I was hoping for a glorious ending for the Final Architecture series and I kind of got it. Everything goes sideways a dozen times and there is always the crew of the Vulture God to save the day. In that regard Adrian Tchaikovsky did not disappoint in Lords of Uncreation, the third and final book in the series.
However! You knew there was going to be a however, didn't you? Have you ever got into a story where the main characters are kind of underdogs, struggling to achieve anything, but then in just a few jumps they battle Gods and win easily? It's that kind of story. And funnily enough, when it is all over, they all have to return to their mundane lives, regardless of how venerated, because death and taxes. That's always the clinch, the part that either makes you feel something is missing or that turns the main character into a villain, because why should they return to a menial existence?
So in the end the series was really entertaining, but also a bit childish, with things happening exactly the way they should have so the story doesn't end in tears and characters making "moral choices" that only drag the resolution of conflicts into the future or risk and lose a lot more than decisive action. Whenever I finish stories like these I kind of dream of game like multiple endings based on which road the characters would have taken. The lack of true darkness in the book - or rather its occasionally surprising appearance and quick disappearance - robbed it of a lot of possible agency.