Darksiders - the story
Darksiders is a very beautiful game. All of the characters are meticulously crafted, with wings, shiny eyes, sculpted swords scythes, rods and hammers with flames coming out of different orifices. The story is not bad either, inspired from Christian mythology of angels and devils and the four horsemen of the apocalypse. It's basically Constantine without the people and much more fun, as the main characters and heroes are the aforementioned horsemen.
This first game shows the story of War and Death. I say the first game because obviously there should be two more horsemen, although hard to understand how Famine could be a positive character, while Conquest is overlapping too much with War. But anyway, in the game the characters are just overpowered fighters that have a distinct style, rather than actual personifications of anything.
If there is something that might rub people the wrong way here, it's the moral relativism of the story. I mean, it's a fun story, but it portrays all of the characters of Heaven and Hell as opportunistic asses who spew around words of honor, purity or balance, but they only care about themselves most of the time. Also, humanity has been destroyed already and everybody is fighting with everybody. The guy I liked the most was the demon scheming to overthrow The Destroyer and The Destroyer himself was not who you would think he's be.
To be fair, it was extremely ballsy to create a game that makes angels and devils look and feel cool, considering they are basically Asian anime characters with big weapons and light effects in a story invented by a Christian fan boy in the first century. I can't say I admired the complexity of the story a lot, because it's basically a series of quests where you have to battle some guy or another to get a McGuffin that allows you to proceed to the next state, but boy did I enjoy the visuals and the voice acting!
Bottom line: I don't know much about the gameplay, but I can tell you right now that I enjoyed the "movie" a lot.
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