

Today I had an epiphany. I have over 150 blogs that I am "following", 100 of which are software related, yet only very few of them are actually spewing content anymore. In my three year hiatus from blog reading most of the technical blogs just ... stopped. Some of them just plain vanished, complete with content that I had linked to in my own articles. At that time I was considering blogs as permanent as you can get. I mean people just write stuff for the heck of it, so others can read and learn. There would be no reason for any of this to disappear - there are still pages from 1990 active on the Internet, for crying out loud! So what happened?

One theory is that blogs were created as representations of a person's evolution. For example you are a good WPF programmer and you create something like Dr. WPF's blog. When you stop doing WPF (because Microsoft dropped the ball with it!) you stop writing. Perhaps the author still blogs in other places, other blogs that are thematic, I don't know. Another theory is that people just blog at a certain stage in their life; it's like a quarter-life crisis. When they mature, people stop blogging (which says something...). Maybe the social media explosion pushed people away from personalized platforms and they do all their publishing on Twitter, Facebook, LinkedIn, Medium and so on. As the IT industry moves at an ever increasing pace, the blogs may turn into antiquated relics that are obsolete by the time several posts have been published.

I feel sad either way. When I started blogging, people would come to me for help. After all I started the site years before StackOverflow arrived on the scene. I would write about programming, books, anime, life, personal ideas, jokes, space, science, rants, whatever. It happened several times that I was looking for a solution to a problem and found myself explaining it in an older post. People still praise some posts because they refer technology that is maybe a decade old. Others for getting the full picture on how I got to the end result. So for all these vanishing blogs, I feel a sense of loss for all the knowledge that was lost, for all the voices that turned silent.

I know that as a blog dies ten others appear, but there is no sense of origin anymore, no chronological timeline of the evolution of the person writing. I can even go down the "they are not making them like they used to" road. For me a blog would have functioned as a sort of resumé of someones's work. If I liked an article, I would look at others, maybe subscribe. This way I would be connected not with a concept, but with a person: as they grew, I grew. And SEO be damned, I don't care people don't discover my blog anymore because Google can't make up its mind on what I am actually writing about. When people do come, they see me, not just disparate out of context solutions to their 5 minute problems.

So I wrote this article to express my sorrow. I guess that I miss my friends, even if they never knew me.

and has 0 comments
The Emperor's Soul is set in the same world as Elantris, but for all intents and purposes it is a standalone story. It's not a full size book, but it's a bit longer than a short story. In it we find a type of magic called Forging, by which someone can carve and use a complicated seal to change the history of an object or, indeed, a soul. The forging needs to be very precise and as close as possible to the actual history of the target, otherwise the magic doesn't "stick". So what must a brilliant forger do in order to do the forbidden soul forging? They must know their target so intimately that they can't ultimately hurt them.
An intriguing idea, yet Brandon Sanderson does what he does best and focuses on the characters, while the story itself reveals the underlying motivation of each and how it affects the final outcome. The descriptions are minimal and the ending is optimistic and personal as Sanderson often likes his finales.
Since the story is short and I had no trouble reading it in a single evening, it is almost a pity not to read it, even if in itself is just a tiny "what if" tale and offers nothing spectacular.

and has 0 comments
I've read the book in a day. Just like the other two in the series (Steelheart and Firefight), I was caught up in the rhythm of the characters and the overwhelming positivity of the protagonist. Perhaps strange, I kind of missed descriptions in this one, as both locations and characters were left to the imagination and everything was action and dialogue.

Brandon Sanderson ends (why!!?? Whyy?!!?) the Reckoners series with this third book called Calamity. You absolutely have to read the other two books to understand anything about it. In fact, Reckoners feels more like a single story released in three installments than a true trilogy. In it, the team has to reckon (heh heh heh) with their leader going rogue and have a decision to make: either bring him back or kill him. All this while fighting off various Epics in different stages of madness.

I can't really say anything about the story without spoiling the hell out of it. I loved the first two books and I loved this one. Indeed, I have yet to find a Brandon Sanderson book that I don't like. If you are into superhero stories, the Reckoners series has a refreshingly original plot, a wonderful main character and true debate about what heroism really is. I recommend it highly!

and has 0 comments
The Mirror Thief is a really interesting book. It is well written, original in ideas and Martin Seay has his own unique writing style. It is also a very deceptive book, always changing shape, misleading the reader over what he is actually reading.

The book starts in Vegas, with a black former military policeman named Curtis arriving in search of a certain Stanley, in order to give him a message from a friend. The story feels like a detective-noir, but immediately there are things that just don't belong. The apparent mystical talents of Stanley, the very detailed descriptions of the surroundings, using rarely met but very specific words. At the time I thought I was going to read some sort of mystical noir thing akin to Cast a Deadly Spell.

