Alien: Isolation - the story
Ask and you shall receive. I was complaining of Alien: Stasis Interrupted about how the game switched from a claustrophobic survival game to a shooter. Then I watched Alien: Isolation, all the cinematics. A whooping five hours of it. And the entire game is about trying to survive! In truth, there is little difference between the gameplay and the cinematics, but the video was of all the actions required to finish the game in order and done perfectly, so I consider it a film.
The main character is Amanda Ripley. Hey! Ripley is that woman from the first movie! Anyway, that's her daughter, still trying to find her mother when the flight recorder from the Nostromo is reported found. They go to the space station Sevastopol, where the ship that found the recorder - and also made a quick stop on LV-429, is docked.
I loved that there is just one alien in the first half. In fact, I decry adding more of them later. But the beginning is great, with an alien that is murderous, cunning and unstoppable. There are also crazed androids, paranoid people and a lot of retro looking equipment like tape recorders and big hard electrical switches and hand-made weaponry towards the end.
In Isolation, the enemy is not really the alien - well, one might argue that this is the general theme of Alien - but the humans and their smallmindedness. One motivated person almost fixes the entire station while evading aliens and synths, so imagine what all the people on the station could have achieved if they worked together, not selfishly thinking just of themselves. This idea is very strong in the game.
This may be the most satisfying game entry in the Alien universe. And of course, being the most cinematic, the scariest, the one with the least shooting and the most difficult to finish, people meh-ed it. Anyway, I liked it a lot.
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