The Dragonbone Chair, by Tad Williams
Tad Williams probably fancies himself as another Tolkien: he writes long decriptions of lands and people and languages, shows us poetry and songs, tells us about the rich history of the land. And all of this while we follow yet another common, but good boy, with a mysterious ancestry, while he and his merry band of helpers fight THE DARK ONE. It's the same old story, with the hapless youth that is guided by wise but not forthcoming people who tend to die, leave or otherwise shut up before the hero gets the whole story and can do anything about it. Regardless, he is young and lucky, so it's OK.
If The Dragonbone Chair would have been fun or interesting or at least show us a character that we could care about, this book would have been readable. As such it's a trope filled, boring and sleep inducing thing. You have to wait until half of the book to see the things that you predicted would happen from the first few chapters. I couldn't even finish it. More than two thirds in the book and there is no significant part of the story that involves either dragons or chairs.
Bottom line: it sucks!
I'm 17 hours through an Audible version of this and I don't even care anymore. I'm sort of drifting in and out, and now they're going to the dream world, like a fuzzy blanket that's been wrapped around dark, penitent monks in a vast and ancient cathedral, under an expanse of glittering stars, in a world full of tiny seahorses...Nathaniel Dowell