Ray Tracing, a graphics model for realistic lightning using low resources
I found this article on BBC News that told of a series of new algorithms for 3D image rendering using the tracing of light rays rather than polygonal rendering. They also use less resources than traditional algorithms. Interesting enough, so I searched the Internet. I think this will usher a new era of computer games, not to mention a boom of cheap 3D movies. See how the reflections generate secondary and tertiary reflections in the image?
Check out the site of the OpenRT project for videos on how this works.
Update 2011: Apparently the site is pretty much dead except the front page. It's an old post anyway.
Other Links:
Ray Tracing basics at Wikipedia
A free open source (GPL) OpenRT implementation
Check out the site of the OpenRT project for videos on how this works.
Update 2011: Apparently the site is pretty much dead except the front page. It's an old post anyway.
Other Links:
Ray Tracing basics at Wikipedia
A free open source (GPL) OpenRT implementation
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