But then the plot switches to the story of Stanley when he was a kid, hustling people on the street and doing various other bad things, his only anchor a book called The Mirror Thief, a poetry book that describes the adventures of a certain Vettor Crivano in Venice at the end of the 16th century. While he doesn't really understand what it is about, he feels that the unnaturally meandering book hides some sort of universal secret. As a reader, you start to doubt what you have read until now. After all, aren't you reading a confusing meandering book with a lot of unexplainable details? Stanley has traversed the United States in order to find the author of the book and ask him to reveal the mystical secret that would give him the power he craves.

And just when you think you figured it out, the book reveals a third story, that of Crivano himself, but not in poetry and apparently unrelated to the book about him. While he is an alchemist and physician, his best skill appears to be fighting, and he only uses it effectively at the end. All main characters: Curtis, Stanley and Crivano feel absurdly human and flawed. Curtis carries a gun everywhere and he doesn't get to use it once, while being disarmed multiple times. He doesn't get what's going on up until the very end. Crivano is also deceived several times, another pawn in the big game of life. Paradoxically Stanley is the one most in control of his life, mostly by rejecting everything society considers normal or even moral and choosing his every step.

To me, the book was most of all about perception. The reader is confusedly pinballed from perspective to perspective, even with each of them painstakingly detailed. While reading the book you learn new words, old words, history of three different times and places and intimately get to know each character. When you get tricked, you are just following characters that get tricked, disappointed or set up themselves. The three stories are really completely unrelated, at most red herrings when mentioned in the others, and offer little closure. It is all about understanding there are other ways of looking at the world.

Bottom line: Martin Seay is often accosted by readers begging for explanations of what they have read. You cannot read the book and not feel it is a good book, but actually enjoying it is a different thing altogether. At the end you start thinking about the book, about the world, about yourself, wondering if you didn't just read the whole thing wrong and whether maybe you should start over.

Other resources:

and has 0 comments
I have been playing a little with the Houdini chess engine and Chess Arena. I limit the ELO of the engine to a set value and then I try to beat it. It's not like playing a human being, but saves me the humiliation of being totally thrashed by another person :) Plus I didn't have Internet. In this case the ELO was set to 1400.

One of the games I played turned out to be extremely interesting (and short). Black tried the Elephant Gambit, to which I replied clumsily, but then it made two horrible mistakes and I saw the correct continuation. What I thought was really interesting is how the computer reacted. In what I thought would lead to some sort of piece advantage after a king and rook fork turned out to be a mating situation. The only solution for the computer was to sacrifice the queen and trying to save her would have resulted in mates or even worse situations.
I will publish the PGN here, so you can explore the variations, but before that I want to point out another greatly interesting move. As the Black queen attempts to escape, the next move is a king-queen-rook fork, yet after the king moves White does not capture the queen but does a seemingly random move: 12. Qd4. Why is that? I leave you to check it out for yourselves!

1. e4 e5 2. Nf3 d5 {The Elephant Gambit} 3. Nxe5 Qf6 4.
d4 dxe4 5. Nc3 Bb4 6.
Bd2 Qf5 {A really bad move giving a 3 point advantage to
White.} 7. Nd5 Bd6 8. c3 {My turn for a bad move,
anything went there, Bc4, g4, but I did this, going back to 1 pawn
advantage.} Bxe5 9. dxe5 Qxe5 {Disastrous move, but interesting. Check out the continuations.} (9.
.. Qd7 {This would have been the only decent move.}) 10. Bf4 Qxf4 {Amazingly, the only move here is to sacrifice the
queen for either bishop or knight. Attempts to save the queen lead to
mate!} (10. .. Qf5 {queen attempts to escape.} 11. Nxc7+ {leads to mate in
1. no matter when the king goes.} Kf8 (11. .. Ke7 12. Qd6#) 12. Qd8#) (10.
.. Qe6 {queen attempts to live just a bit longer.} 11. Nxc7+ {Chessgasm!
and Black's pain is only beginning.} Ke7 12. Qd4 {This is the most
interesting move here and by far the best by Houdini's calculations.} Nf6
(12. .. Nc6 13. Qc5+ Kd8 14. O-O-O+ Nd4 15. Rxd4+ Bd7 16. Qf8+ Qe8 17.
Qxe8#) (12. .. Qc6 13. Bb5 Qf6 14. Qb4+ Kd8 15. Qf8#) (12. .. Qf6 13. Qc5+
Kd7 14. O-O-O+ Qd4 15. Rxd4#) 13. Qc5+ Kd8 14. Nxe6+ Bxe6 15. Qc7+ Ke8 16.
Qxb7 Bd5 17. Qc8+ Ke7 18. Qxh8) 11. Nxf4 Nc6 {White wins
easily from +11 points} 1-0

and has 0 comments
My mind has been wandering around the concept of gamification for a few weeks now. In short, it's the idea of turning a task into a game to increase motivation towards completing it. And while there is no doubt that it works - just check all the stupid games that people play obsessively in order to gain some useless points - it was a day in the park that made it clear how wrong the term is in connecting point systems to games.



I was walking with some friends and I saw two kids playing. One was shooting a ball with his feet and the other was riding a bicycle. The purpose of their ad-hoc game was for the guy with the ball to hit the kid on the bike. They were going at it again and again, squealing in joy, and it hit me: they invented a game. And while all games have a goal, not all of them require points. Moreover, the important thing is not the points themselves, but who controls the point system. That was my epiphany: they invented their own game, with its own goal and point system, but they were controlling the way points were awarded and ultimately how much they mattered. The purpose of the game was actually to challenge the players, to gently explore their limitations and try to push boundaries a little bit further out. It wasn't about losing or winning, it was about learning and becoming.

In fact, another word for point system is currency. We all know how money relates to motivation and happiness, so how come we got conned into believing that turning something into a game means showing flashy animations filled with positive emotion that award you arbitrary sums of arbitrary types of points? I've tried some of these things myself. It feels great at times to go up the (arbitrary) ranks or levels or whatever, while golden chests and diamonds and untold riches are given to me. But soon enough the feeling of emptiness overcomes the fictional rewards. I am not challenging myself, instead I am doing something repetitive and boring. That and the fact that most of these games are traps to make you spend actual cash or more valuable currency to buy theirs. You see, the game of the developers is getting more money. And they call it working, not playing.

I was reading this book today and in it a character says that money is the greatest con: it is only good for making more money. Anything that can be bought can be stolen. And it made a lot of sense to me. When you play gamified platforms like the ones I am describing, the goal of the game quickly changes in your mind. You start to ignore pointless (pardon the pun) details, like storyline, character development, dialogues, the rush of becoming better at something, the skills one acquires, even the fun of playing. Instead you start chasing stars, credits, points, jewels, levels, etc. You can then transfer those points, maybe convert them into something or getting more by converting money into them. How about going around and tricking other players to give you their points? And suddenly, you are playing a different game, the one called work. Nobody can steal the skills you acquire from you, but they can always steal your title or your badge or your trophy or the money you made.

What I am saying is that games have a goal that defines them. Turning that goal into a metric irrevocably perverts the game. Even sports like football, that start off as a way of proving your team is better than the other team and incidentally improving your physical fitness, turn into ugly deformed versions of themselves where the bottom line is getting money from distribution rights, where goals can be bought or stolen by influencing a referee, for example.

I remember this funny story about a porn game that had a very educational goal: make girls reach orgasm. In order to translate this into a computer program, the developers had several measurements of pleasure - indicated in the right side of the screen as colored bars - which all had to go over a threshold in order to make the woman cum. What do you think happened? Players ignored the moaning image of a naked female and instead focused solely on the bars. Focus on the metric and you ignore the actual goal.

To summarize: a game requires of one to define their limits, acknowledge them, then try to break them. While measuring is an important part of defining limits, the point is in breaking them, not in acquiring tokens that somehow prove it to other people. If you want to "gamify" work, then the answer is to do your tasks better and harder and to do it for yourself, because you like who you become. When you do it in order to make more money, that's work, and to win that game you only need to trick your employers or your customers that you are doing what is required. And it's only play when you enjoy who you are when doing it.

As an aside, I know people that are treating making money like a game. For them making more and more money is a good thing, it challenges them, it makes them feel good about themselves. They can be OK people that sometimes just screw you over if they feel the goal of their game is achieved better by it. These people never gamified work, they were playing a game from the very start. They love doing it.

Stay true to the goal! That is the game.

Lab Girl should have been the kind of book I like: a deeply personal autobiography. Hope Jahren writes well, also, and in 14 chapters goes through about 20 years of her life, from the moment she decided she would be a scientist to the moment when she was actually accepted as a full professor by academia. She talks about her Norwegian family education, about the tough mother that never gave her the kind of love she yearned for, she talks about misogyny in science, about deep feelings for her friends, she talks about her bipolar disorder and her pregnancy. Between chapters she interposes a short story about plants, mostly trees, as metaphors for personal growth. And she is an introvert who works and is best friends with a guy who is even more an introvert than she is. What is not to like?

And the truth is that I did like the book, yet I couldn't empathize with her "character". Each chapter is almost self contained, there is no continuity and instead of feeling one with the writer I was getting the impression that she overthinks stuff and everything I read is a memory of a memory of a thought. I also felt there was little science in a book written by someone who loves science, although objectively there is plenty of stuff to rummage through. Perhaps I am not a plant person.

The bottom line is that I was expecting someone autopsying their daily life, not paper wrapping disjointed events that marked their life in general. As it usually is with expectations, I felt a bit disappointed when the author had other plans with her book. It does talk about deep feelings, but I was more interested in the actual events than the internal projection of them. However if you are the kind of person who likes the emotional lens on life, you will probably like the book more than I did.